3ceeedf169
Adds script to generate SPIR-V from GLSL shaders. Refs #6636
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4969
This was SVN commit r27627.
2023-05-02 17:31:28 +00:00
15874868e2
Alpha 27 | Fix | Add garrisoned prop points for standard Greek houses.
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Reported by Gurken Khan:
https://wildfiregames.com/forum/topic/96804-alpha26-feedback-and-suggested-changes/?do=findComment&comment=550459
This was SVN commit r27626.
2023-05-01 20:46:22 +00:00
04230f7e03
Adds SPIR-V to effect XML files.
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Differential Revision: https://code.wildfiregames.com/D4986
This was SVN commit r27624.
2023-04-29 20:36:37 +00:00
ae9f47e741
encoding="utf-8" is not supported before Python 3.10.
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This was SVN commit r27622.
2023-04-28 09:24:21 +00:00
a6546cc0a4
Update infrastructure to use the new transifex API.
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- Fix Jenkins warnings about leaked credentials.
- Fix one script not loading utf-8 on windows.
- Fix command line arguments not working when inlined on Linux.
This was SVN commit r27621.
2023-04-27 16:55:06 +00:00
eb29373ba7
Use the new client for the pull script.
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This was SVN commit r27620.
2023-04-27 14:20:26 +00:00
69f01932c7
Update Transifex configurations for the new API using the tx migrate command specified on https://github.com/transifex/cli/releases
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This was SVN commit r27619.
2023-04-27 13:06:30 +00:00
c3d61fecf2
Fix missing texture/duplicate sprite reported by checkrefs.py
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This was SVN commit r27618.
2023-04-26 15:15:51 +00:00
abb280d75a
Alpha 27 Name: Agni
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This is a Sanskrit word meaning fire and connoting the Vedic fire deity
of Hinduism.
Poll: https://wildfiregames.com/forum/topic/106110-alpha-27-naming-poll/
This was SVN commit r27617.
2023-04-26 12:03:17 +00:00
635314ccef
Removes assertion for big screenshots with a too small window. Fixes #5225
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Differential Revision: https://code.wildfiregames.com/D4983
This was SVN commit r27613.
2023-04-19 20:35:26 +00:00
a3abe8605c
Ignore broken symlinks instead of crashing on them, fixes #6586 .
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Print a warning in the debug output for now, as the logger is not
available at this point.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4743
This was SVN commit r27612.
2023-04-19 16:35:00 +00:00
dffaf9d103
Alpha 27 | Fix vision revealers by removing redundant components from the templates and truly make them invisible in-game.
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Fixes #6791
This was SVN commit r27611.
2023-04-17 15:06:00 +00:00
3147123611
Adds CStrIntern for FXAA and dummy shader names for consistency.
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Reported By: Stan
This was SVN commit r27608.
2023-04-16 22:39:36 +00:00
beef529cc6
Adds more libraries to feedback reports. Refs #6711
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4949
This was SVN commit r27607.
2023-04-16 22:28:55 +00:00
c025776703
Use premake5 beta2's externalincludedirs
when available
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As of the `beta2` version of `premake5`, `sysincludedirs` has been
deprecated
and replaced with/renamed to `externalincludedirs`, and continuing to
use it
causes warnings to be emitted.
With this change, we now use `externalincludedirs` when available so as
to
prevent the warnings, falling back to `sysincludedirs` when it's not to
prevent
breakage with pre-`beta2` versions of `premake5`.
Accepted By: sera
Fixes : #6785
Differential Revision: https://code.wildfiregames.com/D4980
This was SVN commit r27606.
2023-04-16 17:05:30 +00:00
a28fddcf72
Adds an option to disable mouse grab in fullscreen.
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Refs #6649
Refs #545
Differential Revision: https://code.wildfiregames.com/D4974
This was SVN commit r27603.
2023-04-12 06:59:37 +00:00
c138527abc
Removes assertion from MinimapTexture on entities overflow.
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Differential Revision: https://code.wildfiregames.com/D4977
This was SVN commit r27601.
2023-04-11 09:50:35 +00:00
ef71533d70
Use a lower default MTU for ENet hosts, and make it configurable.
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This fixes packet loss issues on some VPN solutions.
Patch By: sera
Differential Revision: https://code.wildfiregames.com/D4967
This was SVN commit r27599.
