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_default.xml
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
Badlands.pmp
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#New Celt House.
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2009-09-11 21:19:38 +00:00 |
Badlands.xml
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#New Celt House.
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2009-09-11 21:19:38 +00:00 |
Latium.pmp
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This was SVN commit r7616.
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2010-06-06 23:43:59 +00:00 |
Latium.xml
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Load map descriptions from their XML file.
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2010-08-04 21:15:41 +00:00 |
Mountain-Pass-x8.pmp
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Made Animal AI default to "PASSIVE" if its type was not found
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2010-07-24 20:26:25 +00:00 |
Mountain-Pass-x8.xml
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Made Animal AI default to "PASSIVE" if its type was not found
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2010-07-24 20:26:25 +00:00 |
Oasis.pmp
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This was SVN commit r7749.
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2010-07-14 04:52:12 +00:00 |
Oasis.xml
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This was SVN commit r7749.
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2010-07-14 04:52:12 +00:00 |
techdemo1.pmp
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Add some training buildings to the test map.
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2010-04-19 19:44:35 +00:00 |
techdemo1.xml
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Add some training buildings to the test map.
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2010-04-19 19:44:35 +00:00 |
techdemo3.pmp
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Clean up some svn:executable flags
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2010-05-08 23:17:08 +00:00 |
techdemo3.xml
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Load map descriptions from their XML file.
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2010-08-04 21:15:41 +00:00 |
techdemo-combat-huge.xml
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Add combat test maps.
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2010-07-29 20:40:04 +00:00 |
techdemo-combat.pmp
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Add combat test maps.
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2010-07-29 20:40:04 +00:00 |
techdemo-combat.xml
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Add combat test maps.
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2010-07-29 20:40:04 +00:00 |
techdemo-mp.pmp
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# Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture)
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2010-07-10 23:35:48 +00:00 |
techdemo-mp.xml
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removed the fence around the walrus (very unnecessary, and quite silly, as well as not having any effect, not sure what to say about the walrus though =) ) as the fence as discovered by Brian wasn't part of the public SVN
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2010-07-21 22:20:53 +00:00 |
techdemo-terrain.pmp
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Add map for testing terrain passability and movement costs
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2010-05-27 23:32:59 +00:00 |
techdemo-terrain.xml
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Add map for testing terrain passability and movement costs
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2010-05-27 23:32:59 +00:00 |
techdemo-units.xml
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# Add a demo map with all units on it.
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2010-05-03 19:13:58 +00:00 |