forked from 0ad/0ad
wraitii
e0d98cd94d
The UnitManager already lists all units, so we do not need to go through
the visual actor of entities to update them. This is faster and
decouples simulation & graphics code slightly.
Further, the simulation does not need to know about texture changes (see
also
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AtlasFrontends | ||
AtlasObject | ||
AtlasUI | ||
GameInterface |