2023-04-10 08:21:07 +00:00
ac3d187dcd
Fixes model water and waterfall shaders outputting color on shadow pass.
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This was SVN commit r27594.
2023-03-28 06:51:00 +00:00
bd20a95d4f
Alpha 27 | Art| Fix: "Garrisoned" prop point for Athenian "Parthenon" Wonder model
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Reported by: @Stan ' from @zyli's log here:
https://wildfiregames.com/forum/topic/106298-petra-error/?fbclid=IwAR1R-MFsqFxFwDdqgBONIevkXRf1V1bPdosTYxyJigxOQo1VPkPQDHDdlzc#comment-548226
This was SVN commit r27593.
2023-03-27 18:14:36 +00:00
952aed8e7f
Alpha 27 | Art | Fix: Add garrison flag for Athenian Gymnasion.
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Reported here:
https://wildfiregames.com/forum/topic/96804-alpha26-feedback-and-suggested-changes/page/3/#comment-547882
This was SVN commit r27591.
2023-03-24 18:59:22 +00:00
e96ec4d1bd
Alpha 27 | Art | Fix: palm_tropical UV maps
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Fixes #6756
This was SVN commit r27589.
2023-03-21 18:52:39 +00:00
405b92e653
Disable actual turn rate for ships - make their turning purely visual
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They can't dance either way and this improves their pathfinding behavior
as well as their visual movement.
Comments from @Stan @Freagarach @wraitii @real_tabasco_sauce
Differential Revision: https://code.wildfiregames.com/D4971
This was SVN commit r27587.
2023-03-19 19:40:10 +00:00
87202eccad
Adjust footprint of packed roman ballista
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It look very stretched
This was SVN commit r27586.
2023-03-18 10:25:30 +00:00
d493560fc8
[Gameplay] - Balance changes to catapult/ heavy warship stats and fix them firing infinitly at targets outside their vision range
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Fixes : #6708
Reported by @borg- @andy5995 , ticket creation & suggested solutions by
@Langbart
Previous version of the batch accepted by @real_tabasco_sauce , positive
comments from @chrstgtr
Differential Revision: https://code.wildfiregames.com/D4962
This was SVN commit r27585.
2023-03-18 07:58:44 +00:00
33c95dec01
[Gameplay] - Adjust batch modifier from upgraded Han CC
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Reported on the Forums:
https://wildfiregames.com/forum/topic/106426-incredibly-fast-training-times/
Solution: Use half the current value (for now)
Refs: #6755 because of the description
accepted by: no one, but there seemed to be a general agreement that a
reduction would be ok.
Differential Revision: https://code.wildfiregames.com/D4961
This was SVN commit r27584.
2023-03-18 07:24:13 +00:00
e56355baaf
Fix mistake in previous commit.
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Reported by: @wowgetoffyourcellphone
This was SVN commit r27582.
2023-03-17 06:50:55 +00:00
1263c53b58
Fix han sales having broken scale causing visual glitches.
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Also use the correct normal and spec textures for the sail.
This was SVN commit r27581.
2023-03-16 17:01:23 +00:00
cd1dccd59f
Fixes the property name of available devices in a Vulkan report.
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This was SVN commit r27579.
2023-03-14 20:21:53 +00:00
b150ab7e75
Fixes decals with default normal texture.
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Differential Revision: https://code.wildfiregames.com/D4966
This was SVN commit r27576.
2023-03-12 13:01:51 +00:00
4fbe948be7
Fixes grass with normal and specular textures.
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Tested By: Langbart, marder, wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4968
This was SVN commit r27575.
2023-03-12 12:00:21 +00:00
05c77b1819
Switches VMA to Vulkan 1.1.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4947
This was SVN commit r27573.
2023-03-11 19:12:54 +00:00
574c93f094
Fix a bug introduced in cc4d68c68d
.
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The `alive` variant could sometimes be set preventing the garrison flag
from showing.
Reported by: Gurken Khan
Thread: https://wildfiregames.com/forum/topic/106480-flagless-uxelon/
This was SVN commit r27571.
2023-03-08 16:27:02 +00:00
39e3272116
Fix string issue noted by @rollieoo at Transifex.
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This was SVN commit r27570.
2023-03-06 15:03:54 +00:00
5706426dad
Give Chandragupta Maurya Hero two auras.
