forked from 0ad/0ad
Matei
8d06d8601b
- Removed "Base" from the Technology and Formation class names (it doesn't make sense because these don't use inheritance). - Modified the tech methods a little so a player ID is passed to applyEffects, not getTechnology. Also added a game startup script which will eventually set up player resource pools and give them their civ techs. This was SVN commit r3996. |
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