thedrunkyak
052e08717e
Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
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This was SVN commit r3358.
2006-01-14 13:54:49 +00:00
NoMonkey
cf224a6267
This was SVN commit r3357.
2006-01-13 05:00:55 +00:00
740d4ab616
Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
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This was SVN commit r3356.
2006-01-12 15:17:35 +00:00
thedrunkyak
19ad5a21e8
fixed small error in last commit.
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This was SVN commit r3355.
2006-01-12 13:50:35 +00:00
thedrunkyak
da353cb16c
Cosmetic changes:
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Added areas for music, sound, ambient and voice control.
Resolution added
This was SVN commit r3354.
2006-01-12 13:49:30 +00:00
thedrunkyak
0dd74bb25f
Added Cancel button and cosmetic changes to options menu
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This was SVN commit r3353.
2006-01-12 10:41:45 +00:00
NoMonkey
d261d33bab
This was SVN commit r3352.
2006-01-12 10:15:20 +00:00
66d780eb49
Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
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This was SVN commit r3351.
2006-01-11 15:12:41 +00:00
pyrolink
b781c898df
Fixed ugly run bug
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This was SVN commit r3349.
2006-01-10 04:39:11 +00:00
9a7fb2d090
A few more manual fixes.
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This was SVN commit r3348.
2006-01-09 15:58:42 +00:00
e45a9afaf0
run tweaks
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This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231
trying to test out the running stuff - deleting some old actors for the celts we no longer need
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This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
9da1e9e18b
Property tree listing in manual using Philip's cunning recursion algorithm.
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This was SVN commit r3345.
2006-01-08 23:50:11 +00:00
a08bf7b52e
Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
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This was SVN commit r3344.
2006-01-08 14:01:10 +00:00
0f2a1db46b
Initial layout of F1 unit manual.
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This was SVN commit r3343.
2006-01-08 13:39:05 +00:00
pyrolink
19b33141c1
Fixed up running and notifications.
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This was SVN commit r3341.
2006-01-08 08:25:11 +00:00
pyrolink
8f7202f00b
Entities default to run speed = 0
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Notification event
This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
pyrolink
ee0227092a
Defined notification codes.
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This was SVN commit r3339.
2006-01-08 05:58:53 +00:00
pyrolink
01f5a963a0
notification event
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This was SVN commit r3338.
2006-01-08 05:57:40 +00:00
c600e0a3e0
design notes from meeting: ambient sound
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This was SVN commit r3336.
2006-01-08 02:05:44 +00:00
thedrunkyak
7720378f6c
Added Mute function, fixed minor bug.
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This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak
4026c15221
Changed the audio menu to allow disabling of the sound.
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This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
b889826a3d
Some Linux compile fixes over the place.
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Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.
This was SVN commit r3332.
2006-01-07 01:04:26 +00:00
pyrolink
1c43192f2d
All units start out with 0 run speed.
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This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
pyrolink
2d8f45fd94
Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
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Notifications - called from javascript. You request orders with a
target entity, order type, and whether the previous listeners you have
requested for this entity should be destroyed. When the target entity
processes an order that was requested, that order is pushed onto the
queue of the requester. This is useful for things such as follow that
require the actual order to perform the action.
This was SVN commit r3329.
2006-01-05 06:13:31 +00:00
pyrolink
763eb9311d
Fixed starting rotation problem and made the first point of the spline drawn
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This was SVN commit r3328.
2006-01-05 05:48:31 +00:00
7cb9a4a084
Fixed the entity pointing to incorrect actor
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This was SVN commit r3327.
2006-01-02 09:09:36 +00:00
0a3e9ec537
- Added pause game functionality.
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- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).
This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
b045cfd480
This was SVN commit r3324.
2006-01-01 02:29:04 +00:00
165e4aacb9
cliff texture fix
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This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
6dfe5b082b
tartan fixes
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This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
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This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20
Giving the Macedonian hero a sarissa. ;)
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This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
736aece049
This was SVN commit r3319.
2005-12-31 03:22:11 +00:00
Aeros
b961c4fd8c
This was SVN commit r3318.
2005-12-31 02:14:36 +00:00
892ae838ef
Fixing the phalanx stuff - new shields, and a walk animation
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This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
4f071bd979
some animation fixes for the sarrissa - new shield - and new attack
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This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
e2d6417c2f
New animations - phalanx, celt taunts, and also a new woman walk and idle
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This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
9710f3ee72
This was SVN commit r3314.
2005-12-30 09:07:38 +00:00
991e1430cf
Temp Actors of dead units to use in screenshots
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This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
fce3b183bb
This was SVN commit r3311.
2005-12-29 09:12:54 +00:00
0b6b971ee8
Generic orders data commit (changes to the entity scripts and XML's).
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This was SVN commit r3310.
2005-12-29 08:43:38 +00:00
4a40baef33
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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This was SVN commit r3309.
2005-12-29 08:42:44 +00:00
pyrolink
07609972a8
Updated with NU splines.
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This was SVN commit r3307.
2005-12-29 06:38:45 +00:00
pyrolink
e7685e32cc
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
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This was SVN commit r3306.
2005-12-29 06:37:17 +00:00
pyrolink
2d57e13eb5
(see EntityManger.cpp log)
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This was SVN commit r3304.
2005-12-29 04:58:41 +00:00
pyrolink
e968bd91ed
Actual death flag and CHandle entity handle retrieval.
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This was SVN commit r3303.
2005-12-29 04:57:02 +00:00
pyrolink
79ecda1ecf
Commented out notifications and death flag set during kill().
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This was SVN commit r3302.
2005-12-29 04:56:15 +00:00
pyrolink
69acf1c68c
Commented out notifications.
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This was SVN commit r3301.
2005-12-29 04:55:16 +00:00
pyrolink
07e630a97e
Added flag for quick end of game hack (used to monitor kills).
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This was SVN commit r3300.
2005-12-29 04:52:40 +00:00