Commit Graph

439 Commits

Author SHA1 Message Date
4d4437ded0 resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
f02ebca5e5 another update to the roman texture
This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
a21c9e83fe texture tweaks
This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
113cf0b7e5 more houses
This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
486524b165 window change as requested by Michael
This was SVN commit r2639.
2005-09-01 03:35:07 +00:00
f46853e009 fixed normal on the house
This was SVN commit r2638.
2005-08-31 22:17:05 +00:00
80443f4030 preliminary roman stuff
This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
a2f4213641 small tweak
This was SVN commit r2636.
2005-08-27 05:35:58 +00:00
49498c80d2 Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
a1f13c5976 Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
43baf6ada6 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
4c7838970d Some UI changes
This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
d0516bc4a2 Added Stuart's UI changes
This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c Added Stuart's UI changes
This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd Undeleted UI folder
This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
Fire Giant
973c853672 Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2550.
2005-07-27 00:43:33 +00:00
26d88c5e52 Deleted uppercase version
This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
c6ea4f36bf Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround.

This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
b3b9349cc4 Textures for the updates to the shell
This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
71f4587d1c oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
3278f6d0a9 celt tattoo updates
This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
f3bd639fcd hoplite texture update
This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa Carthaginian building upgrade
This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
e5d648ff5f ScEd binary
This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
52c44f7225 Few terrain tweaks
This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
047e1e8c7f Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
83849d027a Terrain tweaks, additions, and moves
This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
b0ceae0393 don't need this anymore
This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
MarkT
d6c4bf3302 Changes to actor speed specifications.
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6 animation fixes
This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc Temporary water textures
This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
5e76795afe attack events added
This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53 Attack1 and Attack2 => Attack
This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
3a255148dc overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
9de76bea4c oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d colo(u)r fixes for the mastiff
This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510 fixed archer attack animations
This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
07d9a32e54 Greek Stuff
This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
Aeros
07835e70e5 complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86 update of some art stuff for projectile testing
This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16 ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
f6e864c9f6 Greek stuff
This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb Greek Helmets
This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
48221dc70e Greek textures
This was SVN commit r2237.
2005-05-04 16:09:28 +00:00
7d6c2f08a4 Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921 Round ones too.
This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748 Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
c51619264c The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367 arrow test stuff
This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
53f9347029 Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
This was SVN commit r2201.
2005-04-30 23:42:01 +00:00
7b9ba0c16d Stuff for milestone 7 on my todo list
This was SVN commit r2194.
2005-04-29 12:47:10 +00:00
780b6e266b Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
2022cf3cc3 The mastiff
This was SVN commit r2187.
2005-04-28 09:18:41 +00:00
a238d018b1 celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
2005-04-27 12:41:53 +00:00
f31e9d1781 Few celt tweaks
This was SVN commit r2179.
2005-04-27 12:40:58 +00:00
d1aa159215 Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
5d04d2f9cc Cleaned up the weapons
This was SVN commit r2168.
2005-04-29 13:30:19 +00:00
4be2ac7839 An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
eb6f978ba1 Some celt colorful pants textures
This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
59d58c5e75 Helmmet goods
This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
d78afc9628 Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791 pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961 clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings

This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
f99a36fa43 optimizing gaia objects for resources
This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
e12eca6f5d updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
f62b590487 remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
4fe29b1092 Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
1bcb4f0b3b oh... just some celtic stuff
This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
13da7d0aab celtic advanced textures
This was SVN commit r2112.
2005-04-06 12:35:20 +00:00
39acd670d6 oops, forgot the player color material
This was SVN commit r2111.
2005-04-05 12:09:32 +00:00
6049be83b1 First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color

