4e81f374d2
#A slew of new Mediterranean grass terrains.
...
This was SVN commit r4398.
2006-09-28 00:23:42 +00:00
7dececbc5f
This was SVN commit r4397.
2006-09-28 00:22:44 +00:00
95b21acfec
This was SVN commit r4396.
2006-09-27 20:28:33 +00:00
39c7143a1d
Changed cavalry conformance to only the X axis.
...
This was SVN commit r4391.
2006-09-26 00:33:58 +00:00
d1188604c4
This was SVN commit r4384.
2006-09-23 18:51:08 +00:00
a1a7dac59c
# Integrated Actor Viewer and Actor Editor tools
...
ObjectManager: Removed ObjectTypes because it hasn't been used for
years.
Atlas: Fixed leak when saving with Xerces. Changed range of water
shininess slider.
Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the
correct parent.
This was SVN commit r4376.
2006-09-22 17:43:00 +00:00
d34ae19788
# cleanup JS
...
fix tabs and indenting
This was SVN commit r4371.
2006-09-21 11:30:40 +00:00
054cbaf644
This was SVN commit r4370.
2006-09-20 22:46:15 +00:00
0c0c0c1450
This was SVN commit r4369.
2006-09-20 22:16:15 +00:00
7f50e5b726
This was SVN commit r4368.
2006-09-20 22:15:17 +00:00
56670403ea
This was SVN commit r4367.
2006-09-20 22:13:15 +00:00
b12ee2e4ee
This was SVN commit r4366.
2006-09-20 21:56:37 +00:00
acdf2efbc0
This was SVN commit r4365.
2006-09-20 21:51:51 +00:00
fa7320981c
This was SVN commit r4364.
2006-09-20 21:44:24 +00:00
d90771caf8
#Fixed tree "actors" for more random Gaia goodness.
...
This was SVN commit r4363.
2006-09-20 21:42:53 +00:00
2e05d4f386
This was SVN commit r4362.
2006-09-20 21:41:42 +00:00
2c5e11722c
This was SVN commit r4361.
2006-09-20 21:40:16 +00:00
df36e3db0d
#Artichoke Plants for Mediterranean Maps.
...
This was SVN commit r4360.
2006-09-20 21:39:46 +00:00
87598ebf40
This was SVN commit r4356.
2006-09-17 22:14:34 +00:00
ff5a9bb5c4
This was SVN commit r4355.
2006-09-17 22:14:16 +00:00
40a8d05386
This was SVN commit r4354.
2006-09-17 21:49:58 +00:00
2774fd9167
This was SVN commit r4353.
2006-09-17 21:49:24 +00:00
2736bda0c2
This was SVN commit r4352.
2006-09-17 21:48:57 +00:00
b626abfda9
#New Oak tree leaf textures
...
This was SVN commit r4351.
2006-09-17 20:59:49 +00:00
512e5bbd80
This was SVN commit r4350.
2006-09-17 20:06:03 +00:00
88474be519
Fixed a missing break statement that caused a research event to also be generated when you try to train something.
...
This was SVN commit r4347.
2006-09-17 02:18:50 +00:00
58c159faa0
texture tweaks
...
This was SVN commit r4344.
2006-09-16 20:30:29 +00:00
d370aa226c
This was SVN commit r4343.
2006-09-16 20:29:46 +00:00
bb649c2d4c
This was SVN commit r4342.
2006-09-16 20:29:05 +00:00
0484a50f4a
This was SVN commit r4341.
2006-09-16 20:28:28 +00:00
cd792eeb8e
XML/JS fixes to movement and terrain conformance.
...
This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
b0e7085fb9
Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
...
This was SVN commit r4337.
2006-09-15 18:59:44 +00:00
99a3241616
This was SVN commit r4328.
2006-09-14 18:48:18 +00:00
c4607a9c34
Added support for translating texture coordinates in fancy water, so it can move in some direction like the non-fancy water can.
...
This was SVN commit r4322.
2006-09-11 22:33:55 +00:00
b177f2b711
Removed some console spam from playing unit sounds.
...
This was SVN commit r4321.
2006-09-10 23:51:08 +00:00
222d90727e
Updated water shader to support more settings (specular strength and reflection tint).
...
This was SVN commit r4317.
2006-09-10 05:30:49 +00:00
aceaee324b
XML and JavaScript changes for unit stances.
...
This was SVN commit r4313.
2006-09-08 23:58:57 +00:00
5473187487
buildFileList -> buildDirEntList to emphasize that dirs can be returned. (1/2)
...
This was SVN commit r4309.
2006-09-08 18:38:15 +00:00
e2262b0525
Fixed references to animation files containing extraneous spaces.
...
Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.
This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
e9fcf77ff1
Reordering animation folder
...
This was SVN commit r4298.
2006-09-04 19:13:11 +00:00
christoph
a87c18aada
Reordering animation folder
...
This was SVN commit r4297.
2006-09-04 19:02:23 +00:00
christoph
c4c5f7d7e6
Reordering animation folder
...
This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
3ea971b87f
This was SVN commit r4286.
2006-09-01 23:30:45 +00:00
e8633554a5
This was SVN commit r4284.
2006-09-01 06:07:38 +00:00
35627236af
This was SVN commit r4283.
2006-09-01 06:07:05 +00:00
8f64ee6c9e
This was SVN commit r4282.
2006-09-01 06:05:16 +00:00
b1e3dbd1ca
#Philip the One-Eye
...
This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2
This was SVN commit r4280.
2006-09-01 05:43:09 +00:00
a8dacd1d17
This was SVN commit r4279.
2006-09-01 05:42:38 +00:00
fe6d7c058a
This was SVN commit r4278.
