0ad/source/simulation2/system/IComponent.h
Yves c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00

73 lines
2.3 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICOMPONENT
#define INCLUDED_ICOMPONENT
#include "Components.h"
#include "Message.h"
#include "Entity.h"
#include "SimContext.h"
#include "scriptinterface/ScriptTypes.h"
class CParamNode;
class CMessage;
class ISerializer;
class IDeserializer;
class IComponent
{
public:
virtual ~IComponent();
static std::string GetSchema();
virtual void Init(const CParamNode& paramNode) = 0;
virtual void Deinit() = 0;
virtual void HandleMessage(const CMessage& msg, bool global);
CEntityHandle GetEntityHandle() const { return m_EntityHandle; }
void SetEntityHandle(CEntityHandle ent) { m_EntityHandle = ent; }
entity_id_t GetEntityId() const { return m_EntityHandle.GetId(); }
CEntityHandle GetSystemEntity() const { return m_SimContext->GetSystemEntity(); }
const CSimContext& GetSimContext() const { return *m_SimContext; }
void SetSimContext(const CSimContext& context) { m_SimContext = &context; }
static u8 GetSerializationVersion() { return 0; }
virtual void Serialize(ISerializer& serialize) = 0;
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) = 0;
/**
* Returns false by default, indicating that a scripted wrapper of this IComponent is not supported.
* Derrived classes should return true if they implement such a wrapper.
*/
virtual bool NewJSObject(ScriptInterface& scriptInterface, JS::MutableHandleObject out) const;
virtual JS::Value GetJSInstance() const;
virtual int GetComponentTypeId() const = 0;
private:
CEntityHandle m_EntityHandle;
const CSimContext* m_SimContext;
};
#endif // INCLUDED_ICOMPONENT