0ad/source/tools/atlas/GameInterface
Ykkrosh 5e3e78ca78 # Fixed some graphical and scenario editor issues.
Atlas: Changed video format to 640x480 and losslessly compressed. Added
most-recently-used files list. Stopped switching sidebar when selecting
tools, since it was getting annoying. Added Slow playback mode. Fixed
crash when resetting sim while projectiles exist.
Renderer: Added JS-accessible renderer.shadowMapSize to override the
size of shadow maps.
ShadowMap: Changed default depth texture bits to 24, since that seems to
go faster (see #180).
PolygonSortModelRenderer: Made more similar to other renderers, so that
the renderer.sortAllTransparent=true mode works better.
Projectile: Fixed update, so it interpolates smoothly.
Entgraph: Fixed promotion detection.

This was SVN commit r4876.
2007-02-09 17:04:55 +00:00
..
Handlers # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
ActorViewer.cpp # housekeeping 2007-02-01 01:34:17 +00:00
ActorViewer.h # housekeeping 2007-02-01 01:34:17 +00:00
Brushes.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Brushes.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
CommandProc.cpp # Fixes for GCC 2006-11-29 23:37:10 +00:00
CommandProc.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
DeltaArray.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
GameLoop.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
GameLoop.h # Linux/ICC fixes 2007-01-02 18:11:00 +00:00
InputProcessor.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
InputProcessor.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
MessagePasser.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
MessagePasserImpl.cpp # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
MessagePasserImpl.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Messages.h # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
MessagesSetup.h Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
Misc.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Register.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
Shareable.h # Made the Atlas scenario editor partly work on Linux. 2007-01-03 15:45:13 +00:00
SharedMemory.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
SharedTypes.h #Cinematic improvements; trigger features 2007-01-16 23:22:25 +00:00
View.cpp # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
View.h # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00