2006-09-01 05:41:51 +00:00
5ae400a8fd
This was SVN commit r4277.
2006-09-01 05:41:27 +00:00
2896d607c3
This was SVN commit r4276.
2006-09-01 05:39:27 +00:00
cbd76bb839
This was SVN commit r4275.
2006-09-01 05:38:52 +00:00
35bf56b348
#Spartan single player and multi-player shields
...
This was SVN commit r4274.
2006-09-01 05:37:31 +00:00
37e924ec4a
Fixed up traits.vision.permanent (the default value was not set to false).
...
This was SVN commit r4271.
2006-09-01 00:23:55 +00:00
4a45724ef2
Updated water shaders to support darkening when out of LOS.
...
This was SVN commit r4269.
2006-08-31 23:55:39 +00:00
059e48d152
Fixed a spelling error (TRAiN vs TRAIN).
...
This was SVN commit r4263.
2006-08-28 19:05:57 +00:00
35e91718c5
# Added tool for viewing models and animations outside the game.
...
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.
This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
1b4f2763d9
Script changes for diplomatic stances.
...
This was SVN commit r4258.
2006-08-28 03:07:07 +00:00
pyrolink
50e5e9acd9
# Aura and territory rendering
...
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a. No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.
This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
01b02d145d
Script changes for adding isQueued parameter to issueCommand.
...
This was SVN commit r4239.
2006-08-25 04:23:27 +00:00
Dnas
afd3589f33
minor nit-picky fix to the right side of the helmet
...
This was SVN commit r4223.
2006-08-11 21:34:28 +00:00
479deec3c2
This was SVN commit r4222.
2006-08-11 20:35:27 +00:00
eb3b5abd9b
#Completed a series of commits for the Roman helmets and other knick knacks!
...
This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
f082b0a939
This was SVN commit r4220.
2006-08-11 20:12:54 +00:00
6473d68a1c
A nice commit of new grasses, shields, and helmets
...
This was SVN commit r4219.
2006-08-10 22:47:30 +00:00
50fe377f8c
This was SVN commit r4218.
2006-08-10 22:44:59 +00:00
0ba281e702
This was SVN commit r4217.
2006-08-10 22:44:24 +00:00
4dbed4678e
This was SVN commit r4216.
2006-08-10 22:44:06 +00:00
e93fbeb83d
This was SVN commit r4215.
2006-08-10 22:43:46 +00:00
3f7e88931e
This was SVN commit r4214.
2006-08-10 22:43:22 +00:00
5786328996
This was SVN commit r4213.
2006-08-09 16:45:35 +00:00
e9226e48a6
This was SVN commit r4212.
2006-08-09 16:45:10 +00:00
9fda86622c
This was SVN commit r4211.
2006-08-09 15:14:45 +00:00
964b79e11c
#New Roman Elite Triarius unit.
...
This was SVN commit r4210.
2006-08-09 15:14:27 +00:00
2ff3001b08
# Updated Cantabrian Highlands RMS to add territories.
...
This was SVN commit r4207.
2006-08-08 04:15:09 +00:00
235ad34669
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
...
This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
3e20982866
#New Roman helmet meshes by Wijitmaker.
...
This was SVN commit r4202.
2006-08-07 04:16:25 +00:00
1dd2196d30
This was SVN commit r4199.
2006-08-05 09:33:39 +00:00
6620322603
This was SVN commit r4198.
2006-08-05 09:30:18 +00:00
93b2c6ad1b
#A series of commits for the Roman Triarius.
...
This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
bd474e39d2
This was SVN commit r4194.
2006-08-04 01:25:51 +00:00
1f2a36bfdc
This was SVN commit r4193.
2006-08-04 01:24:59 +00:00
1ff43562ec
This was SVN commit r4192.
2006-08-03 00:14:18 +00:00
177c50df32
This was SVN commit r4191.
2006-08-02 00:53:17 +00:00
0415048114
This was SVN commit r4190.
2006-08-02 00:52:44 +00:00
ba14397b5f
This was SVN commit r4189.
2006-08-02 00:52:00 +00:00
5b6505235e
#A whole slew of brand new grass terrains for the Temperate Biome.
...
This was SVN commit r4188.
2006-08-01 06:21:25 +00:00
f76d0ffdc6
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
...
This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
0740794e8a
updated mono ogg assets
...
This was SVN commit r4174.
2006-07-27 12:53:56 +00:00
1ce5ab6e0c
Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
...
This was SVN commit r4166.
2006-07-24 01:29:02 +00:00
b82451a4ff
Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
...
This was SVN commit r4165.
2006-07-23 17:26:37 +00:00
b8456f0702
# Added 4 sample techs.
...
Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.
This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
cddd4cab14
# Orchards, Fields, Plots, Corrals
...
# New farm terrain textures
Added, Damian's sounds
Updated the test map
This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
5970bc03e7
Removed some debug output.
...
This was SVN commit r4155.
2006-07-20 22:46:13 +00:00
278d52bc2b
A small fix to make techs get researched properly when you click their button.
...
This was SVN commit r4153.
2006-07-20 22:42:01 +00:00
3baa2d04b5
# Preliminary work on technology research UI
...
Still early days, but implemented the first few of Matei's tech
features.
This was SVN commit r4150.
2006-07-20 10:27:36 +00:00
996285604b
This was SVN commit r4149.
2006-07-20 08:53:10 +00:00
Aeros
30b4a1936e
This was SVN commit r4148.
2006-07-20 04:48:59 +00:00
35fa0c35e8
Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml.
...
This was SVN commit r4145.
2006-07-19 05:25:57 +00:00