8fdfb383aa
This was SVN commit r4129.
2006-07-17 19:21:38 +00:00
dd895c95e3
Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows).
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This was SVN commit r4128.
2006-07-17 02:38:43 +00:00
9b98a19506
# Faster GUI resource counter updates.
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These seemed to be eating up 100 MS per frame! I've made the GUI
remember old resource values and only refresh counters when they change,
but this is still really bad performance, because in a real game we'll
have resource values changing every second. We need to find a much
better way to lay out those resource counter elements.
This was SVN commit r4127.
2006-07-17 02:27:55 +00:00
80813383c5
Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
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This was SVN commit r4124.
2006-07-17 00:58:37 +00:00
491a9910e3
Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks).
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This was SVN commit r4121.
2006-07-16 19:33:33 +00:00
a833ef0770
Optimized entityInitQuasi to reduce number of CJSComplex property accesses, and fixed a bug in performGather.
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This was SVN commit r4119.
2006-07-15 21:17:02 +00:00
8edaf70b1a
# Roman Helmets, retextured and actorized
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This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958
This was SVN commit r4117.
2006-07-14 22:28:56 +00:00
3608c1da4a
#Roman Hastatus Basic, Advanced, and Elite textures completed. Also fixed the rome_isw_e entity with the correct parental properties.
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This was SVN commit r4116.
2006-07-14 22:28:17 +00:00
3914fa16ed
This was SVN commit r4115.
2006-07-14 22:26:29 +00:00
08f363bb45
This was SVN commit r4108.
2006-07-13 22:10:23 +00:00
e202373983
#New curved Roman Scutum shield. Looks awesome!
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This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
7bc8de70c7
#New Roman Hastatus texture and unit entity. Enjoy.
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This was SVN commit r4105.
2006-07-13 21:28:14 +00:00
edacfef847
This was SVN commit r4104.
2006-07-13 21:27:00 +00:00
7cd347a8d3
This was SVN commit r4103.
2006-07-13 21:26:28 +00:00
1f92aa7b8f
This was SVN commit r4102.
2006-07-13 21:25:54 +00:00
b9334ec9b9
This was SVN commit r4101.
2006-07-13 21:25:11 +00:00
d6408e89c6
More profiling tests in entityInitQuasi.
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This was SVN commit r4100.
2006-07-13 21:17:30 +00:00
1ce628c354
This was SVN commit r4098.
2006-07-13 20:35:53 +00:00
812cf08f70
This was SVN commit r4097.
2006-07-13 20:31:35 +00:00
1ef12292b5
add xtimer measuring code (safe to remove at any time)
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This was SVN commit r4096.
2006-07-13 20:15:38 +00:00
e2c0302ddf
# Roman Helmets
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This was SVN commit r4092.
2006-07-13 05:08:11 +00:00
397a350e45
svn:ignore auto-generated test .cpp files.
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Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.
This was SVN commit r4079.
2006-07-12 14:49:10 +00:00
77b6565f7c
Scenario tidyness
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This was SVN commit r4077.
2006-07-11 05:32:05 +00:00
ef74236219
#Cantabrian Highlands proof-of-concept map created in the 'Atlas Editor.' May be used to assist random map scripters in designing the Cantabrian Highland RMS.
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This was SVN commit r4075.
2006-07-10 06:23:57 +00:00
590086571b
# More work on territories - Settlements are now claimable.
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This was SVN commit r4074.
2006-07-09 23:13:20 +00:00
b0241cc4c8
Entity changes for territories (added the traits.is_territory_centre field).
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This was SVN commit r4071.
2006-07-08 22:41:55 +00:00
e2e61b2e16
This was SVN commit r4069.
2006-07-07 01:40:32 +00:00
f1d984897b
This was SVN commit r4068.
2006-07-07 01:29:23 +00:00
pyrolink
a95c72d0c1
Upgraded console (text wrap, help text), cinematic stuff
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This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
66306b553a
This was SVN commit r4064.
2006-07-04 07:49:25 +00:00
dd31fa8d6a
This was SVN commit r4063.
2006-07-04 07:49:04 +00:00
7e73481a2c
This was SVN commit r4062.
2006-07-04 07:47:14 +00:00
266ec3f09d
This was SVN commit r4061.
2006-07-04 07:29:24 +00:00
cd444810a5
This was SVN commit r4060.
2006-07-04 04:08:07 +00:00
7fc71ff1e2
This was SVN commit r4059.
2006-07-04 04:06:28 +00:00
7f1b7bd399
Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.)
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This was SVN commit r4058.
2006-07-03 20:07:11 +00:00
b0600a9fd9
#New Hellenes Female Citizen
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This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
1422028b72
This was SVN commit r4054.
2006-07-02 06:06:18 +00:00
cf83617d07
This was SVN commit r4053.
2006-07-02 06:02:34 +00:00
62af0ff0f0
Added a simpler entity init function for quasi-entites to speed up simulation init time.
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This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
fd38387778
map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
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This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
0a0f0905f3
This was SVN commit r4046.
2006-06-28 05:16:24 +00:00
fc81dd9f29
# Cavalry attack animations
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This was SVN commit r4045.
2006-06-27 04:46:50 +00:00
Aeros
4b0c04a272
This was SVN commit r4044.
2006-06-26 20:48:45 +00:00
f9a4da9c34
This was SVN commit r4042.
2006-06-26 04:35:51 +00:00
468ec68d6b
This was SVN commit r4041.
2006-06-26 04:35:38 +00:00
ccb5f540a2
This was SVN commit r4040.
2006-06-26 04:26:52 +00:00
f2f4ff5fbe
This was SVN commit r4038.
2006-06-25 19:01:12 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00