fb72b3c63b
# Add a map for testing projectiles
...
This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac
# Fix startup warning in scenario editor
...
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
4570a6af72
Import quiver prop since it's needed for archers
...
This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
3117f52d7c
# Automatic runtime validation of entity template files.
...
Fixes #413 .
This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
...
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849
Update entity template conversion to be more correct and consistent
...
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10
Fix consistency problems in old entity templates
...
This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
8a278ea5a8
This was SVN commit r7446.
2010-04-06 23:29:34 +00:00
525e37c3f0
#New "wet season" Savanna terrains.
...
This was SVN commit r7445.
2010-04-06 23:22:20 +00:00
4237a94973
#Tweaked Temperate forestfloor terrains.
...
This was SVN commit r7444.
2010-04-06 23:21:35 +00:00
4c0d47707b
# Fix animation syncing.
...
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
...
Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785
Convert sound data in entity templates
...
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90
Sync new entity definitions with old
...
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13
# Make pop bonuses increase the pop limit, not decrease
...
This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1
First batch of fixed Stereo > Mono
...
This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba
oops, this is the actual file
...
This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef
XML to boot
...
This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc
Something for Philip :-)
...
This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
...
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
01df384cf1
gate, siege and destro sounds. Added proper folder for gate
...
This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf
poor animals :-(
...
This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190
More (appropriate) arrow impact on wood.
...
This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb
Arrow impact on metal By Goblor
...
This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
90d5ba7552
Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
...
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac
# Switch to new simulation system by default
...
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a
# GUI tweaks.
...
Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.
This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
e6da57c7c5
Rename music files. Set svn:mime-type.
...
This was SVN commit r7392.
2010-03-24 09:59:26 +00:00
ad5dfd2a37
Replacement music files *Lower VBRs
...
This was SVN commit r7391.
2010-03-24 03:19:31 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
...
Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
600ab80a79
Remove unnecessarily large music files
...
This was SVN commit r7389.
2010-03-23 21:34:05 +00:00
0d92be3408
Music
...
This was SVN commit r7388.
2010-03-22 15:01:19 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
...
Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
...
This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
18b5a7f17c
Add the Obstruction component to entity previews, to support collision detection for building placement
...
This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
5293aee71d
#Hypaspist modification.
...
This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
...
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
...
This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
...
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
...
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
...
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
...
This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
...
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
dvaldez9
9b1ee3438f
This was SVN commit r7342.
2010-03-02 04:29:23 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
...
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
dvaldez9
2a06c721e4
This was SVN commit r7331.
2010-02-19 22:49:47 +00:00
dvaldez9
48a5355813
This was SVN commit r7330.
2010-02-18 08:41:41 +00:00
dvaldez9
c6f59f1aa1
This was SVN commit r7329.
2010-02-18 08:39:39 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
...
Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14
# Support resource gathering in new simulation system
...
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
60a9e63c71
# Improved unit animation in new simulation system
...
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
06b0ea0a26
Fix breakage from accidental removal of global variable
...
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c
# Basic animation support in new simulation system.
...
Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d
Min/max range support in pathfinder
...
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243
# Primitive melee combat support in new simulation system
...
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
...
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3
Convert footprint data in entity templates
...
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793
Default to disabled-LOS mode with new simulation system
...
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
...
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e
# Rough first version of GUI redesign
...
Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce
Expose entity template data to GUI
...
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b
Simplify GUI/simulation interface
...
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
...
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
...
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
2794795024
Fix old entity scripts with new GUI system
...
This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
c8138208bf
# Object creation in Atlas with new simulation system
...
Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a
Remove old debug statement
...
This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
8d94e1f0e3
Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
...
This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
3d2b3b44ec
wildebeest
...
This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
6cb4b61a39
This was SVN commit r7226.
2009-12-24 05:37:42 +00:00
ceb8cb2738
This was SVN commit r7225.
2009-12-24 05:32:44 +00:00
1bba0fe8e3
This was SVN commit r7223.
2009-12-15 00:35:31 +00:00
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
7db690be96
This was SVN commit r7219.
2009-12-07 12:46:12 +00:00
f0d9806b3f
# Restructured GUI implementation
...
