Commit Graph

8973 Commits

Author SHA1 Message Date
d4ffe7c887 Adds Alpha number and name to main menu. Fixes #955.
Inverts (i)nfo button sprites.
Shrinks tooltip box so it doesn't obstruct the background.

This was SVN commit r10278.
2011-09-13 23:58:16 +00:00
4d40c8dc7d Berry bush updates.
This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
c3075c8e5b Fixes AI building angles to face bottom right corner of the map.
Cleans up the same concept in random maps.

This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
OmriLahav
d63e9eaef4 This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
cbc1198f19 This was SVN commit r10273. 2011-09-13 15:49:25 +00:00
b65b7d95e7 Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details.
This was SVN commit r10272.
2011-09-13 12:24:13 +00:00
348fa3347c This was SVN commit r10271. 2011-09-13 08:32:34 +00:00
e219bb5832 Different decal
This was SVN commit r10270.
2011-09-13 04:56:46 +00:00
95d36130e4 Gave more room to chat portion of game setup screen. If we need more room for player slots later, we can always take some from the chat space.
This was SVN commit r10268.
2011-09-13 02:02:36 +00:00
c362ce0565 Convert spaces to tabs in main menu files
This was SVN commit r10267.
2011-09-13 01:28:49 +00:00
a69f957c86 More entity tweaks. Alexander and Cretan Archer.
This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
8a3318240f Updated tooltips.
This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
7e6098a19f Remove exit button from corner of main menu screen
This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
97e4f0fd5d Update alpha version label, change default single player map, update scripts music system
This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
eb5a83fc8f New Carthaginian camel trader
This was SVN commit r10262.
2011-09-12 23:58:11 +00:00
782bf32e53 This was SVN commit r10261. 2011-09-12 23:35:48 +00:00
bf8a0bda32 Berry Bushes texture
This was SVN commit r10260.
2011-09-12 22:47:09 +00:00
e9d7aa1879 Tweaked the female building animation speed.
This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
eccf787ec8 Fix test for GuiInterface. Fixes #957.
This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
6629323f8d This was SVN commit r10257. 2011-09-12 10:47:33 +00:00
b1247e77cd fix start/stop music in settings, double ingame menu speed
This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
b50fa144f3 The underlying sound system needs some work, so just get scripts sound working better.
This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
9c66b4d4f3 Cart scout tower model updates
This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
c198e27e89 Updates to Cart civ centre and wall tower
This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav
f21eb03bf2 This was SVN commit r10252. 2011-09-11 17:46:26 +00:00
bdc1946dc3 This was SVN commit r10251. 2011-09-11 14:08:48 +00:00
cccfaecdfe This was SVN commit r10250. 2011-09-11 13:30:16 +00:00
be69735582 Trying to clean up music in the scripts. It is still broken.
This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
7d95a68a20 This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
80df13f47b add support for recursive mutex on windows; ensure h_mgr uses them (pthread doesnt guarantee default type is recursive)
This was SVN commit r10247.
2011-09-10 22:51:51 +00:00
579f1acb6f A couple of new loading screen "tips."
This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
424410ea07 Some portrait updates.
This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
96787667cb Scorpio tweaks
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
78fe8e1e62 h_mgr: fix simple double-free warning triggered at shutdown when an object's child was freed AND the all objects were forcibly freed (complicated by the fact that the pool allocator overwrites freed storage, which made this appear to be a tag conflict).
fixes #860, #915, #920

This was SVN commit r10243.
2011-09-10 20:04:01 +00:00
f7a7e9765a Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
7e3ca5516f Projectile work on Carth Ballista actor.
This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
7c0c044fa8 Kart ballista shifted root, smoothed some faces, uv edits
This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
db137737ba Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
d2adbca5c6 Updated shrouds texture.
This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
a4bf03996b This was SVN commit r10237. 2011-09-09 09:55:22 +00:00
5233e4c0a7 This was SVN commit r10236. 2011-09-09 09:25:24 +00:00
f2de3ea2ee Tweaked death anim speeds.
This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
2f1f528f1c Capes for Gallic mercenary swordsmen
This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
0eeffd05bd Adds max player population to sim state, based on patch from quantumstate. Fixes #951.
This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
b8a375656e Fixes bug in player init (AI is configured by game setup, not always matching map settings).
This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
486e002008 Giraffe, infant, lion, lioness death animations
This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
3082da9be9 Fixed
This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
d5c664e36e # In-game manual updated to mention AI, map filters, and random maps.
This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
3eb4d73438 This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
0e5ef2f2e8 This was SVN commit r10227. 2011-09-08 07:26:20 +00:00