|
d3441f3f48
|
This was SVN commit r3082.
|
2005-11-03 00:07:13 +00:00 |
|
|
62c0dc6fc2
|
Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
|
2005-11-03 00:06:30 +00:00 |
|
|
32ee913936
|
Gallic Fortress
This was SVN commit r3077.
|
2005-11-02 02:04:10 +00:00 |
|
|
ab0afbb299
|
Celt special building
This was SVN commit r3076.
|
2005-11-01 10:33:09 +00:00 |
|
|
d41283ab52
|
This was SVN commit r3075.
|
2005-11-01 06:26:14 +00:00 |
|
|
f1877c0493
|
First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
|
2005-11-01 04:41:50 +00:00 |
|
|
abee717a26
|
Few more updates for the celt buildings
This was SVN commit r3045.
|
2005-10-29 09:26:17 +00:00 |
|
|
e8540b29bd
|
Celt Structure updates
This was SVN commit r3042.
|
2005-10-29 00:27:34 +00:00 |
|
|
b5c489e1d5
|
This was SVN commit r3040.
|
2005-10-28 06:00:02 +00:00 |
|
|
900cb559e1
|
Trying out some different stone textures.
This was SVN commit r3039.
|
2005-10-28 05:15:51 +00:00 |
|
|
271b66965d
|
This was SVN commit r3038.
|
2005-10-28 05:14:44 +00:00 |
|
|
e56f8341dc
|
This was SVN commit r3034.
|
2005-10-27 08:46:46 +00:00 |
|
|
b155861284
|
Made some new parched grass textures and actors
This was SVN commit r3033.
|
2005-10-27 08:45:59 +00:00 |
|
|
ae87ca51aa
|
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
|
2005-10-26 09:55:49 +00:00 |
|
|
582a8cceed
|
This was SVN commit r3030.
|
2005-10-26 07:15:06 +00:00 |
|
|
95fb49053e
|
This was SVN commit r3029.
|
2005-10-26 07:14:32 +00:00 |
|
|
65abf65da0
|
Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
(down with the .png files!)
This was SVN commit r3028.
|
2005-10-26 02:32:11 +00:00 |
|
|
3ad3d32a82
|
Fortress fix for odd prop problem
This was SVN commit r3027.
|
2005-10-26 02:25:42 +00:00 |
|
|
2842098a49
|
portrait updates for the Celts and Greeks
This was SVN commit r3024.
|
2005-10-25 08:46:18 +00:00 |
|
|
409443d678
|
oops, wrong helmet
This was SVN commit r3023.
|
2005-10-25 07:02:14 +00:00 |
|
|
3548e09076
|
Themistocles update from Michaels request
This was SVN commit r3022.
|
2005-10-25 06:55:40 +00:00 |
|
|
2f341f5210
|
Sharpened up Themistocles' shield a bit.
This was SVN commit r3021.
|
2005-10-25 06:37:23 +00:00 |
|
|
4574c24a3a
|
This was SVN commit r3019.
|
2005-10-25 05:15:09 +00:00 |
|
|
40e3ffa490
|
This was SVN commit r3018.
|
2005-10-25 05:13:50 +00:00 |
|
|
404dc10d6a
|
This was SVN commit r3017.
|
2005-10-25 05:13:15 +00:00 |
|
|
7355310011
|
This was SVN commit r3016.
|
2005-10-25 05:12:40 +00:00 |
|
|
84ec0ac4a4
|
This was SVN commit r3015.
|
2005-10-25 05:11:50 +00:00 |
|
|
777fc4b7b5
|
The things CheeZy and I threw together for the Pond Battle screenshot.
This was SVN commit r3014.
|
2005-10-25 05:11:07 +00:00 |
|
|
11d6b08360
|
GUI updates converting from .png to .dds
This was SVN commit r3010.
|
2005-10-25 01:29:42 +00:00 |
|
|
d17e48ad99
|
Updated to fix .png to .dds changes
This was SVN commit r3008.
|
2005-10-25 01:12:59 +00:00 |
|
|
7cb003f18c
|
Greek shield changes - yet again
This was SVN commit r3000.
|
2005-10-24 10:17:26 +00:00 |
|
|
5bf15b107d
|
Hero Thermistocles!