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
74df8c7105
* Modification to deer_mesh.dae
...
This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
85179afa0d
This was SVN commit r7154.
2009-10-12 11:40:36 +00:00
b343249fcc
add missing terrains.xml
...
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!
This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
f118acf979
#(Internal) New helmet for Indibil.
...
This was SVN commit r7144.
2009-09-19 03:05:15 +00:00
610842c9dd
#New Celt House.
...
This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee
This was SVN commit r7139.
2009-09-09 21:09:38 +00:00
51a0dfb0e3
This was SVN commit r7138.
2009-09-08 20:53:12 +00:00
531555f742
This was SVN commit r7137.
2009-09-08 20:42:51 +00:00
490d207074
Roman quinquireme finished
...
This was SVN commit r7136.
2009-09-08 19:51:37 +00:00
888dfccd6a
#[Internal] New Savannah dirt texture.
...
This was SVN commit r7135.
2009-09-07 22:24:00 +00:00
7d27f159e0
This was SVN commit r7134.
2009-09-07 22:19:02 +00:00
4f8371988e
#[Public] Big Desert terrain update.
...
This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
739fcd8921
#(Public) New fauna: Zebra.
...
This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
32dc4fd2f0
This was SVN commit r7129.
2009-08-27 20:54:09 +00:00
ad34a6c849
#(Public) New "Badlands" test map for the Open Sourcers.
...
This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8
This was SVN commit r7127.
2009-08-27 06:32:01 +00:00
17ea25b20e
This was SVN commit r7126.
2009-08-26 22:45:36 +00:00
a1b58e0e58
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
69dccd4e20
#Quinctus Fabius Maximus.
...
This was SVN commit r7124.
2009-08-25 19:26:25 +00:00
926321c9de
This was SVN commit r7123.
2009-08-25 03:35:48 +00:00
df9388c5fc
This was SVN commit r7122.
2009-08-25 03:35:33 +00:00
f92fe2e25f
#(Public Release) Desert Terrains update.
...
This was SVN commit r7121.
2009-08-25 03:29:53 +00:00
94c7677c25
This was SVN commit r7119.
2009-08-24 01:18:25 +00:00
d15de1c16b
This was SVN commit r7118.
2009-08-24 01:17:51 +00:00
e0ce4ce067
This was SVN commit r7117.
2009-08-24 01:17:26 +00:00
7e0e56253e
#Savanna Biome stuff.
...
This was SVN commit r7116.
2009-08-24 00:56:08 +00:00
307953b9fc
This was SVN commit r7114.
2009-08-17 03:41:17 +00:00
dedf77179a
#Public: A 512x512 desert map work-in-progress.
...
This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
15639ee44b
This was SVN commit r7106.
2009-08-11 18:46:30 +00:00
a76bbd5a5d
fix: hele_cavalry_swordsman_b.xml had (creation) Time as a child of Resource, which is incorrect
...
(see http://www.wildfiregames.com/forum/index.php?showtopic=12564 )
This was SVN commit r7101.
2009-08-09 17:18:35 +00:00
4bac6c8dd3
#Got mad that Jan was taking up all of the Revision Log, so I decided to commit some stuff. ^ _ ^
...
This was SVN commit r7076.
2009-08-06 02:38:36 +00:00
aafe4fb0d5
This was SVN commit r7075.
2009-08-05 06:19:09 +00:00
e239d6c076
#Public Release: New elephant entities and Oasis map update.
...
This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
833e57abb0
This was SVN commit r7040.
2009-07-27 05:04:52 +00:00
fa68ffd334
This was SVN commit r7039.
2009-07-27 05:02:55 +00:00
6937137341
Public release: New African Bush elephant and baby elephant.
...
This was SVN commit r7033.
2009-07-25 18:59:46 +00:00
9216c85ccc
This was SVN commit r7027.
2009-07-20 04:58:41 +00:00
b42c59d561
This was SVN commit r7026.
2009-07-19 23:52:09 +00:00
8edcc450ed
This was SVN commit r7025.
2009-07-19 23:09:10 +00:00
d1794fef88
#Terrain texture tweaks.
