0ad/source/tools/atlas
wraitii e0d98cd94d Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
The UnitManager already lists all units, so we do not need to go through
the visual actor of entities to update them. This is faster and
decouples simulation & graphics code slightly.

Further, the simulation does not need to know about texture changes (see
also 410d2e883a), so remove those calls in Atlas.

Differential Revision: https://code.wildfiregames.com/D4455
This was SVN commit r26270.
2022-01-29 08:28:04 +00:00
..
AtlasFrontends Migrate to premake5, fixes #3729. 2017-10-30 13:52:05 +00:00
AtlasObject Properly unset the civilisation when unchecked in Atlas. 2021-03-23 13:16:53 +00:00
AtlasUI Moves frame rendering function to CRenderer and combines with making screenshots. 2022-01-04 18:13:45 +00:00
GameInterface Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor 2022-01-29 08:28:04 +00:00