For the sake of vendored cxxtest. Distributions are advised to use
system cxxtest anyways.
From the package description:
This is a convenience package which ships a symlink to point the
/usr/bin/python interpreter at the current default python3. It may
improve compatibility with other modern systems, whilst breaking some
obsolete or 3rd-party software.
As this is a Debian Buster based CI and the package is only available
from Debian Bullseye forward do the symlinking manually instead.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Add option to build-source-libs and premake to uses system provided
cxxtest.
Closes: #5792
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Update source build.sh to use upstream tarball and drop any custom
patches at the same time.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
To disable tests we carry a patch which allows disabling test by
appending DISABLED to the test function name. Instead just do as
upstream says and prepend the test function so it won't be recognized as
a test any longer.
The docs suggest to prepend x but anything will do. Continue to use
DISABLED_ but as prefix which is actually already in use in one case.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This allows build-archives.sh to fall back to vendored spirv-reflect if
it can't be found in PATH.
Also update error messages to suggest additional alternatives.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Usually not available in Linux Distributions as it isn't customary to
package the SDK but only the bits needed as separate packages.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The script build-archive.sh sets a variable SPIRV_REFLECT, even respects
it if it's set in env but without support from the compile.py script for
it there isn't much point.
This commit adds support SPIRV_REFLECT in compile.py and and adds a
fallback to use vendored spirv-reflect for when the envvar is unset and
the tool can't be found in PATH
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
build-archives.sh generates output in archives, add it as well as the
rules files for spirv shaders which might be fetched during build to
gitignore.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Due to "set -e" the script terminates when the required tools aren't
found and the arguably helpful messages later on won't be printed.
Make the initial check for tools non fatal and allow for the later check
to take care of missing tools.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Currently you have to fetch translations first so they can be filtered
by build-archives.sh without the script failing.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
A total of 16 possible AI names are added to four civilizations.
Athenians: Callias, Chabrias, Conon, Ephialtes, Nicias, Phocion, and
Pisistratus
Britons: Cassivellaunus, Imanuentius, and Mandubracius
Iberians: Litennon
Spartans: Anaxandridas, Cleomenes, Eurybiades, Gylippus, and
Leotychidas
The lists are sorted alphabetically.
As compile.py only creates shaders for program combinations which don't
have already existing shaders on disk, this removes all SPIR-V shaders
prior to rebuilding them to ensure they actually do get recreated.
This refactors the script for cleaning the translations to get the
same result by doing less. This is achieved by the following changes:
- Use glob-patterns for finding the files to clean more efficiently,
without the need to exclude collected files again.
- Only write files which are supposed to be modified (previously all
portable object files did get rewritten by this script, no matter if
it did change something or not).
- Stop searching for sections in files to clean up, once they are
already passed.
This commit enables a bunch of unrelated ruff rules, which only require
minimal changes to the code base to enable them.
The rules enabled by this commit are:
- check the use of datetime objects without timezone (DTZ005)
- check the performance of try-except in loops (PERF203)
- check the number of function arguments (PLR0913)
- check for mutable class defaults (RUF012)
- check for the use of secure hashing algorithms (S324)
- check for raising base exceptions (TRY002)
- check for raising other exceptions where TypeErrors should be raised
(TRY004)
This ensures the same Python target version used for `ruff format`
is used for `ruff check` as well. It also allows ruff, even if it's not
run through pre-commit, to use the correct target Python version.
Previously when checking if two SPIR-V shaders are identical the
hashs of their file content would be compared and afterwards their
(unhashed) file contents as well. Comparing the file contents isn't
necessary, as the hash function used is a cryptographic one, which
guarantees the hash can be used as a representative of the hashed data.
The icon/portrait of the middle panel when a single entity was selected
was very subtly (4 px) overflowing its lane and invading that of the
entity's name. This change fixes that by:
- Raising the top of the middle panel by 4 px to leave room for the
portrait/icon. This avoids having to shrink it and lose quality.
- Distributing the 4 px of difference in height in the statistics area
by lowering 1 px the top bar, 1 px the middle bar (if any), and 3 px
the bottom bar (if any). The rest of the elements are lowered 4 px,
and therefore remain in the same place.
- Increasing the height of the minimap panel by 4 px so that it remains
aligned with the middle panel, vertically centering the minimap, and
making the necessary adjustments to the position of its buttons.
Additionally, a couple of minor changes are applied:
- The separators between the statistics area and the attack/resistance
and resources area, and between the attack/resistance and resources
area and the entity name area, which had different heights, are set
to the same height/thickness.
- The attack/resistance icon, which was very close to the entity
icon/portrait, is moved 1 px to the right, and the
resourceCarryingText (in the same area), which was very far from the
resourceCarryingIcon, is also moved 3 px to the right.
Fixes#7029
- Left-clicking the portrait of a unit will make the camera follow that
unit (before: no action). A tooltip informs the player of this
possibility.
- Left-clicking the portrait of a structure will make the camera focus on
that structure (before: no action). A tooltip informs the player of
this possibility.
- Double-clicking a hero/treasure icon will make the camera follow that
hero/treasure (before: just focus on that hero/treasure).
- Some minor related changes.
Fixes#6879
While the desired options for indent size and style are Python's
defaults, let's make it explicit by specifying it in the EditorConfig.
As part of this, this also removes unnecessary inline formatting options
for Python files.
This simplifies the XML parsing, by iterating over the DOM tree only
once. Curiously this doesn't result in significant performance gains.
As the keywords are now found in the order they appear in the
document instead of the order they are mentioned in messages.json, the
order of a few strings in the PO-templates changes caused by the changes
in this commit.
This simplifies the code structure, by removing the extractors package,
which only contained a single module, the extractors module. This module
is now located in the i18n_helper package.
The ini-file extractor has been broken since the transition to Python 3
and nobody noticed, because it isn't used nowadays. Therefore, let's
remove it.
This increases the performance of updating the PO-templates
significantly by adding a cache for the building of mask patterns. In
non-representative tests it increased the performance of updating the
PO-templates by >25%.
This increases the number of workers to use when fetching translations
from Transifex from 5 (the default) to 12. While the Transifex CLI
allows up to 20 workers, using more workers results in frequent request
throttling, which hurts performance more than it improves it.
Instead of fetching the whole svn repo containing all current
dependencies into source, fetch them individually into subdirectories of
source.
Adds a wrapper script to each package to place the build output where
it's currently expected.
This allows adding and removing dependencies as well as changing origin
of those packages on a case by case basis.
It's recommended to run "git clean -dxf libraries/source" to free up
extra space and remove untracked files no longer covered by changes in
.gitignore.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Instead of using Perl to get the absolute path due to readlink -f
implementations differing behaviour use realpath. Since the inclusion
into coreutils this should be a valid alternative.
Also check for [[:space:]] instead of only \s as if that one is an issue
the others are as well.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
During the migration it apparently looked possibly useful at some point,
in the end it remained unused.
Further the clean-source-libs.sh doesn't handle the case where
build-source-libs.sh was invoked with --source-libs-dir.
Finally, when switching to support individual package this becomes very
complex to support.
For all the above reason remove the option.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Adding a hook to pre-commit to enforce a consistent style and remove the
hook check-yaml which only checks if a document is parsable and so
become redundant.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The schema at https://json.schemastore.org/gitea-issue-forms.json
doesn't like empty titles, so just remove the key to the same effect as
a zero length string.
Add document start markers where they are missing.
Use a max line length of 100 as discussed with Dunedan.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>