Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.

Shield fixes and tweaks.

Touch-ups to Siwa Oasis.

This was SVN commit r9817.
This commit is contained in:
Michael D. Hafer 2011-07-13 08:31:33 +00:00
parent 5940c64886
commit f02e67d012
28 changed files with 108 additions and 77 deletions

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@ -1,23 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_r_f.pmd</mesh>
<mesh>props/shield/round_noboss_f.dae</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/round_noboss_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-H">
<texture>props/shield/rome_parma_h.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,23 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_b_f.pmd</mesh>
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-I">
<texture>props/shield/rome_parma_i.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,23 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<mesh>props/shield/round_noboss_f.dae</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/round_noboss_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-K">
<texture>props/shield/rome_parma_k.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_r_f.pmd</mesh>
@ -11,7 +9,6 @@
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-D">
<texture>props/shield/rome_tower_d.dds</texture>
@ -26,7 +23,5 @@
<texture>props/shield/rome_tower_m.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -2,12 +2,18 @@
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<variant frequency="1" name="scutum-round corners">
<mesh>props/shield/scutum_j_f.pmd</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_imp_back1.xml" attachpoint="back"/>
</props>
</variant>
<variant frequency="1" name="scutum-round top">
<mesh>props/shield/scutum_r_f.pmd</mesh>
<props>
<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Texture-Tower-O">

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@ -2,18 +2,18 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="White Shield Oval A">
<mesh>props/shield/oval_a_f.pmd</mesh>
<variant frequency="1" name="Thureos">
<mesh>props/shield/oval_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="White Shield Oval A">
<texture>props/shield/celt_oval2_a.dds</texture>
</variant>
<variant frequency="1" name="White Shield Oval C">
<mesh>props/shield/oval_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_c.dds</texture>
</variant>
</group>

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@ -7,8 +7,8 @@
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="6"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>

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@ -24,7 +24,7 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/cape_black.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/thrace_blackcloak_a.dds</texture>

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@ -19,11 +19,11 @@
</Resources>
</Cost>
<Loot>
<xp>200</xp>
<xp>130</xp>
<food>10</food>
<wood>4</wood>
<stone>1</stone>
<metal>1</metal>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<ResourceGatherer>
<MaxDistance>2.0</MaxDistance>

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@ -15,11 +15,11 @@
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<xp>400</xp>
<food>10</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
<wood>0</wood>
<stone>0</stone>
<metal>25</metal>
</Loot>
<Health>
<Max>400</Max>

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@ -18,11 +18,11 @@
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<food>0</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
<xp>500</xp>
<food>10</food>
<wood>0</wood>
<stone>0</stone>
<metal>25</metal>
</Loot>
<Health>
<Max>500</Max>

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@ -18,11 +18,11 @@
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<food>0</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
<xp>450</xp>
<food>10</food>
<wood>20</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Health>
<Max>450</Max>

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@ -12,6 +12,13 @@
<metal>50</metal>
</Resources>
</Cost>
<Loot>
<xp>500</xp>
<food>10</food>
<wood>20</wood>
<stone>0</stone>
<metal>5</metal>
</Loot>
<Armour>
<Hack>10.0</Hack>
<Pierce>14.0</Pierce>

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@ -15,11 +15,11 @@
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<food>10</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
<xp>400</xp>
<food>5</food>
<wood>0</wood>
<stone>0</stone>
<metal>20</metal>
</Loot>
<Health>
<Max>400</Max>

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@ -14,11 +14,11 @@
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<food>10</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
<xp>350</xp>
<food>5</food>
<wood>20</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Health>
<Max>350</Max>

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@ -10,6 +10,10 @@
<metal>100</metal>
</Resources>
</Cost>
<Loot>
<wood>10</wood>
<metal>10</metal>
</Loot>
<Stamina>
<Max>1200</Max>
</Stamina>

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@ -13,6 +13,10 @@
<metal>100</metal>
</Resources>
</Cost>
<Loot>
<wood>10</wood>
<metal>10</metal>
</Loot>
<UnitMotion>
<WalkSpeed>5.2</WalkSpeed>
<Run>

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@ -15,11 +15,11 @@
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<xp>200</xp>
<food>10</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
<wood>50</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Health>
<Max>200</Max>

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@ -19,10 +19,10 @@
</Cost>
<Loot>
<xp>100</xp>
<food>1</food>
<wood>1</wood>
<stone>1</stone>
<metal>1</metal>
<food>5</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Looter/>
<ResourceGatherer>

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@ -10,6 +10,9 @@
<wood>50</wood>
</Resources>
</Cost>
<Loot>
<wood>5</wood>
</Loot>
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>

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@ -10,6 +10,9 @@
<metal>50</metal>
</Resources>
</Cost>
<Loot>
<metal>5</metal>
</Loot>
<Armour>
<Hack>4.0</Hack>
<Pierce>3.0</Pierce>

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@ -10,6 +10,9 @@
<wood>40</wood>
</Resources>
</Cost>
<Loot>
<wood>4</wood>
</Loot>
<Armour>
<Hack>3.0</Hack>
<Pierce>2.0</Pierce>

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@ -10,6 +10,9 @@
<wood>45</wood>
</Resources>
</Cost>
<Loot>
<wood>5</wood>
</Loot>
<Armour>
<Hack>3.0</Hack>
<Pierce>3.0</Pierce>

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@ -10,6 +10,10 @@
<stone>30</stone>
</Resources>
</Cost>
<Loot>
<xp>75</xp>
<stone>4</stone>
</Loot>
<Armour>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>

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@ -12,6 +12,13 @@
</Resources>
<Population>2</Population>
</Cost>
<Loot>
<xp>200</xp>
<food>0</food>
<wood>10</wood>
<stone>0</stone>
<metal>10</metal>
</Loot>
<Health>
<Max>200</Max>
</Health>

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@ -11,6 +11,13 @@
<stone>100</stone>
</Resources>
</Cost>
<Loot>
<xp>300</xp>
<food>0</food>
<wood>20</wood>
<stone>10</stone>
<metal>0</metal>
</Loot>
<Health>
<Max>300</Max>
</Health>