0ad/source
Matei 8d06d8601b A few organization changes:
- Removed "Base" from the Technology and Formation class names (it
doesn't make sense because these don't use inheritance).
- Modified the tech methods a little so a player ID is passed to
applyEffects, not getTechnology.

Also added a game startup script which will eventually set up player
resource pools and give them their civ techs.

This was SVN commit r3996.
2006-06-09 23:07:11 +00:00
..
graphics More header-file rejigging. 2006-06-09 18:32:00 +00:00
gui Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
i18n rename i18n's tests subdirectory tests2, so that it doesn't get confused as a self-test directory 2006-06-07 03:01:25 +00:00
lib bugfix: base32 now 0-terminates output string 2006-06-08 21:47:06 +00:00
maths # boatload of fixes to get self-tests to compile+mostly run 2006-06-08 19:03:43 +00:00
pch More header-file rejigging. 2006-06-09 18:32:00 +00:00
ps A few organization changes: 2006-06-09 23:07:11 +00:00
renderer Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
scripting A few organization changes: 2006-06-09 23:07:11 +00:00
simulation A few organization changes: 2006-06-09 23:07:11 +00:00
sound # housekeeping 2006-06-04 22:27:40 +00:00
tools Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
main.cpp # housekeeping 2006-06-08 21:27:03 +00:00