This was SVN commit r2989.
|
2005-10-23 05:26:49 +00:00 |
|
|
aba61336b7
|
Ooops forgot some xenophon files
This was SVN commit r2987.
|
2005-10-22 10:17:35 +00:00 |
|
|
c10b413f65
|
Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
This was SVN commit r2986.
|
2005-10-22 10:02:26 +00:00 |
|
|
011aadb3df
|
Added a new dry grass actor.
This was SVN commit r2982.
|
2005-10-21 08:36:55 +00:00 |
|
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1ff1045a7c
|
Explicit minimap colours for each terrain, to improve loading times.
This was SVN commit r2978.
|
2005-10-19 23:03:44 +00:00 |
|
|
7b4b44eee0
|
Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
This was SVN commit r2960.
|
2005-10-18 03:40:22 +00:00 |
|
|
62c5e311f2
|
All fixed to include new 3D meshes
This was SVN commit r2953.
|
2005-10-16 21:35:27 +00:00 |
|
|
8c0da64fe1
|
This was SVN commit r2952.
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2005-10-16 21:33:01 +00:00 |
|
|
80434a8a12
|
Updated with new meshes
This was SVN commit r2951.
|
2005-10-16 21:22:39 +00:00 |
|
|
bcca0722b4
|
New 3D meshes for large reeds and crops.
This was SVN commit r2950.
|
2005-10-16 21:13:21 +00:00 |
|
|
499c073873
|
This was SVN commit r2949.
|
2005-10-16 21:12:37 +00:00 |
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0d5ce47915
|
Leonidas Hero
This was SVN commit r2943.
|
2005-10-15 04:15:02 +00:00 |
|
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a6225ffa21
|
added a randomized texture
This was SVN commit r2931.
|
2005-10-13 09:10:43 +00:00 |
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db4bb3a4d1
|
This was SVN commit r2930.
|
2005-10-13 09:09:47 +00:00 |
|
|
e95f2f4de4
|
New grass tall texture to randomize the grass
This was SVN commit r2929.
|
2005-10-13 08:53:09 +00:00 |
|
|
141c39ab91
|
Modified grass_field_lush_tall.xml to randomize a bit.
This was SVN commit r2928.
|
2005-10-13 08:52:31 +00:00 |
|
Dnas
|
82a8126002
|
Updated hele_[a-h]1.dds. and first commit! :-)
This was SVN commit r2926.
|
2005-10-13 07:29:35 +00:00 |
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c153fb5c62
|
This was SVN commit r2925.
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2005-10-13 07:25:37 +00:00 |
|
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2cd06a66ae
|
Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
This was SVN commit r2924.
|
2005-10-13 01:56:53 +00:00 |
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|
46c84a8b99
|
This was SVN commit r2923.
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2005-10-13 01:44:05 +00:00 |
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d30b9fdc23
|
This was SVN commit r2922.
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2005-10-13 01:31:16 +00:00 |
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2dae4ab373
|
This was SVN commit r2921.
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2005-10-13 01:06:07 +00:00 |
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0babbd8420
|
This was SVN commit r2920.
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2005-10-13 00:46:04 +00:00 |
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04654b4064
|
This was SVN commit r2918.
|
2005-10-12 21:32:10 +00:00 |
|
|
dff64f6b96
|
Fix some broken links to props in the persian house xml file
This was SVN commit r2912.
|
2005-10-12 08:38:08 +00:00 |
|
|
906d0f31fa
|
update with Ken's map and fixes for some bad unit meshes
This was SVN commit r2911.
|
2005-10-12 07:56:17 +00:00 |
|
|
b53e236a02
|
Greek Archers completed, Trader completed, Super Unit 2 is completed
This was SVN commit r2908.
|
2005-10-12 04:33:02 +00:00 |
|
|
30b80c032d
|
Alexander Hero (hopefully I included everything)
This was SVN commit r2900.
|
2005-10-11 11:59:26 +00:00 |
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|
57b8886f63
|
This was SVN commit r2889.
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2005-10-10 05:25:56 +00:00 |
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575500169d
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This was SVN commit r2885.
