7695d2fcb9
Refine checks for invalid player ids for mirages. Patch by elexis. Fixes #3149 .
...
This was SVN commit r16484.
2015-04-01 23:48:26 +00:00
41863d6ae2
Explicitly cast to unsigned to fix a warning.
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This was SVN commit r16483.
2015-04-01 23:48:23 +00:00
96410ee9a4
Fix heightmap rectangle. Take the water plain height as the base plane, instead of a hardcoded value.
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This was SVN commit r16482.
2015-04-01 14:17:18 +00:00
aa808baabf
Fix the stumped maps in Alpine Mountains
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This was SVN commit r16481.
2015-03-31 17:30:59 +00:00
ebb57aa516
Fix tests by enlarging the precision bumped in 7ed45213a9
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This was SVN commit r16479.
2015-03-31 16:56:09 +00:00
7ed45213a9
Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
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This was SVN commit r16478.
2015-03-31 16:48:31 +00:00
a84765fc75
Add all non-structure starting entities to Unknown Nomad. Patch by elexis. Fixes #3153 .
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This was SVN commit r16477.
2015-03-30 23:44:48 +00:00
072afdcede
Fix line endings for random maps.
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This was SVN commit r16476.
2015-03-30 23:41:12 +00:00
b5593bf1a9
petra changes in the choice of player to be attacked
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This was SVN commit r16475.
2015-03-30 20:21:46 +00:00
ec9a49562b
Remove debug warning + fix typo
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This was SVN commit r16474.
2015-03-30 18:49:54 +00:00
a05f146c79
Disable data gathering in AIInterface when no AI players are loaded
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This was SVN commit r16473.
2015-03-30 18:44:02 +00:00
8712ad835c
Fix buildingAI in case of modifications (techs, auras, ownership changes, ...) + clean up the code a bit
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This was SVN commit r16472.
2015-03-30 09:25:20 +00:00
809cc074fa
petra: small tweaks and cleanings
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This was SVN commit r16471.
2015-03-29 13:01:38 +00:00
569b5e244d
fix computation of foundation refund when destroyed, fixes #3132
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This was SVN commit r16470.
2015-03-26 19:17:37 +00:00
798cd2963e
Add option to disable treasures on skirmish and random maps
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This was SVN commit r16469.
2015-03-26 08:31:50 +00:00
1cd41e33c6
Niektb's Northern Island skirmish map.
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This was SVN commit r16468.
2015-03-25 19:50:37 +00:00
61590f28d3
let AIProxy deal with new entities created without ownership, fixes #3142
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This was SVN commit r16467.
2015-03-25 18:22:23 +00:00
3e98d379ab
LordGood's Alpine Mountains skirmish map with some modifications by niektb.
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This was SVN commit r16466.
2015-03-25 15:56:30 +00:00
2fe444269e
Game Speed display over UI, Fixes #3129
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This was SVN commit r16465.
2015-03-25 13:20:54 +00:00
6bc34da330
Emblem button states
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This was SVN commit r16464.
2015-03-25 00:35:52 +00:00
5950d16500
Some structree improvements for issues exposed by mods. Changes by s0600204.
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This was SVN commit r16463.
2015-03-24 18:12:42 +00:00
c73c9370ee
Update tinygettext. Fixes #2522 .
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Updates to upstream changeset f71a8e5e84bffadd61ac93768b332262989844fd,
with some additions
that will be submitted upstream (without the addition of precompiled.h
and win32 dirent).
This was SVN commit r16462.
2015-03-24 17:47:08 +00:00
28abcb3bcc
cache some formation info in gui + some cleanings, see #3078
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This was SVN commit r16460.
2015-03-23 18:38:27 +00:00
a430e03d1d
Petra: fix for nested loops using same loop index
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This was SVN commit r16459.
2015-03-23 18:06:31 +00:00
58d955e426
Some cleanup.
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This was SVN commit r16458.
2015-03-23 13:34:23 +00:00
e35970b700
Petra: rewrite of the dock placement. It should be more robust and compatible with the new pathfinder now
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This was SVN commit r16457.
2015-03-22 22:00:59 +00:00
64adec79da
fix a wrong copy&paste in 86054bcf7e
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This was SVN commit r16456.
2015-03-22 21:51:57 +00:00
dec4552ffe
Removes special handling of fullscreen toggle on OS X w/ SDL 1.2, which is no longer used
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This was SVN commit r16453.
