forked from 0ad/0ad
Ykkrosh
5e3e78ca78
Atlas: Changed video format to 640x480 and losslessly compressed. Added most-recently-used files list. Stopped switching sidebar when selecting tools, since it was getting annoying. Added Slow playback mode. Fixed crash when resetting sim while projectiles exist. Renderer: Added JS-accessible renderer.shadowMapSize to override the size of shadow maps. ShadowMap: Changed default depth texture bits to 24, since that seems to go faster (see #180). PolygonSortModelRenderer: Made more similar to other renderers, so that the renderer.sortAllTransparent=true mode works better. Projectile: Fixed update, so it interpolates smoothly. Entgraph: Fixed promotion detection. This was SVN commit r4876. |
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BrushHandlers.cpp | ||
CameraCtrlHandlers.cpp | ||
CinemaHandler.cpp | ||
CommandHandlers.cpp | ||
ElevationHandlers.cpp | ||
EnvironmentHandlers.cpp | ||
GraphicsSetupHandlers.cpp | ||
MapHandlers.cpp | ||
MessageHandler.cpp | ||
MessageHandler.h | ||
MiscHandlers.cpp | ||
ObjectHandlers.cpp | ||
TerrainHandlers.cpp | ||
TriggerHandler.cpp |