2eafe4ef92
some entity tweaks - change unit footprint size and attack rates
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This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
85497b4ebc
dudes die faster when attacking
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This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
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This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
57b634999e
Advanced and Elite rank entities for all the civs.
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This was SVN commit r2191.
2005-04-29 01:37:25 +00:00
b3c83ac2f1
hmm, must this was pointing to the csw instead of the csp, so fixed
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This was SVN commit r2186.
2005-04-28 09:21:16 +00:00
faf5a942dc
removed celt CS swordsman
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This was SVN commit r2181.
2005-04-27 12:58:25 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
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This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
3a36e9fa43
Removed Carthaginian Archer at Ken's request.
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This was SVN commit r2146.
2005-04-17 15:08:44 +00:00
6ae111d0d7
Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark.
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This was SVN commit r2143.
2005-04-16 17:33:29 +00:00
346f033b58
celt_isp_e.xml added
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This was SVN commit r2134.
2005-04-15 12:36:06 +00:00
MarkT
2120576bc7
Gathering and unit training (engine-side); also other minor improvements
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This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
bde5484e75
Updated the Celt upgrade entities... hope I did it right :p
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Also fixed the _u to _e
This was SVN commit r2101.
2005-03-31 08:45:58 +00:00
1f902dde21
Fixed unit lists that were pointing to ho_1, which doesn't exist anymore.
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This was SVN commit r2095.
2005-03-30 22:03:31 +00:00
c72438bcb8
Fixed Celtic Advanced Swordsman entity that was pointing to a non-existent next rank.
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This was SVN commit r2088.
2005-03-30 12:08:55 +00:00
4ec73e0eea
updated some paths to the actors
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This was SVN commit r2087.
2005-03-30 10:30:35 +00:00
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
2073733761
Fixed support for extra-new actor format. Updated binaries.
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This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
9feaba2f36
Random actor test example thing
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This was SVN commit r2037.
2005-03-22 18:41:19 +00:00
dd7f2c53cf
Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
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This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
1e2cd629f3
Replaced unit histories with Paul's new descriptions.
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This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
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This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
d202e580b2
Committed some updates for:
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* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
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This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
1890bae0d2
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
3ab194ae42
Melee range adjustment that Jason requested.
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This was SVN commit r1556.
2004-12-23 17:51:39 +00:00
323ca1746f
Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
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This was SVN commit r1523.
2004-12-18 02:42:22 +00:00
cd35701f70
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
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This was SVN commit r1520.
2004-12-17 17:22:27 +00:00
4815f76c5f
Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!).
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This was SVN commit r1516.
2004-12-16 19:21:05 +00:00
7e7743a90d
Implemented population of command buttons.
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This was SVN commit r1461.
2004-12-06 00:54:06 +00:00
944397c4cf
(Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
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This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
e459e93ab4
Combat fixes ... Increased standard entity movement rate, and made pain sounds only occur on death.
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This was SVN commit r1423.
2004-11-28 21:31:39 +00:00
ec62c14ca4
Created entities for all Hellenic buildings created so far.
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This was SVN commit r1421.
2004-11-28 20:11:02 +00:00
dcb00048e0
Added support for unit icon sheets.
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This was SVN commit r1419.
2004-11-28 19:09:40 +00:00
c5ecde88a2
Added default unit LOS.
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This was SVN commit r1413.
2004-11-27 22:19:05 +00:00
b99699cacc
Support for grunts and cries of pain when units attack.
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This was SVN commit r1370.
2004-11-21 01:19:32 +00:00
f5723ecefe
Update for entity promotions.
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This was SVN commit r1342.
2004-11-17 06:25:30 +00:00
5eb9480bf1
Some extra entity rank and looting attributes.
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This was SVN commit r1341.
2004-11-16 21:15:34 +00:00
884dbf281c
Rank attribute.
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This was SVN commit r1334.
2004-11-16 00:43:19 +00:00
c83502927e
Slight modifications for compatibility.
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This was SVN commit r1308.
2004-11-13 04:43:54 +00:00
aca93d38db
Entity updates to finish off Mark's big combat demo.
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This was SVN commit r1304.
2004-11-11 23:53:10 +00:00
MarkT
f1a8ea118e
Added some combatant entities.
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This was SVN commit r1302.
2004-11-11 07:11:00 +00:00
11f2aac9c4
Updated entities: changed placeholder Initial HP to proper HPCurr; changed naming conventions to suit proper structure from Art Dept; added most ID attributes. More parenting organisation to come.
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This was SVN commit r1293.
2004-11-08 03:45:39 +00:00
da9f45ee00
Updated entities with generic type and placeholder hitpoints.
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This was SVN commit r1289.
2004-11-08 00:20:19 +00:00
dfb126ca34
Icon fixes.
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This was SVN commit r1246.
2004-10-15 22:14:15 +00:00
MarkT
2aeaa40326
Updates to the entity XMLs (they work like the DD says they should, now - more or less)
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This was SVN commit r1221.
2004-10-07 19:34:19 +00:00