...
This was SVN commit r7012.
2009-07-18 00:29:22 +00:00
6146db7a3d
This was SVN commit r7005.
2009-07-16 22:00:30 +00:00
60c5beddc0
Change GUI text file encoding to utf-8, change line endings to native
...
This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2
Fix non-ASCII character in script
...
This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91
Convert some line endings to native
...
This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
0b17c32492
#Public release. New Spartan and Hypaspist shield textures. Tweaked the falcon textures.
...
This was SVN commit r6993.
2009-07-15 23:45:19 +00:00
382804965d
This was SVN commit r6989.
2009-07-14 18:39:36 +00:00
547f8bfc9b
This was SVN commit r6982.
2009-07-14 00:20:26 +00:00
0b6ccbee59
This was SVN commit r6981.
2009-07-14 00:02:17 +00:00
31b7d24b32
This was SVN commit r6980.
2009-07-13 23:47:00 +00:00
6c3c6f5b35
This was SVN commit r6979.
2009-07-13 22:32:46 +00:00
a52ef2a8c1
This was SVN commit r6978.
2009-07-13 22:30:41 +00:00
90a7cfe55a
This was SVN commit r6977.
2009-07-13 22:00:18 +00:00
54291dfb68
This was SVN commit r6976.
2009-07-13 21:58:08 +00:00
64e7656d1b
This was SVN commit r6975.
2009-07-13 21:48:39 +00:00
d890294408
This was SVN commit r6974.
2009-07-13 21:47:30 +00:00
645a181a39
This was SVN commit r6973.
2009-07-13 21:32:56 +00:00
d9523a1a6f
This was SVN commit r6972.
2009-07-13 21:28:09 +00:00
27a64de4e9
This was SVN commit r6971.
2009-07-13 21:27:31 +00:00
b79a924e47
This was SVN commit r6970.
2009-07-13 21:24:15 +00:00
2eaddefd40
This was SVN commit r6969.
2009-07-13 21:22:49 +00:00
70b14f9aa4
This was SVN commit r6968.
2009-07-13 21:18:25 +00:00
fc22d14e8c
This was SVN commit r6967.
2009-07-13 20:45:28 +00:00
d007fd653d
This was SVN commit r6966.
2009-07-13 20:43:39 +00:00
16cd826df7
#Fixing a bunch of stuff for the Public release.
...
This was SVN commit r6965.
2009-07-13 20:33:04 +00:00
a90ddaf799
This was SVN commit r6964.
2009-07-13 20:28:29 +00:00
46ed941b23
This was SVN commit r6963.
2009-07-13 20:24:34 +00:00
b85f7133a1
This was SVN commit r6962.
2009-07-13 20:22:58 +00:00
1fdd525dc4
This was SVN commit r6961.
2009-07-13 20:22:44 +00:00
6436fcd7a1
This was SVN commit r6960.
2009-07-13 20:14:23 +00:00
c58277441c
This was SVN commit r6959.
2009-07-13 20:13:07 +00:00
3eb6ef0f94
This was SVN commit r6958.
2009-07-13 19:40:07 +00:00
5a6e75512d
This was SVN commit r6957.
2009-07-13 19:38:51 +00:00
f5c2b8c66a
This was SVN commit r6956.
2009-07-13 19:38:00 +00:00
dc9ac94909
#New cypress trees.
...
This was SVN commit r6946.
2009-07-12 00:39:55 +00:00
3c8c708a3f
This was SVN commit r6943.
2009-07-08 21:32:00 +00:00
32abe236dd
#Mediterranean Cypress Tree
...
This was SVN commit r6942.
2009-07-08 21:11:26 +00:00
449c9361e3
This was SVN commit r6941.
2009-07-08 19:20:38 +00:00
55c068122a
This was SVN commit r6940.
2009-07-04 04:03:19 +00:00
78e511ebde
This was SVN commit r6933.
2009-06-27 03:53:44 +00:00
4001fc083a
This was SVN commit r6927.
2009-06-26 00:50:52 +00:00
7492aad100
This was SVN commit r6926.
