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Matei 8d06d8601b A few organization changes:
- Removed "Base" from the Technology and Formation class names (it
doesn't make sense because these don't use inheritance).
- Modified the tech methods a little so a player ID is passed to
applyEffects, not getTechnology.

Also added a game startup script which will eventually set up player
resource pools and give them their civ techs.

This was SVN commit r3996.
2006-06-09 23:07:11 +00:00
binaries Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
build no longer create vc2002 project 2006-06-09 20:01:25 +00:00
docs Moved Excel document into docs. 2006-04-24 00:30:15 +00:00
source A few organization changes: 2006-06-09 23:07:11 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00