..
scripting
Split off JSON-related function from ScriptInterface, clean up headers.
2021-05-14 10:18:03 +00:00
tests
Removes unused h_mgr includes.
2021-12-27 11:47:16 +00:00
Camera.cpp
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
Camera.h
Moves terrain independent code for viewport bounds calculations to camera.
2021-05-01 16:59:42 +00:00
CameraController.cpp
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
CameraController.h
Removes joystick from camera controller.
2021-03-17 16:28:48 +00:00
Canvas2D.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
Canvas2D.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
CinemaManager.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
CinemaManager.h
Removes unused and outdated includes, replaces some includes by forward declarations.
2021-05-15 17:27:01 +00:00
ColladaManager.cpp
Adds collision test for fnv_hash, removes unused include forgotten in b4a33851e6
.
2021-11-21 11:59:02 +00:00
ColladaManager.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
Color.cpp
Move SSE.h to a better place. Rename it to simd.h after discussion with @OptimusShepard and @vladislavbelov
2021-02-05 12:40:59 +00:00
Color.h
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
Decal.cpp
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
Decal.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
Entity.h
Small cleanup, based on a change from one of Philip's old patches
2015-05-16 09:39:27 +00:00
Font.cpp
Optimise glyph lookup in text renderer
2013-10-18 15:56:12 +00:00
Font.h
Cleanups Font and FontManager a little.
2021-12-10 16:59:32 +00:00
FontManager.cpp
Cleanups Font and FontManager a little.
2021-12-10 16:59:32 +00:00
FontManager.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
FontMetrics.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
GameView.cpp
Remove unused variable following 330b570ba8
2022-01-25 18:47:38 +00:00
GameView.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
HeightMipmap.cpp
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
HeightMipmap.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
HFTracer.cpp
Use type_identity to simplify Clamp usage.
2021-04-15 13:01:24 +00:00
HFTracer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ICameraController.cpp
Splits CameraController and adds ICameraController interface
2019-12-21 00:44:18 +00:00
ICameraController.h
Splits CameraController and adds ICameraController interface
2019-12-21 00:44:18 +00:00
LightEnv.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
LightEnv.h
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
LOSTexture.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
LOSTexture.h
Fixes comments of CLOSTexture and CTerritoryTexture following 57ba7c4a1c
.
2022-01-10 17:58:51 +00:00
MapGenerator.cpp
Implement a global task manager using a pool of worker threads
2021-06-03 14:48:38 +00:00
MapGenerator.h
Implement a global task manager using a pool of worker threads
2021-06-03 14:48:38 +00:00
MapIO.cpp
Fix loading grayscale heightmaps for RM maps.
2021-07-31 17:52:05 +00:00
MapIO.h
Increases the maps version to 7 for XML and PMP files.
2021-01-17 02:12:04 +00:00
MapReader.cpp
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
MapReader.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
MapWriter.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
MapWriter.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
Material.cpp
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
Material.h
Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer
2020-01-26 21:32:12 +00:00
MaterialManager.cpp
Removes deprecated GL alpha test.
2022-01-13 17:50:28 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
MeshManager.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
MiniMapTexture.cpp
Fixes minimap texture scissoring rect following b5d85e279f
. Fixes #6382
2022-01-19 17:40:26 +00:00
MiniMapTexture.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
Model.cpp
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
Model.h
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
ModelAbstract.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ModelAbstract.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
ModelDef.cpp
Reduces the number of possible allocations for models with multiple UV sets during loading.
2021-09-03 20:11:52 +00:00
ModelDef.h
Reduces the number of possible allocations for models with multiple UV sets during loading.
2021-09-03 20:11:52 +00:00
ModelDummy.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
ObjectBase.cpp
Fix units changing appearance when switching animation.
2021-07-31 17:55:10 +00:00
ObjectBase.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
ObjectEntry.cpp
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
ObjectEntry.h
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
ObjectManager.cpp
Fix hotloading making models disappear.
