forked from 0ad/0ad
Ykkrosh
92b9c07f95
Greek basket texture # New Greek vases # housekeeping documentation fix: trailing / in directory names is mandatory # Atlas: Sky texture selection; save with maps Atlas code tidying: Slightly nicer syntax for defining command handlers, and some explanation of how it works Automated build. This was SVN commit r4008.
83 lines
1.7 KiB
XML
Executable File
83 lines
1.7 KiB
XML
Executable File
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity>
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<Traits
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extant="true"
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>
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<Id>
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<Internal_Only />
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</Id>
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<Corpse>null</Corpse>
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<!-- All but sea units are attached to the ground plane. -->
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<Anchor>
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<Type>Ground</Type>
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<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
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<ConformX>0</ConformX>
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<ConformZ>0</ConformZ>
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</Anchor>
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<!-- Defaults to no armour. -->
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<Armour>
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<Value>0.0</Value>
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<Crush>0.0</Crush>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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</Armour>
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<Health>
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<Bar_Height>-1.0</Bar_Height>
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<Bar_Size>20</Bar_Size>
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<Bar_Width>2.0</Bar_Width>
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<Regen_Rate>5.0</Regen_Rate>
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<Regen_Start>15.0</Regen_Start>
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<Decay_Rate>5.0</Decay_Rate>
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<Border_Height>7</Border_Height>
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<Border_Width>28</Border_Width>
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<Border_Name>bar.dds</Border_Name>
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</Health>
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<Stamina>
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<Bar_Height>-1.0</Bar_Height>
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<Bar_Size>20</Bar_Size>
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<Bar_Width>2.0</Bar_Width>
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<Border_Height>7</Border_Height>
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<Border_Width>28</Border_Width>
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<Border_Name>bar.dds</Border_Name>
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</Stamina>
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<Rank>
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<Width>7.0</Width>
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<Size>17</Size>
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<Height>-1.0</Height>
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<Name></Name>
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</Rank>
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<Rally>
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<Name>elite.dds</Name>
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<Height>7.0</Height>
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<Width>7.0</Width>
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</Rally>
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<Flank_Penalty>
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<Sectors>6</Sectors>
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<Value>.2</Value>
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</Flank_Penalty>
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<Elevation>
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<Rate>1.0</Rate>
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<Value>0.0</Value>
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</Elevation>
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<Pitch>
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<Sectors>7</Sectors>
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<Value>.1</Value>
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</Pitch>
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</Traits>
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<Script File="scripts/entity_functions.js" />
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<Event On="Initialize" Function="entityInit" />
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<Event On="PrepareOrder" Function="entityEventPrepareOrder" />
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</Entity> |