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74b8c5b15f
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More Greek unit tweaks
This was SVN commit r3266.
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2005-12-17 20:45:27 +00:00 |
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299248ec46
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Entity fixes, new greek material
This was SVN commit r3259.
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2005-12-16 13:03:53 +00:00 |
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3dc4d7d184
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Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
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2005-12-16 05:37:27 +00:00 |
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b14dc940ef
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New entities and associated changes to scripts.
This was SVN commit r3248.
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2005-12-15 21:55:18 +00:00 |
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00a15f0ccb
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Here are the celt ships!
This was SVN commit r3244.
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2005-12-14 09:23:15 +00:00 |
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15be1474bc
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Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
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2005-12-14 04:53:53 +00:00 |
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8d3df809bb
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fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
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2005-12-12 07:47:11 +00:00 |
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Aeros
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78cc73481c
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This was SVN commit r3228.
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2005-12-11 04:11:08 +00:00 |
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14ecaf2f08
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oops wrong material type - fixed
This was SVN commit r3224.
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2005-12-11 02:04:09 +00:00 |
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5e12267025
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Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
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2005-12-11 00:08:30 +00:00 |
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Aeros
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ce3bd33d76
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grass clumps
This was SVN commit r3206.
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2005-12-07 07:51:19 +00:00 |
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Aeros
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15ce055695
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This was SVN commit r3191.
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2005-12-03 11:05:00 +00:00 |
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48ef5c0a32
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Greek Ships!
This was SVN commit r3189.
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2005-12-03 00:50:19 +00:00 |
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Aeros
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760b915d54
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bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
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2005-11-22 07:22:09 +00:00 |
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fd7af9481a
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Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
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2005-11-21 10:40:26 +00:00 |
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560e4d5077
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Greek Siege Weapons
This was SVN commit r3153.
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2005-11-19 11:22:57 +00:00 |
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c2b3157b8d
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test objects for the renderer
This was SVN commit r3147.
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2005-11-18 12:57:31 +00:00 |
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Aeros
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bd7078161c
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Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
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2005-11-16 09:05:29 +00:00 |
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Aeros
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96aea16461
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This was SVN commit r3137.
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2005-11-14 00:54:41 +00:00 |
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c38352703e
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Greek horse cavalry stuff
This was SVN commit r3132.
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2005-11-13 11:38:29 +00:00 |
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f27cab84f8
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Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
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2005-11-09 09:53:50 +00:00 |
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Aeros
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9305db42a2
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Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
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2005-11-09 09:18:05 +00:00 |
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d3441f3f48
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This was SVN commit r3082.
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2005-11-03 00:07:13 +00:00 |
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32ee913936
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Gallic Fortress
This was SVN commit r3077.
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2005-11-02 02:04:10 +00:00 |
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ab0afbb299
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Celt special building
This was SVN commit r3076.
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2005-11-01 10:33:09 +00:00 |
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f1877c0493
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First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
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2005-11-01 04:41:50 +00:00 |
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abee717a26
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Few more updates for the celt buildings
This was SVN commit r3045.
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2005-10-29 09:26:17 +00:00 |
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e8540b29bd
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Celt Structure updates
This was SVN commit r3042.
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2005-10-29 00:27:34 +00:00 |
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271b66965d
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This was SVN commit r3038.
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2005-10-28 05:14:44 +00:00 |
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e56f8341dc
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This was SVN commit r3034.
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2005-10-27 08:46:46 +00:00 |
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ae87ca51aa
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Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
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2005-10-26 09:55:49 +00:00 |
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95fb49053e
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This was SVN commit r3029.
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2005-10-26 07:14:32 +00:00 |
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3ad3d32a82
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Fortress fix for odd prop problem
This was SVN commit r3027.
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2005-10-26 02:25:42 +00:00 |
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409443d678
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oops, wrong helmet
This was SVN commit r3023.
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2005-10-25 07:02:14 +00:00 |
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3548e09076
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Themistocles update from Michaels request
This was SVN commit r3022.
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2005-10-25 06:55:40 +00:00 |
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777fc4b7b5
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The things CheeZy and I threw together for the Pond Battle screenshot.
This was SVN commit r3014.
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2005-10-25 05:11:07 +00:00 |
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d17e48ad99
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Updated to fix .png to .dds changes
This was SVN commit r3008.
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2005-10-25 01:12:59 +00:00 |
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7cb003f18c
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Greek shield changes - yet again
This was SVN commit r3000.
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2005-10-24 10:17:26 +00:00 |
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5bf15b107d
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Hero Thermistocles!
This was SVN commit r2989.
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2005-10-23 05:26:49 +00:00 |
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aba61336b7
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Ooops forgot some xenophon files
This was SVN commit r2987.
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2005-10-22 10:17:35 +00:00 |
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c10b413f65
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Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
This was SVN commit r2986.
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2005-10-22 10:02:26 +00:00 |
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011aadb3df
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Added a new dry grass actor.
This was SVN commit r2982.
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2005-10-21 08:36:55 +00:00 |
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7b4b44eee0
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Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
This was SVN commit r2960.
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2005-10-18 03:40:22 +00:00 |
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62c5e311f2
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All fixed to include new 3D meshes
This was SVN commit r2953.
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2005-10-16 21:35:27 +00:00 |
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80434a8a12
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Updated with new meshes
This was SVN commit r2951.
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2005-10-16 21:22:39 +00:00 |
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499c073873
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This was SVN commit r2949.
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2005-10-16 21:12:37 +00:00 |
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0d5ce47915
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Leonidas Hero
This was SVN commit r2943.
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2005-10-15 04:15:02 +00:00 |
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a6225ffa21
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added a randomized texture
This was SVN commit r2931.
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2005-10-13 09:10:43 +00:00 |
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141c39ab91
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Modified grass_field_lush_tall.xml to randomize a bit.
This was SVN commit r2928.
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2005-10-13 08:52:31 +00:00 |
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2cd06a66ae
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Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
This was SVN commit r2924.
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2005-10-13 01:56:53 +00:00 |
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