This was SVN commit r2110.
2005-04-05 11:54:13 +00:00
a948e4687b This was SVN commit r2108. 2005-04-02 02:27:24 +00:00
b5947a513e This was SVN commit r2107. 2005-04-02 02:26:39 +00:00
Aeros
a1b3e66e2b volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
2005-04-01 06:27:21 +00:00
Aeros
46124ab495 2 dead trees
This was SVN commit r2105.
2005-04-01 05:43:55 +00:00
5fe6d8295f Iberian temple rock color change
This was SVN commit r2102.
2005-03-31 12:26:33 +00:00
b153439061 Some updated actors
This was SVN commit r2086.
2005-03-30 10:22:17 +00:00
7a31f202c0 Commited the house files for the random houses
This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
2b23bf1de9 Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
This was SVN commit r2063.
2005-03-27 07:09:58 +00:00
6b10c4f52d Random house test for Stuart to experiment with
This was SVN commit r2060.
2005-03-27 07:01:39 +00:00
ae71a6ba16 Iberian Structures!
This was SVN commit r2051.
2005-03-26 06:37:43 +00:00
2073733761 Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
Aeros
0e77c4eaba This was SVN commit r2041. 2005-03-23 04:20:21 +00:00
Aeros
488232c0ea This was SVN commit r2040. 2005-03-23 04:15:58 +00:00
2091822e16 Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
460ee1a22f Malte's female sketchs
This was SVN commit r2004.
2005-03-18 10:24:00 +00:00
Fire Giant
51aa0e2077 Adding temporary concept images for testing.
This was SVN commit r1997.
2005-03-16 14:54:17 +00:00
cdecd9b242 Fixed floating prop on the persian CC and bad UV on the persian TC
This was SVN commit r1980.
2005-03-10 00:41:42 +00:00
89d9248116 Persian CC and HC
This was SVN commit r1970.
2005-03-08 16:30:04 +00:00
11d546d70a persian fancy props
This was SVN commit r1969.
2005-03-08 16:29:47 +00:00
4231bb25d0 persian fancy update
This was SVN commit r1968.
2005-03-08 16:28:54 +00:00
0aa41ad0e4 Committing some persian stuff.
This was SVN commit r1967.
2005-03-08 16:27:10 +00:00
4034a58437 *persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors

This was SVN commit r1961.
2005-03-01 04:14:11 +00:00
f8f2245846 Persian building stuff, and a few temporary palm trees
This was SVN commit r1952.
2005-02-28 04:50:17 +00:00
a52d392f4f Changed the global test texture... toned down the shadows and increased the rez
This was SVN commit r1925.
2005-02-18 19:25:36 +00:00
14c5dcb1f0 The global goods from my little demo!
This was SVN commit r1924.
2005-02-18 06:33:40 +00:00
96aeec3547 Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
This was SVN commit r1923.
2005-02-13 23:44:04 +00:00
ebf76cf517 Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
This was SVN commit r1913.
2005-02-06 07:15:24 +00:00
Gee
878630d0b0 Moved to the edge.
This was SVN commit r1901.
2005-02-05 07:22:58 +00:00
a6668c1b22 Some animations
This was SVN commit r1893.
2005-02-02 08:36:59 +00:00
462369a244 Sixty helmets
This was SVN commit r1875.
2005-01-30 06:46:08 +00:00
9ff6768af9 Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
This was SVN commit r1874.
2005-01-30 06:44:27 +00:00
7c3993d284 just a little bit more color added
This was SVN commit r1870.
2005-01-29 22:22:02 +00:00
1ca0941853 reducing the super bright player color effect
This was SVN commit r1869.
2005-01-29 22:07:42 +00:00
fd5597f974 greyed out textures player color shield textures
This was SVN commit r1868.
2005-01-29 20:20:41 +00:00
6731faa246 sheild player color test actors
This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
985c4dbaf9 recommitting player color test shields
This was SVN commit r1864.
2005-01-29 18:11:08 +00:00
ef6358b187 updated xml files to use the test player color shields
This was SVN commit r1833.
2005-01-27 04:40:04 +00:00
1085250de6 sheilds that have been 'player colorized'
This was SVN commit r1831.
2005-01-27 03:55:12 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
NoMonkey
c71c360993 This was SVN commit r1806. 2005-01-24 14:06:15 +00:00
0e39146eb4 Fixing a actor mixup I made with the Hellenes
This was SVN commit r1802.
2005-01-24 02:03:40 +00:00
1de3d80f98 Update because png flipping problem was resolved, fixed the persian and roman profiles from some DD changes.
This was SVN commit r1801.
2005-01-24 01:27:16 +00:00
032346a3a9 Changing from dds to png for the civ sheets
This was SVN commit r1800.
2005-01-24 00:46:39 +00:00
fb69ed56b2 sheild stuff:
* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors

