real_tabasco_sauce
  • Joined on 2024-08-19
real_tabasco_sauce created pull request 0ad/0ad-community-mod-a26#35 2024-09-24 00:59:51 +02:00
re-introduce non-random arrows complete with rebalancing, tech changes, and a new UI
real_tabasco_sauce commented on pull request 0ad/0ad#6960 2024-09-23 21:05:42 +02:00
Implement a function to compare lengths within a percent error to avoid overkill.

Ok, any more thoughts here? Are some of these unstable commit warnings items i need to address?

real_tabasco_sauce pushed to RoughSort at real_tabasco_sauce/0ad 2024-09-22 23:03:56 +02:00
06c32bab16 [Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error:https://wildfiregames.com/forum/topic/118677-less-precise-sorting-in-range-manager/#comment-575838
9c72741e69 Fix x86_64 cross-compilation on macOS
660dd63792 Delete existing SPIR-V shaders before regeneration
57308bb847 Avoid unnecessary computations
c59030857d Rebuild SPIR-V shaders when compile script changes
Compare 9 commits »
real_tabasco_sauce pushed to placementOptions at real_tabasco_sauce/0ad 2024-09-22 19:58:22 +02:00
14b338f6ee improve placement behavior for groupedLines and stronghold placement options
e4d0f5b484 add placement options for many maps
274d720939 increase minimum spacing in ambush so that there is always some mountains between players.
ed6e820474 don't sort when using circle placement, let arrangement be determined by players in gamesetup
efbee1cf34 add getPlayerIDs() to avoid sorting when we just want the player IDs
Compare 61 commits »
real_tabasco_sauce pushed to placementOptions at real_tabasco_sauce/0ad 2024-09-22 19:56:25 +02:00
7c89d9f6b0 improve placement behavior for groupedLines and stronghold placement options
877bb6a5bd add placement options for many maps
86dee81483 increase minimum spacing in ambush so that there is always some mountains between players.
bec5b35d90 don't sort when using circle placement, let arrangement be determined by players in gamesetup
073286e73c add getPlayerIDs() to avoid sorting when we just want the player IDs
Compare 7 commits »
9e9d31ff83 siege towers 12 pierce -> 10 pierce
2cce41a2ed Add a 20% building arrow damage buff for phase ups, add it to the tooltips.
Compare 2 commits »
886e8c74bc nerf siege tower with 12 pierce damage -> 10
b31dd0bedc Add a 20% building arrow damage buff for phase ups, add it to the tooltips.
5a43dde3a2 adjust technologies and add technology for fort default arrows
84e256ad0c adjust default arrows
Compare 4 commits »
real_tabasco_sauce pushed to RoughSort at real_tabasco_sauce/0ad 2024-09-20 23:17:44 +02:00
4dec13d232 [Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error:https://wildfiregames.com/forum/topic/118677-less-precise-sorting-in-range-manager/#comment-575838
668ae8a20e Increase height of middle panel to prevent icon overflow
b15eb6909e Remove unnecessary comments in selection_details.js
798cff1f6f Left-click the portrait to follow the entity
230c7ca27d Add EditorConfig options for Python
Compare 5 commits »
real_tabasco_sauce commented on pull request 0ad/0ad#7005 2024-09-20 19:17:34 +02:00
Implement placement options for many random maps

The maps can't be generated in atlas. (I have a patch for that)

If there are no teams but Grouped Lines is selected, all CCs are crammed in the middle.

Ok fixed, for some reason I had…

real_tabasco_sauce pushed to placementOptions at real_tabasco_sauce/0ad 2024-09-20 19:16:11 +02:00
46fb27d8c1 improve placement behavior for groupedLines and stronghold placement options
6e68277b98 add placement options for many maps
357c31acbf increase minimum spacing in ambush so that there is always some mountains between players.
38b6fc8698 don't sort when using circle placement, let arrangement be determined by players in gamesetup
62df503104 add getPlayerIDs() to avoid sorting when we just want the player IDs
Compare 53 commits »
real_tabasco_sauce pushed to placementOptions at real_tabasco_sauce/0ad 2024-09-20 19:15:43 +02:00
214c51203f improve placement behavior for groupedLines and stronghold placement options
398314be4c add placement options for many maps
86dee81483 increase minimum spacing in ambush so that there is always some mountains between players.
bec5b35d90 don't sort when using circle placement, let arrangement be determined by players in gamesetup
073286e73c add getPlayerIDs() to avoid sorting when we just want the player IDs
Compare 7 commits »
real_tabasco_sauce commented on issue 0ad/0ad#7057 2024-09-19 18:02:25 +02:00
Ships overlap

I agree the overlaps are unsightly, but pathfinding (IMO) is certainly the bigger issue. I think to address both, the ship models just need to be scaled down somewhat. Also, making the obstruction…

a3b860e9ca increase CC and tower default arrows.
7cef0be939 nerf CC arrow repeat time
437f69cbad rebalance building arrow technologies for better impact.
Compare 2 commits »
real_tabasco_sauce commented on pull request 0ad/0ad#7005 2024-09-17 20:19:03 +02:00
Implement placement options for many random maps

I think undefined results in the walls always being placed. I kind of like grouped lines to be honest.

25fd144af1 nerf building damage after non-random arrows, ahead of tech tree rebalance.
7b9bfb637e only use sound for buildings with arrows
e4aedaf3ac add an audio queue when building arrows are targeted
real_tabasco_sauce created branch non-random in real_tabasco_sauce/0ad-community-mod-a26 2024-09-16 05:42:58 +02:00
307fd81888 add UI elements to better explain to the user how the arrows are working.
eafcb0db2c add non-random building AI changes
c7064ca6f5 Make rule a bit more strict
f99ad88998 🚨 Fix most ruff warnings
6c752be00e 🚨 Add linter
Compare 9 commits »