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Commit Graph

1520 Commits

Author SHA1 Message Date
077141cb25 This was SVN commit r4967. 2007-03-22 07:22:43 +00:00
ee4875047b This was SVN commit r4966. 2007-03-22 07:22:22 +00:00
d2935684ff Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
Added TestLogger, so tests can check the right log messages were
produced.

This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
29f44d66ed # Bug fix
Fixes problem introduced in 8d0a7170f6, removes workaround from
faf8358b3c

This was SVN commit r4957.
2007-03-16 10:05:05 +00:00
faf8358b3c # Bug fixes
This was SVN commit r4956.
2007-03-16 02:57:51 +00:00
e0f3507ab1 This was SVN commit r4953. 2007-03-13 05:37:29 +00:00
644793e3a9 This was SVN commit r4952. 2007-03-11 04:49:56 +00:00
1479fba002 #Celt hero Vercingetorix added to the game!
This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0 #Celt hero Vercingetorix now added to the game!
This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2 This was SVN commit r4949. 2007-03-10 17:46:17 +00:00
f2060a22bc #New Greek female and Hetairoi textures. New Persian female texture.
This was SVN commit r4948.
2007-03-10 08:27:39 +00:00
81edc8b59f This was SVN commit r4947. 2007-03-10 06:20:19 +00:00
8eec30c383 Reset resource objects to their original resource values from before the video.
This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
Lord Zorinthrox
bb8dab7caa This was SVN commit r4944. 2007-03-04 17:46:40 +00:00
f891a8a77e Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
0234c19748 This was SVN commit r4942. 2007-03-03 20:45:35 +00:00
bc35dbaac6 This was SVN commit r4941. 2007-03-03 20:45:20 +00:00
63c85198c8 This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
49efe728fd Added binaries and some example data for COLLADA conversion.
Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.

This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
5e9ef3fa03 This was SVN commit r4925. 2007-02-25 00:11:52 +00:00
ed034d7189 This was SVN commit r4924. 2007-02-25 00:10:42 +00:00
9e4be3378b This was SVN commit r4923. 2007-02-20 07:27:10 +00:00
dbf350b172 This was SVN commit r4922. 2007-02-20 07:02:59 +00:00
7ddf629659 This was SVN commit r4921. 2007-02-20 06:08:30 +00:00
95b3866fc5 This was SVN commit r4920. 2007-02-20 05:51:33 +00:00
5aad92372c This was SVN commit r4919. 2007-02-18 01:40:01 +00:00
a84e6c062d This was SVN commit r4918. 2007-02-17 22:50:02 +00:00
9dbe15ad5e #A host of Greek helmet changes and tweaks.
This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
5390df1865 # Final changes to map
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
b0b860a417 Romane Principes now throws his pilum correctly. :)
This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
4549e1ef8f This was SVN commit r4914. 2007-02-13 20:28:14 +00:00
95423934f3 This was SVN commit r4913. 2007-02-13 19:56:31 +00:00
c14975ae77 This was SVN commit r4912. 2007-02-13 19:51:11 +00:00
8097ba50a4 This was SVN commit r4911. 2007-02-13 19:47:40 +00:00
8d63a8a804 This was SVN commit r4910. 2007-02-13 19:47:07 +00:00
672e54caf4 This was SVN commit r4909. 2007-02-13 19:46:46 +00:00
c28354b6c7 This was SVN commit r4908. 2007-02-13 19:22:02 +00:00
5594459d18 This was SVN commit r4907. 2007-02-13 18:40:50 +00:00
e674148250 for michael - a reversed pillum
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9 This was SVN commit r4905. 2007-02-13 07:17:19 +00:00
b96b29d2e3 This was SVN commit r4904. 2007-02-13 07:16:51 +00:00
8f796ef73d # Even more cinematic map updates.
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e Small tweaks to cinematic map.
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c This was SVN commit r4899. 2007-02-11 01:26:28 +00:00
15a339736d This was SVN commit r4898. 2007-02-11 01:26:10 +00:00
ee48a33ec4 # More cinematic map updates.
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.

This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91 This was SVN commit r4894. 2007-02-10 20:58:56 +00:00
49f7f31298 Undid map changes.
Used default camera settings more consistently.

This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686 # Updates to cinematic map.
This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
36dbb573ab Fixing of projectile size, and female gathering animation
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00