Make sure to actually prevent Atlas from trying to render coastal waves. Fixes #1925
This was SVN commit r13386.
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@ -746,7 +746,7 @@ bool TerrainRenderer::RenderFancyWater(const CShaderDefines& context, ShadowMap*
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GLuint FramebufferName = 0;
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// rendering waves to a framebuffer
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if (WaterMgr->m_WaterCoastalWaves)
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if (WaterMgr->m_WaterCoastalWaves && !g_AtlasGameLoop->running)
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{
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// Save the post-processing framebuffer.
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GLint fbo;
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