0ad/build
Stan 7e481b73cd Update jenkinsfiles to match upstream.
Windows now builds the actor editor for autobuilds, and stores the test
results.
All bundle now has an option to only build the macOS bundle and uses the
number of cores available to build.
docker-translations now builds the long string locale. Fixes #5009.
New script that is run periodically to check if the nopch build still
works.
Docker docs now builds the template analyser data and uploads it to the
server.
Add the design docs script.
Add a new script to build the game using linux with custom flags, such
as gles, clang, special linker etc.

This was SVN commit r27096.
2022-09-11 17:28:32 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
arclint CodingConventions: Prefer using const on immutable values. 2021-05-17 15:50:16 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Update jenkinsfiles to match upstream. 2022-09-11 17:28:32 +00:00
premake Fix glad not building on BSD 2022-09-01 20:44:49 +00:00
resources Bump version of the desktop file to 1.4 the latest stable version according to @nwtour on https://code.wildfiregames.com/D3475. 2022-01-06 20:28:49 +00:00
svn_revision Fix lineendings. 2019-07-12 17:40:40 +00:00
workspaces Don't mix locally installed python libs when building 2022-09-01 20:49:16 +00:00