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2005-10-10 02:24:48 +00:00 |
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84d47305ea
|
This was SVN commit r2884.
|
2005-10-10 02:24:00 +00:00 |
|
|
f2862de50e
|
few xml error fixes
This was SVN commit r2882.
|
2005-10-09 11:17:40 +00:00 |
|
|
7ebdefec4b
|
Atlas: improved brushes
This was SVN commit r2875.
|
2005-10-09 03:26:16 +00:00 |
|
|
d4663954f2
|
Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
This was SVN commit r2873.
|
2005-10-09 01:21:31 +00:00 |
|
Aeros
|
d3721d4491
|
This was SVN commit r2871.
|
2005-10-08 08:02:50 +00:00 |
|
Aeros
|
c15f69cb85
|
This was SVN commit r2870.
|
2005-10-08 07:58:04 +00:00 |
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7e8ab14139
|
This was SVN commit r2851.
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2005-10-05 07:38:55 +00:00 |
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639a1ee8cb
|
This was SVN commit r2850.
|
2005-10-05 07:38:04 +00:00 |
|
|
6859ce1e52
|
ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
|
2005-10-05 05:23:17 +00:00 |
|
|
72d71ae3a9
|
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
|
2005-10-05 05:03:21 +00:00 |
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|
a181ef1fef
|
This was SVN commit r2845.
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2005-10-04 07:03:07 +00:00 |
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57a9941176
|
This was SVN commit r2844.
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2005-10-04 07:02:33 +00:00 |
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c8b3be282d
|
This was SVN commit r2836.
|
2005-10-03 05:00:36 +00:00 |
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f0542c9b45
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This was SVN commit r2835.
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2005-10-03 04:59:48 +00:00 |
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9a527643ff
|
This was SVN commit r2834.
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2005-10-03 04:57:33 +00:00 |
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fec54c7f0d
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This was SVN commit r2833.
|
2005-10-03 04:56:20 +00:00 |
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9369ea0978
|
This was SVN commit r2832.
|
2005-10-03 04:55:55 +00:00 |
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17bc0a98df
|
This was SVN commit r2830.
|
2005-10-03 04:49:09 +00:00 |
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4054c13c1f
|
This was SVN commit r2829.
|
2005-10-03 04:48:18 +00:00 |
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|
e15bd16af4
|
This was SVN commit r2828.
|
2005-10-03 03:46:58 +00:00 |
|
|
c4c28360eb
|
Roman CC, Barracks, Market - Thracian Peltasts
Set ignore .xmb files on several actor folders
This was SVN commit r2825.
|
2005-10-01 09:47:06 +00:00 |
|
|
951789c6a6
|
This was SVN commit r2808.
|
2005-09-29 08:36:17 +00:00 |
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|
14d1b28660
|
This was SVN commit r2807.
|
2005-09-29 08:35:49 +00:00 |
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c4c9a46953
|
This was SVN commit r2806.
|
2005-09-29 08:12:34 +00:00 |
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358abedde0
|
This was SVN commit r2805.
|
2005-09-29 08:11:52 +00:00 |
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|
4863e84ee1
|
This was SVN commit r2804.
|
2005-09-29 08:09:56 +00:00 |
|
Aeros
|
14df805761
|
This was SVN commit r2802.
|
2005-09-29 04:50:21 +00:00 |
|
Aeros
|
788becefc8
|
This was SVN commit r2795.
|
2005-09-28 06:58:02 +00:00 |
|
Aeros
|
73e2e8ce00
|
This was SVN commit r2794.
|
2005-09-28 06:52:54 +00:00 |
|
Aeros
|
25be56b5a2
|
This was SVN commit r2793.
|
2005-09-28 06:02:14 +00:00 |
|
|
028292fd89
|
water textures to use object color properties
This was SVN commit r2785.
|
2005-09-27 21:53:32 +00:00 |
|
|
9e8a6d926e
|
This was SVN commit r2782.
|
2005-09-27 18:15:19 +00:00 |
|
Aeros
|
a4cdf8ee46
|
This was SVN commit r2776.
|
2005-09-27 09:24:59 +00:00 |
|
Aeros
|
1b805ebee7
|
This was SVN commit r2775.
|
2005-09-27 06:44:48 +00:00 |
|
|
75b291931d
|
Actor reorganisation
This was SVN commit r2763.
|
2005-09-23 03:54:51 +00:00 |
|
|
de6d43c290
|
Actor reorganisation
This was SVN commit r2762.
|
2005-09-23 03:31:41 +00:00 |
|
|
a98ee94af9
|
A ship for testing purposes.
