Block a user
re-introduce non-random arrows complete with rebalancing, tech changes, and a new UI
Implement a function to compare lengths within a percent error to avoid overkill.
Ok, any more thoughts here? Are some of these unstable commit warnings items i need to address?
06c32bab16
[Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error:https://wildfiregames.com/forum/topic/118677-less-precise-sorting-in-range-manager/#comment-575838
9c72741e69
Fix x86_64 cross-compilation on macOS
660dd63792
Delete existing SPIR-V shaders before regeneration
57308bb847
Avoid unnecessary computations
c59030857d
Rebuild SPIR-V shaders when compile script changes
14b338f6ee
improve placement behavior for groupedLines and stronghold placement options
e4d0f5b484
add placement options for many maps
274d720939
increase minimum spacing in ambush so that there is always some mountains between players.
ed6e820474
don't sort when using circle placement, let arrangement be determined by players in gamesetup
efbee1cf34
add getPlayerIDs() to avoid sorting when we just want the player IDs
7c89d9f6b0
improve placement behavior for groupedLines and stronghold placement options
877bb6a5bd
add placement options for many maps
86dee81483
increase minimum spacing in ambush so that there is always some mountains between players.
bec5b35d90
don't sort when using circle placement, let arrangement be determined by players in gamesetup
073286e73c
add getPlayerIDs() to avoid sorting when we just want the player IDs
real_tabasco_sauce
pushed to non-random at real_tabasco_sauce/0ad-community-mod-a26
2024-09-22 01:25:26 +02:00
9e9d31ff83
siege towers 12 pierce -> 10 pierce
2cce41a2ed
Add a 20% building arrow damage buff for phase ups, add it to the tooltips.
real_tabasco_sauce
pushed to non-random at real_tabasco_sauce/0ad-community-mod-a26
2024-09-21 21:50:48 +02:00
886e8c74bc
nerf siege tower with 12 pierce damage -> 10
b31dd0bedc
Add a 20% building arrow damage buff for phase ups, add it to the tooltips.
5a43dde3a2
adjust technologies and add technology for fort default arrows
84e256ad0c
adjust default arrows
4dec13d232
[Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error:https://wildfiregames.com/forum/topic/118677-less-precise-sorting-in-range-manager/#comment-575838
668ae8a20e
Increase height of middle panel to prevent icon overflow
b15eb6909e
Remove unnecessary comments in selection_details.js
798cff1f6f
Left-click the portrait to follow the entity
230c7ca27d
Add EditorConfig options for Python
Implement placement options for many random maps
The maps can't be generated in atlas. (I have a patch for that)
If there are no teams but Grouped Lines is selected, all CCs are crammed in the middle.
Ok fixed, for some reason I had…
46fb27d8c1
improve placement behavior for groupedLines and stronghold placement options
6e68277b98
add placement options for many maps
357c31acbf
increase minimum spacing in ambush so that there is always some mountains between players.
38b6fc8698
don't sort when using circle placement, let arrangement be determined by players in gamesetup
62df503104
add getPlayerIDs() to avoid sorting when we just want the player IDs
214c51203f
improve placement behavior for groupedLines and stronghold placement options
398314be4c
add placement options for many maps
86dee81483
increase minimum spacing in ambush so that there is always some mountains between players.
bec5b35d90
don't sort when using circle placement, let arrangement be determined by players in gamesetup
073286e73c
add getPlayerIDs() to avoid sorting when we just want the player IDs
Ships overlap
I agree the overlaps are unsightly, but pathfinding (IMO) is certainly the bigger issue. I think to address both, the ship models just need to be scaled down somewhat. Also, making the obstruction…
real_tabasco_sauce
pushed to non-random at real_tabasco_sauce/0ad-community-mod-a26
2024-09-18 02:17:43 +02:00
a3b860e9ca
increase CC and tower default arrows.
real_tabasco_sauce
pushed to non-random at real_tabasco_sauce/0ad-community-mod-a26
2024-09-18 01:07:12 +02:00
7cef0be939
nerf CC arrow repeat time
437f69cbad
rebalance building arrow technologies for better impact.
Implement placement options for many random maps
I think undefined results in the walls always being placed. I kind of like grouped lines to be honest.
real_tabasco_sauce
pushed to non-random at real_tabasco_sauce/0ad-community-mod-a26
2024-09-17 08:04:14 +02:00
25fd144af1
nerf building damage after non-random arrows, ahead of tech tree rebalance.
real_tabasco_sauce
pushed to non-random at real_tabasco_sauce/0ad-community-mod-a26
2024-09-16 17:52:29 +02:00
7b9bfb637e
only use sound for buildings with arrows
real_tabasco_sauce
pushed to non-random at real_tabasco_sauce/0ad-community-mod-a26
2024-09-16 17:07:41 +02:00
e4aedaf3ac
add an audio queue when building arrows are targeted
real_tabasco_sauce
created branch non-random in real_tabasco_sauce/0ad-community-mod-a26
2024-09-16 05:42:58 +02:00
real_tabasco_sauce
pushed to non-random at real_tabasco_sauce/0ad-community-mod-a26
2024-09-16 05:42:58 +02:00
307fd81888
add UI elements to better explain to the user how the arrows are working.
eafcb0db2c
add non-random building AI changes
c7064ca6f5
Make rule a bit more strict
f99ad88998
🚨 Fix most ruff warnings
6c752be00e
🚨 Add linter