c56f6f1055
This was SVN commit r4593.
2006-10-25 20:34:18 +00:00
fd931937b1
This was SVN commit r4592.
2006-10-21 15:43:20 +00:00
751f0ca377
This was SVN commit r4587.
2006-10-20 08:37:40 +00:00
765fb6f1d7
This was SVN commit r4586.
2006-10-20 08:37:15 +00:00
1aab06cb00
This was SVN commit r4585.
2006-10-20 08:35:43 +00:00
ea34bcfeb0
This was SVN commit r4584.
2006-10-20 08:35:16 +00:00
532a3033c3
This was SVN commit r4583.
2006-10-20 06:35:24 +00:00
0e3cbe506f
This was SVN commit r4582.
2006-10-20 06:35:11 +00:00
b03c42d4f2
This was SVN commit r4579.
2006-10-18 18:01:02 +00:00
49b1169080
This was SVN commit r4578.
2006-10-18 12:17:58 +00:00
f03387c183
This was SVN commit r4577.
2006-10-18 12:17:36 +00:00
b7459898a6
Removing redundant files for the gaia tree entities
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This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
9a7b8b60cb
This was SVN commit r4575.
2006-10-18 01:56:57 +00:00
da5a80b755
This was SVN commit r4574.
2006-10-18 01:35:55 +00:00
59902a7e04
aleppo pine actor tweak
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This was SVN commit r4573.
2006-10-17 23:22:34 +00:00
939e20f3b1
- Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
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- Removed some unnecessary computation in water shader.
This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
67428bd5f2
This was SVN commit r4570.
2006-10-17 14:40:48 +00:00
fd0a91c6d7
This was SVN commit r4569.
2006-10-17 14:39:54 +00:00
ada9c47b13
This was SVN commit r4568.
2006-10-17 14:39:28 +00:00
1920b39bde
This was SVN commit r4567.
2006-10-17 11:51:06 +00:00
7c35b22f34
This was SVN commit r4566.
2006-10-17 11:49:59 +00:00
03cf167dd0
This was SVN commit r4565.
2006-10-17 11:49:13 +00:00
1038f3e4cc
pine mesh updates
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This was SVN commit r4561.
2006-10-17 03:59:23 +00:00
f326faa479
This was SVN commit r4560.
2006-10-15 06:39:23 +00:00
ca60e35160
This was SVN commit r4559.
2006-10-15 06:39:04 +00:00
0346fd8766
This was SVN commit r4558.
2006-10-15 05:48:39 +00:00
6bf77c4155
This was SVN commit r4557.
2006-10-15 05:48:15 +00:00
cb4fecddc7
#New Roman Advanced Equites texture. Additional Hoplitai texture. Tweaked Roman female texture. Tweaked Hieròs Lókhos texture.
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This was SVN commit r4556.
2006-10-15 05:46:45 +00:00
78849740b8
This was SVN commit r4555.
2006-10-15 05:08:11 +00:00
d979d954c3
This was SVN commit r4554.
2006-10-15 05:07:48 +00:00
d86f1380a7
This was SVN commit r4553.
2006-10-15 04:13:30 +00:00
4272728142
This was SVN commit r4552.
2006-10-15 04:12:59 +00:00
f88aa409b9
This was SVN commit r4550.
2006-10-15 02:44:54 +00:00
12f49cc383
This was SVN commit r4548.
2006-10-11 18:35:21 +00:00
df91f8b073
This was SVN commit r4547.
2006-10-11 18:33:59 +00:00
466f6c853b
This was SVN commit r4546.
2006-10-11 18:02:53 +00:00
de4d94a685
This was SVN commit r4545.
2006-10-11 18:02:32 +00:00
0daed1ed30
This was SVN commit r4542.
2006-10-11 06:03:31 +00:00
ce9b4d9efe
This was SVN commit r4541.
2006-10-11 05:45:27 +00:00
66f7c81614
#Aleppo Pine Meshes
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This was SVN commit r4540.
2006-10-11 04:45:33 +00:00
e1c888eca0
aleppo pine for Jason
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This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
93bd041bcc
Ensure that corpses have bounds.
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This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
f7b64b6e14
restored the gathering animation
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This was SVN commit r4536.
2006-10-10 03:34:00 +00:00
ffb62e778b
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
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This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
5ddb3a9190
This was SVN commit r4534.
2006-10-09 07:50:44 +00:00
34391d5e67
This was SVN commit r4533.
2006-10-09 07:50:32 +00:00
a4582caa0c
# Unit AI for gather and build.
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JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).
This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
5de9ed7444
# Added elevation bonus to all attacks.
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(Before it was melee only).
Fixes #42 .
This was SVN commit r4529.
2006-10-08 23:41:17 +00:00
0a6c4ae103
# Bug fixes and more game setup options.
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- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.
This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea
Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
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This was SVN commit r4525.
2006-10-08 15:29:29 +00:00