2009-06-25 18:28:25 +00:00
6c53859af3
This was SVN commit r6917.
2009-06-20 22:22:38 +00:00
1e07a93c48
#Iberian Dock and Persian Special Building.
...
This was SVN commit r6916.
2009-06-20 21:32:28 +00:00
d1e13a86b1
#New Greek Civic Centre. :)
...
This was SVN commit r6915.
2009-06-20 21:26:47 +00:00
d82fc2f535
This was SVN commit r6914.
2009-06-20 20:14:49 +00:00
d6c28280e9
This was SVN commit r6913.
2009-06-20 19:06:03 +00:00
2019c12b0f
Initial attempt at describing licensing details
...
This was SVN commit r6911.
2009-06-20 17:45:51 +00:00
38d5d296c6
This was SVN commit r6905.
2009-06-12 04:38:53 +00:00
c1905d9ccc
This was SVN commit r6904.
2009-06-12 03:54:58 +00:00
93cd77756e
#More new construction foundations.
...
This was SVN commit r6903.
2009-06-11 00:39:49 +00:00
7cc6c0270b
This was SVN commit r6902.
2009-06-10 07:00:01 +00:00
908e816a98
#New foundation.
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This was SVN commit r6901.
2009-06-10 02:06:03 +00:00
a2819b473a
#Tweaked some animation speeds.
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This was SVN commit r6900.
2009-06-04 01:20:51 +00:00
db0d6f9828
This was SVN commit r6898.
2009-05-30 23:01:38 +00:00
56cff4a6a6
This was SVN commit r6897.
2009-05-29 05:00:14 +00:00
502ef35a76
This was SVN commit r6896.
2009-05-29 04:59:51 +00:00
478e25446f
This was SVN commit r6895.
2009-05-29 01:31:25 +00:00
085c51cdbe
A bunch of entity fixes and tweaks. Some new sails for Emjer's ships.
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This was SVN commit r6894.
2009-05-29 01:01:24 +00:00
fea4cec367
This was SVN commit r6892.
2009-05-26 19:22:15 +00:00
88f4b4b1e1
This was SVN commit r6891.
2009-05-25 22:44:59 +00:00
b2798d290c
This was SVN commit r6890.
2009-05-25 22:44:34 +00:00
c535ef2710
This was SVN commit r6888.
2009-05-25 20:13:52 +00:00
bb6022694e
This was SVN commit r6887.
2009-05-25 19:54:21 +00:00
8c9924e565
This was SVN commit r6886.
2009-05-25 19:44:56 +00:00
6a8ed206a8
This was SVN commit r6885.
2009-05-25 19:40:04 +00:00
432a589b80
#Carthage Dock
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This was SVN commit r6883.
2009-05-24 21:37:16 +00:00
b8acb3daa6
This was SVN commit r6882.
2009-05-24 21:36:02 +00:00
fc7f5d979b
This was SVN commit r6881.
2009-05-24 20:49:21 +00:00
d5e22f897b
This was SVN commit r6880.
2009-05-23 17:26:57 +00:00
37b1bfc905
#Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures.
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This was SVN commit r6879.
2009-05-23 17:25:17 +00:00
95b4e4812d
#rename the Greek siege units
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This was SVN commit r6864.
2009-05-21 17:32:06 +00:00
37172fe92e
This was SVN commit r6863.
2009-05-18 18:01:09 +00:00
e6dff9bfaa
This was SVN commit r6861.
2009-05-10 20:42:48 +00:00
4b57d87a72
This was SVN commit r6860.
2009-05-10 20:40:07 +00:00
7b132fd1eb
This was SVN commit r6859.
2009-05-06 02:55:57 +00:00
fda50191aa
This was SVN commit r6850.
2009-05-03 02:40:21 +00:00
c84b46fb5f
This was SVN commit r6849.
2009-05-03 01:42:22 +00:00
14f0153676
This was SVN commit r6848.
2009-05-03 01:41:29 +00:00
867ebaab33
This was SVN commit r6847.
2009-05-02 23:58:58 +00:00
855f6eceb0
#Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore.
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This was SVN commit r6845.
2009-04-30 19:01:19 +00:00