547293ee49
Atlas: Vaguely usable object placement code. Bug fixes.
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This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
0a252de08c
Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming.
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This was SVN commit r3184.
2005-12-02 07:37:57 +00:00
124f7171bd
More reliable texture blending. Resource unloading. Minor fixes.
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This was SVN commit r3106.
2005-11-06 05:05:07 +00:00
faaee7d1b5
Atlas: Terrain painting
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This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
9e2ec6aa3e
Wide to Multi-byte conversion needs some hinting.
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This was SVN commit r3089.
2005-11-03 22:51:14 +00:00
7bfe647366
Atlas: Initial terrain-selection panel.
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TextureManager: Skip *.jbf too.
This was SVN commit r3085.
2005-11-03 03:49:57 +00:00
7078279ca2
Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI.
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This was SVN commit r3067.
2005-10-31 03:36:50 +00:00
20d038efda
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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This was SVN commit r3057.
2005-10-30 16:19:20 +00:00
252bd478c4
Fix wgl extension function pointers (I hope). Thanks for pointing it out, Philipp.
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This was SVN commit r3055.
2005-10-30 01:51:16 +00:00
52a8793450
Atlas: Bits of tool-related code.
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Game: Large screenshots (with ctrl+alt+F2).
This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
26d2fc71ad
loaders: increase timeout interval (less time wasted in main loop during loading)
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vfs: move public functions into vfs.cpp to avoid confusion (except
vfs_mount in vfs_mount.cpp, but that's obvious)
h_mgr: fix bug in filename display causing dir names to be truncated
main/gamesetup: replace 2 bools with flags; remove Atlas trampoline
functions (clutters up main.cpp)
atlas: use GameSetup.h instead of extern ..
This was SVN commit r2983.
2005-10-21 18:01:21 +00:00
f2b662d12d
Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only).
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Premake: allow slight separation of files' locations on disk vs in the
project tree.
Atlas: require fewer include directories.
This was SVN commit r2956.
2005-10-17 01:11:12 +00:00
faa6a78304
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
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This was SVN commit r2887.
2005-10-10 03:35:32 +00:00
aa1348b6a8
Atlas: Disable LOS when editing. Set up initial terrain data before starting CGame (since initialisation of LOS (and probably other things in the future) wants to know about the terrain).
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World: Deallocate LOSManager.
This was SVN commit r2877.
2005-10-09 04:29:58 +00:00
7ebdefec4b
Atlas: improved brushes
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This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
8bc8bcb740
Atlas: more flexible brushes
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This was SVN commit r2868.
2005-10-08 03:55:21 +00:00
721f6e4a1e
Atlas: [very] primitive brushes
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This was SVN commit r2843.
2005-10-04 02:50:59 +00:00
2790981eae
CVSROOT: doesn't seem particularly useful now
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ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems
This was SVN commit r2816.
2005-09-30 00:59:42 +00:00
599452af85
Atlas: Camera controls.
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Elsewhere: Quaternion stuff.
This was SVN commit r2734.
2005-09-15 05:31:49 +00:00
4a7d0e9038
Config: Changed -e to -entgraph (to avoid conflicts with -editor).
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Premake: Don't compile Atlas when compiling ScEd, though I can't
remember why.
Atlas: Load existing maps.
This was SVN commit r2720.
2005-09-14 05:37:52 +00:00
0b72d0f86c
Atlas: More portable GL context usage. Smoother and more responsive terrain editing.
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This was SVN commit r2705.
2005-09-13 03:57:34 +00:00
a0a01e7a7d
Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
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This was SVN commit r2702.
2005-09-12 23:37:52 +00:00
aa118403bb
Terrain: CalcFromPosition, to convert world-space to tile-space.
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ScEd: Compilation fixes.
Atlas: Screen-space to world-space conversion when editing terrain.
Wireframe option. Minor wxWidgets 2.6.1 fixes. AoE3Ed.
This was SVN commit r2698.
2005-09-12 20:04:26 +00:00
ccb813119e
Atlas: Slightly better undo system (with merging of 'continuous' commands)
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This was SVN commit r2628.
2005-08-20 17:37:48 +00:00
5d62c3f3f7
Atlas: Simple undo system
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This was SVN commit r2627.
2005-08-20 15:44:50 +00:00
549150fe38
Atlas: simple camera control and terrain editing.
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Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.
This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
cf37e9cbe6
Atlas: Added a button. Reorganised game<->UI communication system.
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main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.
This was SVN commit r2446.
2005-06-27 23:04:34 +00:00