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forked from 0ad/0ad

Move the Han shield textures to the proper subfolder.

This was SVN commit r26431.
This commit is contained in:
wowgetoffyourcellphone 2022-02-20 02:55:12 +00:00
parent 3c315caa98
commit 5f3a2f6e0b
11 changed files with 12 additions and 12 deletions

View File

@ -5,19 +5,19 @@
<variant frequency="1" name="Base">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c05.dds" name="baseTex"/>
<texture file="props/shield/sh_c05.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="texture2">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c06.dds" name="baseTex"/>
<texture file="props/shield/sh_c06.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="small-shield">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c07.png" name="baseTex"/>
<texture file="props/shield/sh_c07.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -5,19 +5,19 @@
<variant frequency="1" name="texture2">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c02.dds" name="baseTex"/>
<texture file="props/shield/sh_c02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="texture3">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c03.dds" name="baseTex"/>
<texture file="props/shield/sh_c03.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="texture4">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c04.dds" name="baseTex"/>
<texture file="props/shield/sh_c04.dds" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -5,19 +5,19 @@
<variant frequency="1" name="texture2">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c02.dds" name="baseTex"/>
<texture file="props/shield/sh_c02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="texture3">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c03.dds" name="baseTex"/>
<texture file="props/shield/sh_c03.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="texture4">
<mesh>props/shields/han_boardshield.dae</mesh>
<textures>
<texture file="props/shields/sh_c04.dds" name="baseTex"/>
<texture file="props/shield/sh_c04.dds" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -5,19 +5,19 @@
<variant frequency="1" name="Base">
<mesh>props/shields/han_shield_01.dae</mesh>
<textures>
<texture file="props/shields/sh_c05.dds" name="baseTex"/>
<texture file="props/shield/sh_c05.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="texture2">
<mesh>props/shields/han_shield_01.dae</mesh>
<textures>
<texture file="props/shields/sh_c06.dds" name="baseTex"/>
<texture file="props/shield/sh_c06.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="small-shield">
<mesh>props/shields/han_shield_01.dae</mesh>
<textures>
<texture file="props/shields/sh_c07.png" name="baseTex"/>
<texture file="props/shield/sh_c07.png" name="baseTex"/>
</textures>
</variant>
</group>