forked from 0ad/0ad
olsner
7bcc12373b
- Changed player colour JS interface: setColour(...) instead of a colour property - Introduced a network log and replaced most network LOG() calls with NET_LOG() - Moved to a slot-based system for Pre-Game and extended a lot of the JS APIs to networking stuff - A bit of cleanup in the low-level network code (Unix parts) - Clients now keep track of all other connected clients on the server (And exposes this info to JS) - Split out GameAttributes to its own file - Removed unused class AttributeMap - Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make ToScript work with multiple inheritance) This was SVN commit r1929. |
||
---|---|---|
.. | ||
JSCollection.cpp | ||
JSCollection.h | ||
JSInterface_Console.cpp | ||
JSInterface_Console.h | ||
JSInterface_Selection.cpp | ||
JSInterface_Selection.h | ||
JSMap.h |