This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
9581fbc1e5 Shield textures for the Greeks, Persians, and Romans
This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1 Uploading 3 civ's sheild textures. (will be modified for player color later)
This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d Place holder animations for all infantry put in place.
This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
b391fb89ef * Javlin, Slinger, Archer attack animations
* Modified sling mesh
* Fixed Celt Infantry Javelinist actor

This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
986d62a2f5 Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2 Committed some updates for:
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot

This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601 Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
570e3c46d7 Flipped terrain alpha maps again
This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f Fixed a few of the noticable errors with Bobbo's latest commit.
This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901 A little of water and cliff painting controls.
This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691 Fixed UTF-16 encoded file
This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b This was SVN commit r1706. 2005-01-11 01:28:00 +00:00
beaa16eeb8 Fixed actor DTD paths
This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
33051d0421 A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b Removed some more files that weren't required.
This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e Case fix Rider => rider for the prop point
This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce Updating cavalry to use the new horses. Each civ uses is own horse color texture.
This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9 horse updates in the fauna
This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3 new horse textures
This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c New horse animations
This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000 new horse mesh
This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
d4e56d3f79 Corrected file names for props
This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495 deleting improperly named prop files
This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab This was SVN commit r1675. 2005-01-09 00:04:14 +00:00
fc4a8c3206 A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
ebb50bfddb Fix for the sign that is way off in the distance.
This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba Fix those persian icon sheets that I somehow bungled up earlier this week.
This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
f9d4b15299 Few changes to the unit files for the new heads
This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54 A few placeholder textures for the new civ heads
This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74 A few alternate head meshes
This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172 placeholder head actors for the civs
This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4 This was SVN commit r1629. 2005-01-04 05:46:39 +00:00
7585337186 Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94 Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ddc7b6ceef Meshes for the new units and some animal meshes
This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
9a6b10a3c6 Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d Actors for the placeholder units
This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
8e0b0eda4c Dude Head update UVW's
This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
88a2b0f158 place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
9acdfd40fd placeholder textures for the placeholder units
This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
