0ad/binaries/data/mods/public/maps/scenarios
Ykkrosh 65bcedb9fc Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.

This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
..
_default.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
512x512_desert.pmp This was SVN commit r7125. 2009-08-25 21:17:47 +00:00
512x512_desert.xml This was SVN commit r7125. 2009-08-25 21:17:47 +00:00
Badlands.pmp #New Celt House. 2009-09-11 21:19:38 +00:00
Badlands.xml #New Celt House. 2009-09-11 21:19:38 +00:00
Latium.pmp This was SVN commit r7616. 2010-06-06 23:43:59 +00:00
Latium.xml Load map descriptions from their XML file. 2010-08-04 21:15:41 +00:00
Mountain-Pass-x8.pmp Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
Mountain-Pass-x8.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
Oasis.pmp This was SVN commit r7749. 2010-07-14 04:52:12 +00:00
Oasis.xml This was SVN commit r7749. 2010-07-14 04:52:12 +00:00
techdemo1.pmp Add some training buildings to the test map. 2010-04-19 19:44:35 +00:00
techdemo1.xml Add some training buildings to the test map. 2010-04-19 19:44:35 +00:00
techdemo3.pmp Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
techdemo3.xml Load map descriptions from their XML file. 2010-08-04 21:15:41 +00:00
techdemo-combat-huge.xml Add combat test maps. 2010-07-29 20:40:04 +00:00
techdemo-combat.pmp Add combat test maps. 2010-07-29 20:40:04 +00:00
techdemo-combat.xml Add combat test maps. 2010-07-29 20:40:04 +00:00
techdemo-mp.pmp # Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture) 2010-07-10 23:35:48 +00:00
techdemo-mp.xml removed the fence around the walrus (very unnecessary, and quite silly, as well as not having any effect, not sure what to say about the walrus though =) ) as the fence as discovered by Brian wasn't part of the public SVN 2010-07-21 22:20:53 +00:00
techdemo-terrain.pmp Add map for testing terrain passability and movement costs 2010-05-27 23:32:59 +00:00
techdemo-terrain.xml Add map for testing terrain passability and movement costs 2010-05-27 23:32:59 +00:00
techdemo-units.xml # Add a demo map with all units on it. 2010-05-03 19:13:58 +00:00