Differential Revision: https://code.wildfiregames.com/D188
Reviewed By: wraitii, Enrique
Also valuable input from Sandarac and bb
This was SVN commit r19334.
Elephant now a VisibleClass so that players know which of the heroes the
elephant one is.
Differential Revision: https://code.wildfiregames.com/D251
Reviewed By: fatherbushido
This was SVN commit r19333.
Limit them to 50 because they have no pop cost attached.
Their use was nerfed a bit too much in 13b229d503.
Patch By: Grugnas
Differential Revision: https://code.wildfiregames.com/D234
Reviewed By: fatherbushido, borg-
This was SVN commit r19331.
This was the last building with this capturing bug.
Differential Revision: https://code.wildfiregames.com/D255
Reviewed By: fatherbushido, Grugnas
This was SVN commit r19330.
Thus prevent template editors from adding that tag to female military
units and
allow modders to add a Female class for wider purposes.
Remove the FemaleCitizen training restriction category that was added
for debug purposes but forgotton to be removed in 7e21db08d5.
Differential Revision: https://code.wildfiregames.com/D244
Reviewed By: fatherbushido
Refs: #1432#4490
This was SVN commit r19329.
The originally intended approach to support move-orders independent of
the Identity classes can be discussed in an independent proposal.
Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D176
This was SVN commit r19323.
Differential Revision: https://code.wildfiregames.com/D243
Reviewed By: fatherbushido
Idea by borg-, numbers confirmed by Hannibal Barca, floating point
number format confirmed by wraitii.
This was SVN commit r19322.
Summary:
- currently a fully garrisoned small house (as gaul) decays when outside
territory while a big house (as athen) doesn't because of the
garrisoning capacity. I propose to prevent both from decaying by
decreasing by half their TerritoryDecay.DecayRate (as we may understand
that an invading influence will quickly spread through official
buildings, but not inside houses where people will follow their
traditions).
- futhermore, as all garrisoned structures, the garrisoned units inside
houses have a GarrisonRegenRate of 5, which imo is too big for houses
(specially that currently only support units can be garrisoned inside)
and could be decreased a bit, although keeping
maxGarrison*GarrisonRegenRate > TerritoryDecay.DecayRate to prevent the
decay. Going from 5 to 4 works (could also be further decreased if we
also further decrease the DecayRate).
- popBonus tech: there is currently a tech to increase the popBonus of
houses by 20% already available in village phase. But for village phase,
its price is quite high and it's better to build houses. So i propose to
switch it to town phase and to add another one at city phase so that
each phase upgrade will allow to improve this house popBonus
- finally, as we have a loom icon, better use it for the loom technology
from the houses
Reviewed By: elexis and fatherbushido
Differential Revision: https://code.wildfiregames.com/D220
This was SVN commit r19298.
Prevent these elephants from attacking structures, which can happen
incidentally if the animal is attacked by garrisoned arrows that were
meant to hit attacking players and because that is unexpected to players
and had been reported as a bug and cheating players.
Prevent them from attacking ships, because they can't reach them in most
cases.
Unifty their Attack stats that had neglible differences, besides the
missing Crush damage of the North African Elephant variant, forgotton to
make consistent in 4ca43e453e with 71108ff458.
Add the large passability class to the North African and Asian elephant,
which was forgotton by 1e79b3a8af.
This was SVN commit r19295.
Select in that order to account for players that occur in multiple
games.
Patch By: fpre (a.k.a. ffffffff)
Feature design reviewed by: scythetwirler
Differential Revision: https://code.wildfiregames.com/D208
This was SVN commit r19287.
Summary: This further improves Petra's handling of citizen-soldier
guards, so that it does not repeatedly add guards when there are few
available workers.
Patch by Sandarac, follow up of aadf9d70f6 (D165)
Differential Revision: https://code.wildfiregames.com/D202
This was SVN commit r19281.