2c892001d4 Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
bdc0073b16 Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
f9c51d8ec7 Replaced - with _ in GUI
This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
e72addb945 Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
2004-12-29 21:20:42 +00:00
6ed2914438 Textures fixes for the field.
This was SVN commit r1595.
2004-12-29 17:58:17 +00:00
0de36f5042 diagonal variation requested by Michael
This was SVN commit r1594.
2004-12-29 01:50:48 +00:00
906d208c41 Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
2004-12-29 01:42:04 +00:00
8ebc09b336 More Editor stuff, mainly more work on the toolbar.
This was SVN commit r1591.
2004-12-28 22:16:32 +00:00
58909b727a Hopefully removing the deleted files
This was SVN commit r1589.
2004-12-28 18:14:01 +00:00
c97077f971 Itsy bitsy Editor adjustments.
This was SVN commit r1586.
2004-12-28 12:55:49 +00:00
7ce95fdaa4 Modest additions to the in-game editor GUI layout.
This was SVN commit r1581.
2004-12-28 01:58:28 +00:00
169154c043 mesh for philip's snowman
This was SVN commit r1578.
2004-12-24 03:56:20 +00:00
d58eff26c1 texture for snowman
This was SVN commit r1577.
2004-12-24 03:55:34 +00:00
5d90c70c8b actor for snowman
This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
579cb98383 The actor files needed for the santa hat
This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
6a6be33794 Santa needs a hat, so says Michael and Bobbo, so here is the mesh
This was SVN commit r1574.
2004-12-24 00:42:59 +00:00
66041bb56d name fix
This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
26b439d589 Santa head
This was SVN commit r1572.
2004-12-23 23:54:56 +00:00
6e53868d01 Santa actors
This was SVN commit r1571.
2004-12-23 23:54:17 +00:00
d2ff0b242d Hmm, error, trying again
This was SVN commit r1570.
2004-12-23 23:49:06 +00:00
c52d74afca Male dress with puffy sleaves texture
This was SVN commit r1569.
2004-12-23 23:47:21 +00:00
103f016a23 Santa head texture
This was SVN commit r1568.
2004-12-23 23:46:15 +00:00
e192822bf2 santa texture
This was SVN commit r1567.
2004-12-23 23:45:42 +00:00
c21bfde045 Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
This was SVN commit r1563.
2004-12-23 21:39:40 +00:00
1c89ab78f0 Packing it in for tonight.
This was SVN commit r1562.
2004-12-23 21:21:02 +00:00
9dc183c9a5 This was SVN commit r1561. 2004-12-23 18:54:36 +00:00
3801b4b52f Established Editor framework (theoretically).
This was SVN commit r1560.
2004-12-23 18:43:43 +00:00
76e0fc0ee6 Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
This was SVN commit r1558.
2004-12-23 18:04:14 +00:00
5ac6555b9b Added sprites that will potentially be used for the Editor when I get around to it.
This was SVN commit r1557.
2004-12-23 18:01:55 +00:00
264587cff9 Hopefully the last actor name fixes for today
This was SVN commit r1552.
2004-12-23 04:12:27 +00:00
1f3fe479e3 Few actor spelling fixes
This was SVN commit r1550.
2004-12-23 01:30:03 +00:00
71d54ad31e Oops, messed up, adding files again
This was SVN commit r1549.
2004-12-23 01:10:12 +00:00
bf1468441c Some internal name corrections
This was SVN commit r1548.
2004-12-23 01:07:53 +00:00
011b293f06 structure actor fixes for romans, hellenes, and celts
This was SVN commit r1547.
2004-12-23 01:00:21 +00:00
73ba7e1823 Actor files for persian, carthaginian, and iberian structures.
This was SVN commit r1546.
2004-12-22 23:14:49 +00:00
de3823141e structure placeholder textures
This was SVN commit r1545.
2004-12-22 23:11:02 +00:00
548a961e1e Persian structure meshes
This was SVN commit r1544.
2004-12-22 23:04:24 +00:00
a38edb3442 Placeholder and Carthaginian structure meshes
This was SVN commit r1543.
2004-12-22 22:58:27 +00:00
16e5b8f94b Quickly added an Editor button.
This was SVN commit r1541.
2004-12-21 17:54:33 +00:00
6486de894d Eliminated grayscale images.
This was SVN commit r1539.
