forked from 0ad/0ad
olsner
7bcc12373b
- Changed player colour JS interface: setColour(...) instead of a colour property - Introduced a network log and replaced most network LOG() calls with NET_LOG() - Moved to a slot-based system for Pre-Game and extended a lot of the JS APIs to networking stuff - A bit of cleanup in the low-level network code (Unix parts) - Clients now keep track of all other connected clients on the server (And exposes this info to JS) - Split out GameAttributes to its own file - Removed unused class AttributeMap - Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make ToScript work with multiple inheritance) This was SVN commit r1929. |
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AllNetMessages.h | ||
Client.cpp | ||
Client.h | ||
JSEvents.h | ||
NetLog.cpp | ||
NetLog.h | ||
NetMessage.cpp | ||
NetMessage.h | ||
Network.cpp | ||
Network.h | ||
NetworkInternal.h | ||
NMTCreator.h | ||
Serialization.h | ||
Server.cpp | ||
Server.h | ||
ServerSession.cpp | ||
ServerSession.h | ||
ServerSocket.cpp | ||
Session.cpp | ||
Session.h | ||
SessionManager.cpp | ||
SessionManager.h | ||
SocketBase.cpp | ||
SocketBase.h | ||
StreamSocket.cpp | ||
StreamSocket.h | ||
StringConverters.h |