Commit Graph

186 Commits

Author SHA1 Message Date
Fire Giant
4b234213cf Continued to work on the MP session creation GUI. Made some progress, but it doesn't work yet. Commiting to keep the repository in sync.
This was SVN commit r2167.
2005-04-24 01:47:39 +00:00
Gee
9a01db1e31 Added some settings for List and Dropdown
This was SVN commit r2166.
2005-04-23 23:25:07 +00:00
6e97651c04 Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).

This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
MarkT
bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
3d59ecab85 Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
This was SVN commit r2147.
2005-04-19 02:06:18 +00:00
a3cb8a322c Little more experimenting with unit training.
This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
d78afc9628 Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
86cb09ed27 detabify, add rationale for setting loading_screen_progress_bar
This was SVN commit r2125.
2005-04-11 20:47:58 +00:00
a91f2d2079 Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen.
This was SVN commit r2120.
2005-04-09 16:07:46 +00:00
d983be8fdc Updated command buttons. Still need to adjust alignment of buttons past a certain width so they occupy a column to the right of the Status Pane, and create functionality for clicking other than toggling tabs.
This was SVN commit r2119.
2005-04-09 07:46:22 +00:00
Gee
61fbbae8d9 This was SVN commit r2114. 2005-04-07 09:11:33 +00:00
528b2bc9e7 Setup all the sample players in SP games [bug #52]
This was SVN commit r2100.
2005-03-31 05:15:32 +00:00
0eb78450c0 Maybe fixed GUI event-handler function things. Other minor changes and fixes.
This was SVN commit r2096.
2005-03-30 22:33:10 +00:00
8d6ebe1b1f Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there.
This was SVN commit r2082.
2005-03-30 02:01:22 +00:00
d60fc60a69 Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
This was SVN commit r2074.
2005-03-29 03:59:01 +00:00
6d792365aa rough but functional loading progress bar support.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)

This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
Fire Giant
b987de64a7 Fixed bug that made it impossible to start a game (music problem stopped the session load working).
This was SVN commit r2005.
2005-03-18 10:39:52 +00:00
Fire Giant
246e319b1c First drafts of new MP GUI, commiting to stay in sync with the repository
This was SVN commit r2003.
2005-03-17 19:30:37 +00:00
Fire Giant
5a32947586 Added code for testing concept images on the loading screen.
This was SVN commit r1998.
2005-03-16 14:55:16 +00:00
0d6035ea68 Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
This was SVN commit r1966.
2005-03-07 18:25:13 +00:00
ed3c740fa8 Doesn't look like I'll be able to finish off the session coordinate adjustment this weekend, so committing one more shared file so it doesn't conflict with someone else's work.
This was SVN commit r1933.
2005-02-25 17:25:42 +00:00
71701ba244 Not finished with session yet, so committing just the shared bits I've modified (ie anything without *session*.* in the title) so that Malte can do his network GUI now that Simon's committed his changes. *nudge* *nudge*
This was SVN commit r1932.
2005-02-23 21:13:36 +00:00
ce27068bac Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
This was SVN commit r1914.
2005-02-08 19:11:02 +00:00
Gee
c710b84b88 Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 18:38:54 +00:00
Gee
6af0d7cfd3 This was SVN commit r1903. 2005-02-05 07:24:09 +00:00
Gee
a1ff815784 Settings added.
This was SVN commit r1902.
2005-02-05 07:23:22 +00:00
Fire Giant
4ddc8b1c1d Changed the startGame() command on the server side and added some chatting stuff.
This was SVN commit r1898.
2005-02-03 18:20:14 +00:00
9695f7245b Quick change of Roman fortress name.
This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
Fire Giant
3760b15b51 Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
This was SVN commit r1876.
2005-01-30 14:40:25 +00:00
d92996027a Fixed Atlas tooltips that weren't working before.
This was SVN commit r1871.
2005-01-29 23:52:22 +00:00
2722cc6640 Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
This was SVN commit r1859.
2005-01-29 16:11:55 +00:00
Fire Giant
bafdbe7f98 Finally fixed the nasty misplaced main menu buttons.
This was SVN commit r1856.
2005-01-28 23:01:25 +00:00
c056d9a545 This was SVN commit r1835. 2005-01-27 11:41:05 +00:00
59227899dc Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
This was SVN commit r1834.
2005-01-27 11:33:27 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
dd7f2c53cf Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
2c4b86e9ab Set default number of players for SP games to the max (9 including Gaia).
This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24 Changed resources over to a player object and did some reorganisation of the session start/end code.
This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
c1ff5de88b Updated with new network JS Interfaces
This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
e62258e47e Reorganised GUI scripts a bit.
This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
986d62a2f5 Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
c84ea97601 Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a Prevented crash when loading non-existent maps
This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14 Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
cb63a8c901 A little of water and cliff painting controls.
This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
963c56e796 Finished first draft of Edit Elevation controls.
This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
fd80bc2864 Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85 A little more Editor; stopping for lunch.
This was SVN commit r1691.
2005-01-09 15:39:51 +00:00