This was SVN commit r2740.
|
2005-09-17 11:18:45 +00:00 |
|
|
93313f61bf
|
no more changes!
This was SVN commit r2653.
|
2005-09-02 08:57:59 +00:00 |
|
|
6b0b64b0f9
|
roman roof again
This was SVN commit r2652.
|
2005-09-02 07:40:24 +00:00 |
|
|
156fa094e9
|
Added placeholder milk cursor. Hoo yeah.
This was SVN commit r2644.
|
2005-09-01 22:46:00 +00:00 |
|
|
4d4437ded0
|
resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
|
2005-09-01 18:14:35 +00:00 |
|
|
f02ebca5e5
|
another update to the roman texture
This was SVN commit r2642.
|
2005-09-01 08:40:13 +00:00 |
|
|
a21c9e83fe
|
texture tweaks
This was SVN commit r2641.
|
2005-09-01 08:02:12 +00:00 |
|
|
113cf0b7e5
|
more houses
This was SVN commit r2640.
|
2005-09-01 07:17:41 +00:00 |
|
|
486524b165
|
window change as requested by Michael
This was SVN commit r2639.
|
2005-09-01 03:35:07 +00:00 |
|
|
f46853e009
|
fixed normal on the house
This was SVN commit r2638.
|
2005-08-31 22:17:05 +00:00 |
|
|
80443f4030
|
preliminary roman stuff
This was SVN commit r2637.
|
2005-08-31 21:39:31 +00:00 |
|
|
a2f4213641
|
small tweak
This was SVN commit r2636.
|
2005-08-27 05:35:58 +00:00 |
|
|
49498c80d2
|
Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
This was SVN commit r2635.
|
2005-08-27 05:23:37 +00:00 |
|
|
a1f13c5976
|
Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
|
2005-08-26 04:55:34 +00:00 |
|
|
43baf6ada6
|
New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
|
2005-08-07 22:00:16 +00:00 |
|
|
4c7838970d
|
Some UI changes
This was SVN commit r2561.
|
2005-07-28 19:57:38 +00:00 |
|
|
d0516bc4a2
|
Added Stuart's UI changes
This was SVN commit r2555.
|
2005-07-27 15:43:48 +00:00 |
|
|
c72ec01a8c
|
Added Stuart's UI changes
This was SVN commit r2554.
|
2005-07-27 15:38:03 +00:00 |
|
|
005f4621bd
|
Undeleted UI folder
This was SVN commit r2553.
|
2005-07-27 15:31:49 +00:00 |
|
Fire Giant
|
973c853672
|
Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2550.
|
2005-07-27 00:43:33 +00:00 |
|
|
26d88c5e52
|
Deleted uppercase version
This was SVN commit r2536.
|
2005-07-24 21:42:26 +00:00 |
|
|
c6ea4f36bf
|
Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround.
This was SVN commit r2534.
|
2005-07-24 14:04:56 +00:00 |
|
|
b3b9349cc4
|
Textures for the updates to the shell
This was SVN commit r2530.
|
2005-07-24 05:27:10 +00:00 |
|
|
71f4587d1c
|
oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
|
2005-07-15 11:58:15 +00:00 |
|
|
3278f6d0a9
|
celt tattoo updates
This was SVN commit r2484.
|
2005-07-14 09:08:53 +00:00 |
|
|
f3bd639fcd
|
hoplite texture update
This was SVN commit r2473.
|
2005-07-09 10:57:43 +00:00 |
|
|
4a3a3db0aa
|
Carthaginian building upgrade
This was SVN commit r2450.
|
2005-06-28 10:05:20 +00:00 |
|
|
e5d648ff5f
|
ScEd binary
This was SVN commit r2440.
|
2005-06-26 00:32:43 +00:00 |
|
|
52c44f7225
|
Few terrain tweaks
This was SVN commit r2429.
|
2005-06-22 07:33:00 +00:00 |
|
|
047e1e8c7f
|
Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
|
2005-06-20 15:01:00 +00:00 |
|
|
83849d027a
|
Terrain tweaks, additions, and moves
This was SVN commit r2382.
|
2005-06-13 06:49:26 +00:00 |
|
|
b0ceae0393
|
don't need this anymore
This was SVN commit r2355.
|
2005-05-28 00:04:08 +00:00 |
|
|
7c8acca15e
|
Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
|
2005-05-27 21:33:22 +00:00 |
|
MarkT
|
d6c4bf3302
|
Changes to actor speed specifications.
