Block a user
Implement a function to compare lengths within a percent error to avoid overkill.
@Stan I added the forum link
8c2f94a6f6
[Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error:https://wildfiregames.com/forum/topic/118677-less-precise-sorting-in-range-manager/#comment-575838
aebb699ac7
[Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error
Multiplayer savegame
@phosit let me know if you want to test this sometime. I'd suggest that a super awesome addition could be a periodical autosave but that should be a separate PR.
68de737d1d
improve placement behavior for stronghold and groupedLines placement options
e83494e23a
add placement options for many maps
a47681a8fe
increase minimum spacing in ambush so that there is always some mountains between players.
d97273fcf8
don't sort when using circle placement, let arrangement be determined by players in gamesetup
769e7755d0
add getPlayerIDs() to avoid sorting when we just want the player IDs
a4b7822715
[Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error
e56ebb3f46
Enable ruff naming rules
cd8b4266a4
Fix class name in xmlvalidator
8c7cc7373d
Fix variable names in SPIRV compile.py
0d3e3fbc29
Rename simple-example.py
26a68b56c2
improve placement behavior for stronghold and groupedLines placement options
398314be4c
add placement options for many maps
86dee81483
increase minimum spacing in ambush so that there is always some mountains between players.
bec5b35d90
don't sort when using circle placement, let arrangement be determined by players in gamesetup
073286e73c
add getPlayerIDs() to avoid sorting when we just want the player IDs
Implement placement options for many random maps
3d7c4ce05b adds river without describing that in the commit message and without using it (if i'm correct) so it's not testable on it's own.
About frontier: In 3d7c4ce05b `"radial",…
fef84e145d
[Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error
ea4b580527
Simplify JSON parsing
0e84957979
Simplify XML parsing by iterating only once
eeb502c115
Simplify code by making use of early returns
f4c40b740c
Remove unnecessary extractors package
real_tabasco_sauce
released Community Mod 0.26.12 at 0ad/0ad-community-mod-a26
2024-09-10 23:28:08 +02:00
real_tabasco_sauce
commented on pull request 0ad/0ad-community-mod-a26#31
2024-09-10 23:19:15 +02:00
fix_crash
What's new in this new version?
Nothing is new. The commit is just to restore the original condition of the files.
real_tabasco_sauce
pushed to communityscreenV12 at real_tabasco_sauce/0ad-community-mod-a26
2024-09-10 23:00:45 +02:00
17cf4e3baf
update to v12
real_tabasco_sauce
pushed to communityscreenV12 at real_tabasco_sauce/0ad-community-mod-a26
2024-09-10 22:55:20 +02:00
94d12d3cc3
add version 12 details to communityscreen
add version 12 details to communityscreen
real_tabasco_sauce
pushed to fix_crash at real_tabasco_sauce/0ad-community-mod-a26
2024-09-10 22:46:09 +02:00
3a801986a6
remove walls deleting trees upon completion
real_tabasco_sauce
created branch communityscreenV12 in real_tabasco_sauce/0ad-community-mod-a26
2024-09-10 22:44:25 +02:00
real_tabasco_sauce
pushed to communityscreenV12 at real_tabasco_sauce/0ad-community-mod-a26
2024-09-10 22:44:25 +02:00
c4959680d5
add version 12 details to communityscreen
real_tabasco_sauce
created branch fix_wallsWood in real_tabasco_sauce/0ad-community-mod-a26
2024-09-10 19:36:13 +02:00
real_tabasco_sauce
pushed to fix_wallsWood at real_tabasco_sauce/0ad-community-mod-a26
2024-09-10 19:36:13 +02:00
a1bfd27633
only return false if the structure is not a wall or palisade
39409fd878
add norse change
allow walls and palisades to be built over trees, destorying trees upon completion.
the region test button is greyed out