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0ad/source/ps/FilePacker.h

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///////////////////////////////////////////////////////////////////////////////
//
// Name: FilePacker.h
// Author: Rich Cross
// Contact: rich@wildfiregames.com
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _FILEPACKER_H
#define _FILEPACKER_H
#include <vector>
#include "lib/types.h" // u32
#include "CStr.h"
////////////////////////////////////////////////////////////////////////////////////////
// CFilePacker: class to assist in writing of binary files.
// basically a resizeable buffer that allows adding raw data and strings;
// upon calling Write(), everything is written out to disk.
class CFilePacker
{
public:
// CFilePacker exceptions
class CError { };
class CFileOpenError : public CError { };
class CFileWriteError : public CError { };
public:
// constructor
// adds version and signature (i.e. the header) to the buffer.
// this means Write() can write the entire buffer to file in one go,
// which is simpler and more efficient than writing in pieces.
CFilePacker(u32 version,const char magicstr[4]);
// Write: write out to file all packed data added so far
void Write(const char* filename);
// PackRaw: pack given number of bytes onto the end of the data stream
void PackRaw(const void* rawdata,u32 rawdatalen);
// PackString: pack a string onto the end of the data stream
void PackString(const CStr& str);
private:
// the output data stream built during pack operations.
// contains the header, so we can write this out in one go.
std::vector<u8> m_Data;
};
#endif