This was SVN commit r2350.
|
2005-05-27 00:38:30 +00:00 |
|
|
db592f08f6
|
animation fixes
This was SVN commit r2349.
|
2005-05-26 21:44:31 +00:00 |
|
|
3522d0c6bc
|
Temporary water textures
This was SVN commit r2348.
|
2005-05-24 12:47:26 +00:00 |
|
|
5e76795afe
|
attack events added
This was SVN commit r2341.
|
2005-05-23 04:35:58 +00:00 |
|
|
e0045b2d53
|
Attack1 and Attack2 => Attack
This was SVN commit r2332.
|
2005-05-22 11:24:33 +00:00 |
|
|
3a255148dc
|
overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
|
2005-05-18 12:59:57 +00:00 |
|
|
9de76bea4c
|
oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
|
2005-05-14 23:29:59 +00:00 |
|
|
8060249f1d
|
colo(u)r fixes for the mastiff
This was SVN commit r2311.
|
2005-05-14 23:02:49 +00:00 |
|
|
b73d445510
|
fixed archer attack animations
This was SVN commit r2310.
|
2005-05-14 06:41:50 +00:00 |
|
|
07d9a32e54
|
Greek Stuff
This was SVN commit r2304.
|
2005-05-13 11:46:45 +00:00 |
|
Aeros
|
07835e70e5
|
complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
|
2005-05-12 09:10:53 +00:00 |
|
|
122b3aeb86
|
update of some art stuff for projectile testing
This was SVN commit r2284.
|
2005-05-11 05:58:34 +00:00 |
|
|
5cd7997d16
|
ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
|
2005-05-11 04:25:55 +00:00 |
|
|
d43de62b4a
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getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
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2005-05-10 11:45:33 +00:00 |
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MarkT
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86dc351205
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
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2005-05-10 07:13:25 +00:00 |
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f6e864c9f6
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Greek stuff
This was SVN commit r2253.
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2005-05-12 17:20:17 +00:00 |
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d8c4e51ddb
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Greek Helmets
This was SVN commit r2248.
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2005-05-06 12:55:06 +00:00 |
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48221dc70e
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Greek textures
This was SVN commit r2237.
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2005-05-04 16:09:28 +00:00 |
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7d6c2f08a4
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Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
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2005-05-02 16:05:57 +00:00 |
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MarkT
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db168702df
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Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
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2005-05-01 19:09:13 +00:00 |
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32e3ff0921
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Round ones too.
This was SVN commit r2208.
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2005-05-01 16:26:30 +00:00 |
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c540b11748
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Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
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2005-05-01 16:22:22 +00:00 |
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c51619264c
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The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
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2005-05-01 10:51:45 +00:00 |
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8698663367
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arrow test stuff
This was SVN commit r2203.
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2005-05-01 00:42:16 +00:00 |
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53f9347029
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Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
This was SVN commit r2201.
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2005-04-30 23:42:01 +00:00 |
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7b9ba0c16d
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Stuff for milestone 7 on my todo list
This was SVN commit r2194.
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2005-04-29 12:47:10 +00:00 |
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780b6e266b
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Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
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2005-04-28 20:44:22 +00:00 |
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2022cf3cc3
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The mastiff
This was SVN commit r2187.
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2005-04-28 09:18:41 +00:00 |
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a238d018b1
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celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
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2005-04-27 12:41:53 +00:00 |
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f31e9d1781
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Few celt tweaks
This was SVN commit r2179.
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2005-04-27 12:40:58 +00:00 |
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d1aa159215
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Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
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2005-04-26 12:19:55 +00:00 |
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5d04d2f9cc
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Cleaned up the weapons
This was SVN commit r2168.
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2005-04-29 13:30:19 +00:00 |
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4be2ac7839
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An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
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2005-04-23 12:12:46 +00:00 |
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eb6f978ba1
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Some celt colorful pants textures
This was SVN commit r2158.
