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/*
GUI Inclusion file
by Gustav Larsson
gee@pyro.nu
--Overview--
Include this file and it will include the whole GUI
--More info--
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http://gee.pyro.nu/GUI/
*/
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// Main page for GUI documentation
/**
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* @mainpage
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* Welcome to the Wildfire Games Graphical User Interface Documentation.
*
* Additional Downloads can be made from the link below.\n
* <a href="http://gee.pyro.nu/GUIfiles/">Technical Design Document</a>
*
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* The GUI uses <a href="http://xml.apache.org/xerces-c/">Xerces C++ Parser</a>,
* Current official version (ensured to work): 2.3.0
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*
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* @dot
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* digraph
* {
* node [shape=record, fontname=Helvetica, fontsize=10];
* q [ label="Questions?"];
* c [ label="Comments?"];
* s [ label="Suggestions?"];
* email [label="E-mail Me" URL="mailto:slimgee@bredband.net"];
* q -> email;
* c -> email;
* s -> email;
* }
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* @enddot
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*/
#ifndef GUI_H
#define GUI_H
//--------------------------------------------------------
// Compiler specific
//--------------------------------------------------------
// Important that we do this before <map> is included
#ifdef _MSC_VER
# pragma warning(disable:4786)
#endif
//--------------------------------------------------------
// Includes
//--------------------------------------------------------
#include <map>
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#include <string>
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#include <vector>
#include <stddef.h>
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#include "Prometheus.h"
#include "CStr.h"
#include "types.h"
#include "ogl.h"
#include "GUIbase.h"
#include "GUIutil.h"
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#include "IGUIObject.h"
#include "IGUISettingsObject.h"
#include "IGUIButtonBehavior.h"
#include "CButton.h"
#include "CGUISprite.h"
#include "CGUI.h"
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#endif