2021-06-17 07:52:50 +00:00
ObjectManager.h
Add an option to reduce the diversity of actor variants
2021-05-31 11:42:46 +00:00
Overlay.cpp
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
Overlay.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
ParticleEmitter.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ParticleEmitter.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
ParticleEmitterType.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ParticleEmitterType.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ParticleManager.cpp
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
ParticleManager.h
Fix No-PCH build.
2021-02-21 10:04:39 +00:00
Patch.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Patch.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp
Early return in PreprocessorWrapper in case of failed include resolve.
2021-02-27 17:21:02 +00:00
PreprocessorWrapper.h
Optimization for include resolving in PreprocessorWrapper.
2021-01-20 23:05:15 +00:00
RenderableObject.h
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
2022-01-25 16:59:29 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderDefines.cpp
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
ShaderDefines.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
ShaderManager.cpp
Disables possibility to mix shader types with a single backend.
2022-01-28 06:34:34 +00:00
ShaderManager.h
Replaces unclear PreferGLSL by direct renderer backend choice.
2021-12-14 06:34:02 +00:00
ShaderProgram.cpp
Uses core GL functions for GLSL shaders.
2022-01-06 11:41:04 +00:00
ShaderProgram.h
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
ShaderProgramPtr.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp
Removes redundant comment about alpha test in shaders forgotten in 5cbd46de94
.
2022-01-27 17:32:07 +00:00
ShaderTechnique.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
ShaderTechniquePtr.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
SkeletonAnim.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp
Fix bounding boxes after f73fa05542
2021-05-05 16:20:33 +00:00
SkeletonAnimDef.h
Fix bounding boxes after f73fa05542
2021-05-05 16:20:33 +00:00
SkeletonAnimManager.cpp
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
SkeletonAnimManager.h
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
2022-01-26 14:55:19 +00:00
SmoothedValue.cpp
Moves CSmoothedValue to separate file.
2019-10-01 22:42:54 +00:00
SmoothedValue.h
Rework 7ee94f23df
2021-04-16 16:01:30 +00:00
Terrain.cpp
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
Terrain.h
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
TerrainProperties.cpp
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
TerrainProperties.h
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
TerrainTextureEntry.cpp
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
TerrainTextureEntry.h
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
TerrainTextureManager.cpp
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
TerrainTextureManager.h
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
TerritoryBoundary.cpp
Move LOS to a los helper header and cleanup Grid.h includes.
2020-06-14 20:39:03 +00:00
TerritoryBoundary.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
TerritoryTexture.h
Fixes comments of CLOSTexture and CTerritoryTexture following 57ba7c4a1c
.
2022-01-10 17:58:51 +00:00
TextRenderer.cpp
Draws all characters for a very long text of the same style.
2021-06-08 18:17:10 +00:00
TextRenderer.h
Removes complex transform from TextRenderer.
2021-06-02 22:16:09 +00:00
Texture.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
TextureConverter.cpp
Fix game not closing when compiled with --without-nvtt.
2021-06-10 15:42:38 +00:00
TextureConverter.h
Fix game not closing when compiled with --without-nvtt.
2021-06-10 15:42:38 +00:00
TextureManager.cpp
Moves default texture to SingleColorTexture following 283f524fcf
.
2021-12-23 17:44:24 +00:00
TextureManager.h
Implements DrawRect in Canvas2D, removes CConsole background drawing with low level GL calls.
2021-05-29 12:31:14 +00:00
Unit.cpp
Fix units changing appearance when switching animation.
2021-07-31 17:55:10 +00:00
Unit.h
Removes unused forward declarations of class and struct.
2021-09-08 19:43:01 +00:00
UnitAnimation.cpp
Fix initial animation sync.
2021-04-07 08:35:02 +00:00
UnitAnimation.h
Fix initial animation sync.
2021-04-07 08:35:02 +00:00
UnitManager.cpp
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
2022-01-29 08:28:04 +00:00
UnitManager.h
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
2022-01-29 08:28:04 +00:00