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2005-04-22 12:26:07 +00:00 |
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7f40968760
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Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
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2005-04-20 11:37:37 +00:00 |
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59d58c5e75
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Helmmet goods
This was SVN commit r2148.
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2005-04-29 13:28:36 +00:00 |
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d78afc9628
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Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
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2005-04-29 13:27:16 +00:00 |
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3b120b0791
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pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
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2005-04-16 03:00:18 +00:00 |
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7e98c8e961
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clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
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2005-04-29 13:27:12 +00:00 |
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f99a36fa43
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optimizing gaia objects for resources
This was SVN commit r2135.
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2005-04-29 13:26:44 +00:00 |
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e12eca6f5d
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updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
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2005-04-15 12:26:25 +00:00 |
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f62b590487
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remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
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2005-04-29 13:26:06 +00:00 |
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4fe29b1092
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Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
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2005-04-10 12:45:05 +00:00 |
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1bcb4f0b3b
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oh... just some celtic stuff
This was SVN commit r2118.
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2005-04-08 11:10:03 +00:00 |
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13da7d0aab
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celtic advanced textures
This was SVN commit r2112.
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2005-04-06 12:35:20 +00:00 |
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39acd670d6
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oops, forgot the player color material
This was SVN commit r2111.
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2005-04-05 12:09:32 +00:00 |
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6049be83b1
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First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
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2005-04-05 11:54:13 +00:00 |
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a948e4687b
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This was SVN commit r2108.
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2005-04-02 02:27:24 +00:00 |
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b5947a513e
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This was SVN commit r2107.
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2005-04-02 02:26:39 +00:00 |
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Aeros
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a1b3e66e2b
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volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
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2005-04-01 06:27:21 +00:00 |
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Aeros
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46124ab495
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2 dead trees
This was SVN commit r2105.
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2005-04-01 05:43:55 +00:00 |
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5fe6d8295f
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Iberian temple rock color change
This was SVN commit r2102.
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2005-03-31 12:26:33 +00:00 |
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b153439061
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Some updated actors
This was SVN commit r2086.
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2005-03-30 10:22:17 +00:00 |
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7a31f202c0
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Commited the house files for the random houses
This was SVN commit r2072.
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2005-03-28 05:54:59 +00:00 |
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2b23bf1de9
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Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
This was SVN commit r2063.
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2005-03-27 07:09:58 +00:00 |
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6b10c4f52d
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Random house test for Stuart to experiment with
This was SVN commit r2060.
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2005-03-27 07:01:39 +00:00 |
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ae71a6ba16
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Iberian Structures!
This was SVN commit r2051.
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2005-03-26 06:37:43 +00:00 |
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2073733761
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Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
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2005-03-26 00:22:42 +00:00 |
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c11465cfbf
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
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2005-03-25 23:04:36 +00:00 |
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Aeros
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0e77c4eaba
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This was SVN commit r2041.
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2005-03-23 04:20:21 +00:00 |
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Aeros
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488232c0ea
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This was SVN commit r2040.
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2005-03-23 04:15:58 +00:00 |
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2091822e16
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Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
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2005-03-19 21:29:38 +00:00 |
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460ee1a22f
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Malte's female sketchs
This was SVN commit r2004.
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2005-03-18 10:24:00 +00:00 |
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Fire Giant
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51aa0e2077
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Adding temporary concept images for testing.
This was SVN commit r1997.
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2005-03-16 14:54:17 +00:00 |
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cdecd9b242
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Fixed floating prop on the persian CC and bad UV on the persian TC
This was SVN commit r1980.
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2005-03-10 00:41:42 +00:00 |
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89d9248116
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Persian CC and HC
This was SVN commit r1970.
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2005-03-08 16:30:04 +00:00 |
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11d546d70a
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persian fancy props
This was SVN commit r1969.
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2005-03-08 16:29:47 +00:00 |
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4231bb25d0
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persian fancy update
This was SVN commit r1968.
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2005-03-08 16:28:54 +00:00 |
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0aa41ad0e4
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Committing some persian stuff.
This was SVN commit r1967.
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2005-03-08 16:27:10 +00:00 |
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4034a58437
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*persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
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2005-03-01 04:14:11 +00:00 |
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