2015-03-21 21:01:01 +00:00
f680caa14f
Escape lobby game names. Fixes #3118 .
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This was SVN commit r16452.
2015-03-21 16:24:29 +00:00
09ff1f8bea
fix some cases where a water nomad random map could end up without water
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This was SVN commit r16451.
2015-03-19 21:43:55 +00:00
89107d1406
Fixes grayscale PNG handling, there is no need to convert them all to RGB and 4741e896c4
broke special font texture handling. Instead, only grayscale with alpha PNGs will be converted to RGBA (they fail to load otherwise).
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Removes warning about converting grayscale textures, refs #1640 .
This was SVN commit r16449.
2015-03-19 03:04:01 +00:00
2a1fcc88e3
Expands game speed dropdown by 10 pixels to accommodate German text and hopefully most other languages
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This was SVN commit r16448.
2015-03-19 01:43:04 +00:00
5dd3cbb254
Random nomad maps are now in default filter.
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The number of starting units has been increased to speedup the startup
(building of cc)
Treasures are added when the starting resources are not sufficient to
either build a dock in water maps, or build a cc in land maps.
This was SVN commit r16447.
2015-03-17 22:03:33 +00:00
bed480c433
remove some obsolete variables after #16416
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This was SVN commit r16446.
2015-03-17 21:43:48 +00:00
e288bb7c4e
Some gamesetup cleanup. Refs #3049 .
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This was SVN commit r16445.
2015-03-16 23:56:42 +00:00
312155d22f
Use arrays for specifying StartingTechnologies, DisabledTechnologies, and DisabledTemplates.
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Also add an example for StartingTechnologies to the Carthagian sandbox
map. Refs #1404 .
This was SVN commit r16444.
2015-03-16 21:54:32 +00:00
09796350c8
Fix changephase cheat broken in af8a6f5e8c
.
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This was SVN commit r16443.
2015-03-16 18:50:51 +00:00
46d17483db
Remove --with-system-miniupnpc.
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It was deprecated in 776567d9b2
. Either use a system provided miniupnpc,
or use --without-miniupnpc.
This was SVN commit r16442.
2015-03-16 04:35:01 +00:00
14f5eed8c7
Restores action-heal cursor from 1d3adefacc
now that the engine supports indexed color PNGs, refs #2823
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This was SVN commit r16440.
2015-03-16 02:38:03 +00:00
4741e896c4
Improves handling of PNG textures based on GdkPixbuf's setup_png_transformations. The PNG decoder should now support grayscale, RGB or indexed color; bit depth up to 16; and interlacing. Fixes #1640 , refs #2823 , #3082
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This was SVN commit r16439.
2015-03-16 02:28:00 +00:00
b1c4e29ac8
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
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NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios
This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
7334f76af6
Fix some issues in af8a6f5e8c
.
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This was SVN commit r16437.
2015-03-15 23:56:18 +00:00
1ae38b8d06
Deletes folder missed in 99cb4b42fd
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This was SVN commit r16436.
2015-03-15 23:25:46 +00:00
99cb4b42fd
Deletes old autobuilder files.
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Deletes old dds_analyse.pl script.
Updates tools LICENSE.txt
This was SVN commit r16435.
2015-03-15 22:18:02 +00:00
333c4401b9
Deletes obsolete entity converter tool.
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Deletes unmaintained contributors.txt list, see forum topic for more
useful list: http://wildfiregames.com/forum/index.php?showtopic=15542
This was SVN commit r16434.
2015-03-15 21:38:43 +00:00
2395204011
fixes some typos in previous commits
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This was SVN commit r16433.
2015-03-15 20:58:33 +00:00
2b6bde800c
some changes to let Petra build structures with the new PathFinder branch
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This was SVN commit r16432.
2015-03-15 18:25:03 +00:00
caf89fa04e
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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The file name did not match the content.
Also little cleanup of some unnecessary includes.
This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
f29d059617
Remove conditional defines as those served a very doubtful purpose with parallax, replacing it with something dynamic in the shader. This cleans the C++ side of the renderer as conditional defines were very ugly.
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This was SVN commit r16430.
2015-03-15 12:22:36 +00:00
5a4ddb52a2
Change the tooltip for number of builders to give more useful information and add one on the healthbar of foundations.
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This was SVN commit r16429.
2015-03-15 12:00:28 +00:00