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Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4952
Reviewed by: @chrstgtr
Comments by: @Langbart, @wowgetoffyourcellphone
This was SVN commit r27568.
2023-03-06 07:37:20 +00:00
9692a3ec9c
Revert af64e565d7
.
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Introduced #6750 , reported by @Langbart, and quite hard to do right.
Fixes #6750
This was SVN commit r27567.
2023-03-06 07:24:47 +00:00
f2519d92a0
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
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This was SVN commit r27564.
2023-02-28 16:56:36 +00:00
4bb9d2a997
Don't subtract lifestock from used/gathered resources.
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Also some cleaning in the statistics tracker.
(`total` is used by the lobby bots and hence not removed.)
References 215a102c27
and #3948 .
Differential revision: Don't subtract lifestock from used/gathered
resources.
Tested by: @Langbart
Fixes #6744
This was SVN commit r27562.
2023-02-24 09:26:56 +00:00
8d4bf38d1d
Attack-move when rally point target is out of world.
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Instead of merely walking (totally unwanted in the middle of a fight,
hence I call this a bugfix).
Differential revision: https://code.wildfiregames.com/D4955
This was SVN commit r27561.
2023-02-24 09:10:50 +00:00
8f8e8710a0
Fix units idling after unable to garrison while there are rally points.
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When unable to garrison and that is the first rally point, the rest of
the rally point queue is not handled.
The check was introduced in df1d5d2260
because UnitAI didn't guard
garrisoning properly.
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4954
Fixes #6746
This was SVN commit r27560.
2023-02-24 09:08:38 +00:00
af64e565d7
Autocontinue constructing farms when the first queued for construction is full.
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Seen at around minute 20 at
https://wildfiregames.com/forum/topic/15271-0-ad-on-youtube/page/114/#comment-544694 .
If not tasked by the user, entities will not autogather. But now they at
least construct the farms.
Differential revision: https://code.wildfiregames.com/D4945
Comments by: @phosit , @Stan
This was SVN commit r27559.
2023-02-24 09:04:10 +00:00
6adc9446be
Removes ogl.h from PCH.
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Differential Revision: https://code.wildfiregames.com/D4950
This was SVN commit r27556.
2023-02-20 20:06:53 +00:00
c05a6e81aa
Fixes --with-system-premake5, fixes #6710 , refs 782a77f106
.
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Based on fix by sera, tested on Manjaro 22.
This was SVN commit r27555.
2023-02-20 15:06:39 +00:00
4355c8675b
Implements framebuffer readback for Vulkan to allow screenshots.
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Differential Revision: https://code.wildfiregames.com/D4940
This was SVN commit r27552.
2023-02-17 17:36:10 +00:00
11c9e33d0f
[PetraAI] - Wait when all members of an attack-plan are garrisoned.
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Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4936
Refs. #6385 by fixing a part of it (the attack plan).
This was SVN commit r27551.
2023-02-17 13:49:01 +00:00
d28145a61a
Fix missing animation variant reset after committing resources in UnitAI.
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Causing units to not show the gathering animation when close to a
dropsite.
We might want to move this stuff to their respective components.
Differential revision: https://code.wildfiregames.com/D4937
Comments by: @Stan
Fixes #6566
This was SVN commit r27550.
2023-02-17 13:43:06 +00:00
189fc18251
Fix batch not stopped when using the spawn cheat.
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Reported and tested by @Langbart.
Differential revision: https://code.wildfiregames.com/D4939
Fixes #6739
This was SVN commit r27549.
2023-02-17 13:31:51 +00:00
f7193ed595
Fix two missing overlay icons for hero auras.
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Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4941
Reviewed by: @wowgetoffyourcellphone
This was SVN commit r27548.
2023-02-17 13:25:47 +00:00
8a46c3341b
Allow Chanakya technology bonus to be used concurrently with healing.
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As it was too tedious to use and hence unused.
Also nerf it a bit since it may be too strong otherwise.
Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4943
Reviewed by: @chrstgtr, @wowgetoffyourcellphone
This was SVN commit r27547.
2023-02-17 13:18:26 +00:00
783efd4aaa
Ditch superfluous call to getEntityById
as reported by @Langbart at 6ea5d33406
.
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This was SVN commit r27545.
2023-02-17 07:04:57 +00:00