Disables UV1 vertex attribute without USE_AO for model_common shader.
This was SVN commit r27656.
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@ -12,7 +12,9 @@ VERTEX_INPUT_ATTRIBUTE(1, vec3, a_normal);
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VERTEX_INPUT_ATTRIBUTE(2, vec4, a_tangent);
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#endif
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VERTEX_INPUT_ATTRIBUTE(3, vec2, a_uv0);
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#if USE_AO
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VERTEX_INPUT_ATTRIBUTE(4, vec2, a_uv1);
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#endif
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#if USE_GPU_SKINNING
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VERTEX_INPUT_ATTRIBUTE(5, vec4, a_skinJoints);
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VERTEX_INPUT_ATTRIBUTE(6, vec4, a_skinWeights);
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