Commit Graph

439 Commits

Author SHA1 Message Date
be382223f8 fixing the glossy buttons
This was SVN commit r3667.
2006-03-19 02:34:02 +00:00
8315bcce96 * Fixed invalid name bug that slipped in when I did a blind commit. (Minimap buttons aren't positioned right, but at least I've got some of them up.)
* Split command backs into outer ring and inner bubble (so nested
add_color can be used to illuminate only the interior).
* Used nested add_color (when you have a new toy, you have to play with
it) to make only the icon of a tab illuminate, which looks a lot better.
* Removed garrison sprite definition, since that cell sheet is not long
for this world.

This was SVN commit r3662.
2006-03-18 06:58:16 +00:00
6f506dcc33 * UI tweaks, fixes, updates for the affected files.
* New horizontal tab

This was SVN commit r3655.
2006-03-17 10:52:00 +00:00
3f95dcb6ba Idle and Flare buttons on the MiniMap (though I'm currently not sure why they're unclickable).
Started on the surrounding buttons, but unsure if they work or not since
the engine is now crashing for me after archive. :( (Modifying a data
file while the game is running also causes the game to crash.)
Committing some changes anyway.

This was SVN commit r3650.
2006-03-16 17:38:55 +00:00
f32388742b * New command icons because the old ones were ugly (tried out the new abrg dds convert - works nicely and looks better with these monochromatic gradients)
* Experimented with rollovers for the command icons

This was SVN commit r3649.
2006-03-16 11:29:50 +00:00
72af90ea14 This was SVN commit r3645. 2006-03-16 04:00:42 +00:00
26dc8cc4c8 - tex_dds: fix comment; enable warning on unsupported formats
- renderer: avoid particle-emitter memory leak warnings

This was SVN commit r3639.
2006-03-15 18:32:24 +00:00
8438a45948 * fixed the stat icons (resizing 64x64 textures down to 16x16 isn't as pretty as the real 16x16 texture)
* made the menu icons
* tweaked the tech icon

This was SVN commit r3638.
2006-03-15 11:59:32 +00:00
55f91550b5 * CSV-based icon sheet definitions. (Mmm, data-driven methodology ...)
* First wave of minimap changes (still need to do all the buttons).
* Removed deprecated UI art.

This was SVN commit r3633.
2006-03-14 23:01:55 +00:00
ed38414b41 Texture converter, DevIL: ABGR DDS support.
Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.

This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
1c1bfcbb53 fixed orientation of minimap pane
This was SVN commit r3630.
2006-03-14 20:14:34 +00:00
fd65ae8415 Minimap side of the session - background with some buttons and icons
This was SVN commit r3629.
2006-03-14 10:58:50 +00:00
0defe7a347 New command icons
Updated the rank icons
darkened 3 of the civ status images to help with readability

This was SVN commit r3620.
2006-03-10 12:57:05 +00:00
23409df58c * Icon reshuffling.
This was SVN commit r3616.
2006-03-09 16:46:02 +00:00
5aed6a1ef6 This was SVN commit r3615. 2006-03-09 16:43:09 +00:00
3f98bdc76d UI goodies - new status pane, civ overlays for the status pane, new resource icon background stuff, fixed the stat icons as requested
This was SVN commit r3614.
2006-03-09 11:25:57 +00:00
78710b8ff1 * Adjusted position of buttons so they arc the Status Pane.
* Started work on health bars below selection/garrison row (hidden for
now, as it's buggy).
* Implemented Jason's civ emblem icons.

This was SVN commit r3613.
2006-03-08 19:13:56 +00:00
efffb34f4a New statistic icons, merged the armour and attack sheets into the blanks of the statistic sheet.
This was SVN commit r3612.
2006-03-08 11:51:34 +00:00
b48dc75fe8 Here are some civ icons
This was SVN commit r3611.
2006-03-08 07:32:39 +00:00
4b3997f1f6 update for small entity icons
This was SVN commit r3604.
2006-03-04 21:27:31 +00:00
780e441117 Moved some icon locations.
This was SVN commit r3600.
2006-03-04 18:28:52 +00:00
6e35ac1554 This was SVN commit r3599. 2006-03-04 18:28:13 +00:00
d55593abf9 SVN seems to have become confused by the replaced icons. So deleted the tree and recommitted them to hopefully get back in sync.
This was SVN commit r3597.
2006-03-04 17:57:02 +00:00
c0875f6d95 This was SVN commit r3596. 2006-03-04 17:55:25 +00:00
a793889a8b UI overlay portraits
This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
c9250bd415 GUI Updates:
* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.

This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
7fe7ddb6a1 yay, nice looking images - no lossless issues
This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
65ddbcf2f9 new backgrounds
This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
33c2877065 Jason's new Status Pane backdrop.
This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
268584d177 Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.

This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
24a1ce0fd0 Removed an XMB file that got added to version control for some reason.
This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
2aebdd1894 another update
This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
ffcd73ad96 played around with the icons a bit more
This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
e959e59614 icon demos
This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
a52365f90a ranked stuff
This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
e0fe2b7253 This was SVN commit r3538. 2006-02-19 02:42:52 +00:00
008d487d2c This was SVN commit r3537. 2006-02-19 02:40:40 +00:00
6d0a9c6d04 This was SVN commit r3536. 2006-02-19 02:39:49 +00:00
51cbee9f39 Gave the fauna horse random textures
This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
41f08eecb8 Seems we didn't have just a "plain white" terrain... so I made one.
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
3e2017147d Snazzier resizing resource counters and some miscellaneous fixes.
This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
22be4ee0d6 temp ships with props
This was SVN commit r3455.
2006-02-01 10:53:10 +00:00
efc45aac23 This was SVN commit r3453. 2006-02-01 00:58:17 +00:00
79767e2e1b This was SVN commit r3452. 2006-02-01 00:57:44 +00:00
f5dec3e4ab This was SVN commit r3451. 2006-02-01 00:57:19 +00:00
Aeros
6699dc11c7 This was SVN commit r3435. 2006-01-29 03:59:32 +00:00
72cc581c2e Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
Aeros
111b5cf42d This was SVN commit r3393. 2006-01-22 08:07:23 +00:00
5c5c6cd469 New actors to play with new animations
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00