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forked from 0ad/0ad
0ad/source
prefect 5f5d19cac4 Compile fixes and cleanup
This was SVN commit r3088.
2005-11-03 22:21:44 +00:00
..
graphics Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
gui replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_* 2005-11-03 07:26:38 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_* 2005-11-03 07:26:38 +00:00
renderer Compile fixes and cleanup 2005-11-03 22:21:44 +00:00
scripting change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Compile fixes and cleanup 2005-11-03 22:21:44 +00:00
main.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00