forked from 0ad/0ad
20 lines
423 B
C++
20 lines
423 B
C++
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#ifndef CGUIList_H
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#define CGUIList_H
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#include "GUItext.h"
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class CGUIList
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{
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public: // struct:ish (but for consistency I call it _C_GUIList, and
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// for the same reason it is a class, so that confusion doesn't
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// appear when forward declaring.
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/**
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* List of items (as text), the post-processed result is stored in
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* the IGUITextOwner structure of this class.
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*/
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std::vector<CGUIString> m_Items;
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};
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#endif
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