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forked from 0ad/0ad

Rename isReplay to isNonVisualReplay becuase it is false for visual replays.

This was SVN commit r18937.
This commit is contained in:
elexis 2016-11-14 17:19:53 +00:00
parent 948d2a4635
commit f3ab043c91

View File

@ -423,12 +423,14 @@ static void RunGameOrAtlas(int argc, const char* argv[])
return;
}
const bool isReplay = args.Has("replay");
const bool isVisualReplay = args.Has("replay-visual");
const std::string replayFile = isReplay ? args.Get("replay") : (isVisualReplay ? args.Get("replay-visual") : "");
const bool isNonVisualReplay = args.Has("replay");
// Ensure the replay file exists
if (isReplay || isVisualReplay)
const CStr replayFile =
isVisualReplay ? args.Get("replay-visual") :
isNonVisualReplay ? args.Get("replay") : "";
if (isVisualReplay || isNonVisualReplay)
{
if (!FileExists(OsPath(replayFile)))
{
@ -453,8 +455,7 @@ static void RunGameOrAtlas(int argc, const char* argv[])
return;
}
// run non-visual simulation replay if requested
if (isReplay)
if (isNonVisualReplay)
{
if (!args.Has("mod"))
{