0ad/binaries/data/mods/official/entities
2008-09-08 06:05:32 +00:00
..
gaia This was SVN commit r6348. 2008-09-08 06:05:32 +00:00
other This was SVN commit r6230. 2008-07-15 09:15:19 +00:00
structures This was SVN commit r6320. 2008-08-09 21:44:50 +00:00
units This was SVN commit r6314. 2008-08-06 18:40:19 +00:00
Average speed of humans and animals.txt This is some of my work on making the movement speeds realistic. I will be working on more individual speed stats for different "tribes" etc. 2008-06-20 15:26:46 +00:00
entities.png Fixed entity promotion bugs. 2007-02-05 15:12:17 +00:00
foundation_1x1.xml This was SVN commit r5382. 2007-10-02 23:58:54 +00:00
foundation_2x2.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_3x3.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_4x4.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_5x5.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_field.xml # Made units that build a field start auto-gathering it. Also updated field foundation. 2007-09-16 20:01:57 +00:00
template_corpse.xml Ensure that corpses have bounds. 2006-10-10 05:20:24 +00:00
template_entity_full.xml Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving. 2008-07-29 08:22:56 +00:00
template_entity_quasi.xml Added a simpler entity init function for quasi-entites to speed up simulation init time. 2006-07-02 04:30:33 +00:00
template_entity.xml # Updates to the combat damage system. 2007-01-13 18:41:24 +00:00
template_foundation.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_gaia_flora_bush_berry.xml This was SVN commit r5339. 2007-09-15 04:56:26 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml This was SVN commit r5343. 2007-09-16 18:58:55 +00:00
template_gaia_flora.xml This was SVN commit r4466. 2006-10-03 08:31:49 +00:00
template_gaia_geo_mineral.xml Reset resource objects to their original resource values from before the video. 2007-03-06 16:29:56 +00:00
template_gaia_geo_rock.xml Reset resource objects to their original resource values from before the video. 2007-03-06 16:29:56 +00:00
template_gaia_geo.xml This was SVN commit r4131. 2006-07-17 19:40:36 +00:00
template_gaia.xml Fixed up traits.vision.permanent (the default value was not set to false). 2006-09-01 00:23:55 +00:00
template_structure_civic_civil_centre.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_civic_house.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_civic_temple.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_defense_wall_gate.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_defense_wall_tower.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_defense_wall.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_economic_farmstead.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_economic_market.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_economic_mill.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml - Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake. 2008-07-12 07:22:11 +00:00
template_structure_military_barracks.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_military_dock.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_military_fortress.xml This was SVN commit r6312. 2008-08-03 02:51:39 +00:00
template_structure_military.xml This was SVN commit r5343. 2007-09-16 18:58:55 +00:00
template_structure_resource_corral.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_resource_field.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_structure_resource.xml This was SVN commit r6068. 2008-06-18 21:04:07 +00:00
template_structure_special.xml This was SVN commit r6312. 2008-08-03 02:51:39 +00:00
template_structure.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_unit_cavalry_melee_spearman.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_cavalry_melee_swordsman.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_cavalry_melee.xml I did some of the celt unit stats: 2008-07-02 20:39:30 +00:00
template_unit_cavalry_ranged_archer.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_cavalry_ranged_javelinist.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_cavalry_ranged.xml This was SVN commit r5399. 2007-10-11 04:22:45 +00:00
template_unit_cavalry.xml I did some of the celt unit stats: 2008-07-02 20:39:30 +00:00
template_unit_fauna_breed_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_breed.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_fauna_herd_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_herd.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_fauna_hunt_aggressive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_defensive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_skittish.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_violent.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_defensive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_violent.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_hero_cavalry.xml This was SVN commit r6281. 2008-07-25 06:50:33 +00:00
template_unit_hero_infantry.xml I have the template units all at a pretty good speed ratio now. 2008-06-21 10:47:13 +00:00
template_unit_hero_ranged.xml I have the template units all at a pretty good speed ratio now. 2008-06-21 10:47:13 +00:00
template_unit_hero.xml This was SVN commit r6080. 2008-06-21 03:39:37 +00:00
template_unit_infantry_melee_spearman.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_infantry_melee_swordsman.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_infantry_melee.xml This was SVN commit r5452. 2007-11-12 01:51:56 +00:00
template_unit_infantry_ranged_archer.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_infantry_ranged_javelinist.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_infantry_ranged_slinger.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_infantry_ranged.xml I did some of the celt unit stats: 2008-07-02 20:39:30 +00:00
template_unit_infantry.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_unit_mechanical_ship_bireme.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_mechanical_ship_merchant.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_mechanical_ship_quinquereme.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_mechanical_ship_trireme.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_mechanical_ship.xml This was SVN commit r5409. 2007-10-12 23:50:51 +00:00
template_unit_mechanical_siege_ballista.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r6301. 2008-07-30 23:50:49 +00:00
template_unit_mechanical_siege_ram.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_unit_mechanical_siege.xml I am going to start over on individual units. I removed the natural speed and I am working on a more in between of real and gameplay. 2008-06-21 10:03:36 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml This was SVN commit r6281. 2008-07-25 06:50:33 +00:00
template_unit_super_infantry.xml This was SVN commit r6203. 2008-07-05 18:35:42 +00:00
template_unit_super_ranged.xml This was SVN commit r6178. 2008-07-02 22:36:09 +00:00
template_unit_super_siege.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_super.xml This was SVN commit r5391. 2007-10-07 09:40:21 +00:00
template_unit_support_female_citizen.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_unit_support_healer.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_unit_support_trader.xml This was SVN commit r6309. 2008-08-02 07:58:38 +00:00
template_unit_support.xml I am going to start over on individual units. I removed the natural speed and I am working on a more in between of real and gameplay. 2008-06-21 10:03:36 +00:00
template_unit.xml This was SVN commit r5391. 2007-10-07 09:40:21 +00:00
unit-stats-spreadsheet.xls This was SVN commit r6301. 2008-07-30 23:50:49 +00:00