2004-12-20 19:33:09 +00:00
eb033b8192 Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays.
This was SVN commit r1533.
2004-12-19 00:05:10 +00:00
92e7394c7b Eradicated lit sprites thanks to sprite effects from Philip. :D
This was SVN commit r1530.
2004-12-18 18:48:37 +00:00
7cfa5f6e4d More GUI texture cleanup. :)
This was SVN commit r1528.
2004-12-18 16:27:32 +00:00
323ca1746f Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
This was SVN commit r1523.
2004-12-18 02:42:22 +00:00
cb5759c737 Fixed minor icon glitch. Recompiled. (Quick commit before I try something more drastic.)
This was SVN commit r1506.
2004-12-15 19:20:29 +00:00
94ee723981 Added icon I missed.
This was SVN commit r1497.
2004-12-13 22:11:20 +00:00
6194fdb400 Added MP button (though it needs artistic intervention (ie Malte) to do the white highlights and get it positioned just right).
This was SVN commit r1495.
2004-12-13 19:14:37 +00:00
24abb51b59 First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
This was SVN commit r1489.
2004-12-12 19:34:38 +00:00
01c35dd616 Added some more placeholder portraits.
This was SVN commit r1476.
2004-12-08 17:00:43 +00:00
9302d3c668 Uploaded some placeholder icons, recompilation, removed redundant version of ScEd.
This was SVN commit r1471.
2004-12-07 18:35:11 +00:00
9b0ce13f8f Fixing some transparency issues
This was SVN commit r1470.
2004-12-07 05:29:40 +00:00
c5dc84223e A few actor fixes
This was SVN commit r1469.
2004-12-07 05:28:20 +00:00
7e7743a90d Implemented population of command buttons.
This was SVN commit r1461.
2004-12-06 00:54:06 +00:00
944397c4cf (Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
8d087f55f6 Missing mesh files
This was SVN commit r1442.
2004-12-02 10:16:30 +00:00
00d39d9a9d Missing actor files
This was SVN commit r1441.
2004-12-02 10:13:53 +00:00
b1534dfd7b Missing actor files
This was SVN commit r1440.
2004-12-02 10:13:48 +00:00
f7b7760e68 Missing actor files
This was SVN commit r1439.
2004-12-02 10:12:05 +00:00
3d82cd7fb8 Missing actor files
This was SVN commit r1438.
2004-12-02 10:10:37 +00:00
2ad47d5758 Added civ icon sheets.
This was SVN commit r1417.
2004-11-28 19:05:31 +00:00
77354f6b5d More GUI art.
This was SVN commit r1415.
2004-11-27 22:23:14 +00:00
6f4f2595d7 Replaced Status Pane.
This was SVN commit r1414.
2004-11-27 22:21:09 +00:00
SVN
c9fa12e514 Placing contents of system and art packs in version control
This was SVN commit r1400.
2004-11-25 20:00:26 +00:00
1f36ea92b2 Removing the art/ folder so that we can run this section from the art server (I've merged the CVS version into there).
This was SVN commit r895.
2004-08-04 13:32:52 +00:00
0db3e13b81 Added new object.dtd provided by Philip, that includes attributes for props and so makes propped objects notably functional.
This was SVN commit r892.
2004-08-03 20:51:20 +00:00
65c3f6b7e0 A beautiful cursor
This was SVN commit r811.
2004-07-23 19:02:40 +00:00
7df453956b Requested changes
This was SVN commit r790.
2004-07-21 10:13:24 +00:00
9a3f242648 GUI textures
This was SVN commit r746.
2004-07-13 22:49:39 +00:00
e1e4deb59a replaced broken (?) null.png file
This was SVN commit r328.
2004-05-31 00:56:29 +00:00
MarkT
e326147f9e Added tree-entity data files.
This was SVN commit r271.
2004-05-26 20:57:03 +00:00
MarkT
1717cc6c34 Added PASAP entity XML
This was SVN commit r247.
2004-05-22 00:55:53 +00:00
notpete
fb8ea69062 *** empty log message ***
This was SVN commit r235.
2004-05-15 20:13:07 +00:00
notpete
fed0ebf476 *** empty log message ***
This was SVN commit r234.
2004-05-15 18:25:46 +00:00
notpete
83c96497ed *** empty log message ***
This was SVN commit r233.
2004-05-15 18:15:00 +00:00
89e6fdfbaf Initial Commit
This was SVN commit r209.
2004-04-18 13:48:28 +00:00
0cd2d55569 First file in CVS to use the Prometheus Directory Tree! Hooray ;-)
This was SVN commit r202.
2004-04-13 14:38:49 +00:00