..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
2022-01-29 08:28:04 +00:00
gui
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
i18n
Split ScriptRequest in its own header.
2021-05-03 16:07:26 +00:00
lib
Uses MIPs for terrain textures previews following e4455a8e8f
.
2022-01-24 07:00:55 +00:00
lobby
Adds std namespace to shared_ptr usages in network and engine.
2021-05-22 19:28:40 +00:00
maths
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
mocks
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
network
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
pch
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
ps
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
renderer
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
rlinterface
Split off JSON-related function from ScriptInterface, clean up headers.
2021-05-14 10:18:03 +00:00
scriptinterface
Remove JS_New in favour of JS::Construct in preparation for SM91
2022-01-12 16:51:32 +00:00
simulation2
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
2022-01-29 08:28:04 +00:00
soundmanager
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
third_party
Optimization for include resolving in PreprocessorWrapper.
2021-01-20 23:05:15 +00:00
tools
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
2022-01-29 08:28:04 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
Implement a global task manager using a pool of worker threads
2021-06-03 14:48:38 +00:00