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6157 Commits

Author SHA1 Message Date
0d8338c90e # GUI bug fixes.
Fix updates of GUI text positions when an ancestor object's
size/position changes.
Fix CPos parsing to handle negative values.

This was SVN commit r7466.
2010-04-19 19:43:05 +00:00
9f1d904278 # Fix use-of-freed-memory bug.
Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")

This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
0547757a30 Make CUnit::GetModel return a reference so it's clear it can never be NULL.
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
6a9de50692 # Use the correct projectile models.
Fixes #470.
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.

This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
fb72b3c63b # Add a map for testing projectiles
This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac # Fix startup warning in scenario editor
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
b6a9e0e9b7 # Support '[', ']' keys for camera rotation in scenario editor
This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
4570a6af72 Import quiver prop since it's needed for archers
This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
701fcc18a6 Attempt to make build system's CPU architecture detection slightly less broken
This was SVN commit r7458.
2010-04-15 20:15:16 +00:00
d6ab843f9d # Documentation updates
This was SVN commit r7457.
2010-04-15 19:59:07 +00:00
3a1abb5d8f # Compile gameplay scripts in strict mode.
Fixes #487.

This was SVN commit r7456.
2010-04-14 18:57:50 +00:00
3117f52d7c # Automatic runtime validation of entity template files.
Fixes #413.

This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
f9195d8a29 Update source contributors list (see #472)
This was SVN commit r7454.
2010-04-14 10:29:14 +00:00
0efef76f7d disable delay-loading of version.dll.
Of the delay-loaded DLLs, version.dll is the only one that is used in
proximity to WoW64 FS redirection, which apparently has a dangerous
interaction with delay-loading. This should prevent #484 (after
update-workspaces + a rebuild), but we can't be sure due to lack of an
x64 Vista or Win7 machine for testing. Can someone please confirm that
it works without requiring the -quickstart workaround?
refs #484

This was SVN commit r7453.
2010-04-10 17:26:10 +00:00
40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849 Update entity template conversion to be more correct and consistent
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10 Fix consistency problems in old entity templates
This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
cf48ff0588 Expose JS_HasProperty
This was SVN commit r7449.
2010-04-09 18:45:28 +00:00
1fa8052cbe Support 'replace' attribute in entity template inheritance.
Escape whitespace when emitting XML, to avoid attribute-value
normalization.

This was SVN commit r7448.
2010-04-09 18:43:50 +00:00
0ccd4b50ca Remove mention of no-longer-working -actorviewer option
This was SVN commit r7447.
2010-04-08 10:51:42 +00:00
8a278ea5a8 This was SVN commit r7446. 2010-04-06 23:29:34 +00:00
525e37c3f0 #New "wet season" Savanna terrains.
This was SVN commit r7445.
2010-04-06 23:22:20 +00:00
4237a94973 #Tweaked Temperate forestfloor terrains.
This was SVN commit r7444.
2010-04-06 23:21:35 +00:00
2f34e5fbc6 Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
This was SVN commit r7443.
2010-04-06 17:31:38 +00:00
c02771fef2 Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory
This was SVN commit r7442.
2010-04-06 15:17:06 +00:00
27556f4b21 Fix window title only displaying the first character
This was SVN commit r7440.
2010-04-06 12:32:17 +00:00
b4f680594b fixes from work:
- correct AllocateAligned deleter and alignment value
- workaround for boost #pragma pack warnings
add DivideRoundUp

This was SVN commit r7439.
2010-04-06 12:06:02 +00:00
4c0d47707b # Fix animation syncing.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.

This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785 Convert sound data in entity templates
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90 Sync new entity definitions with old
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13 # Make pop bonuses increase the pop limit, not decrease
This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1 First batch of fixed Stereo > Mono
This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba oops, this is the actual file
This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef XML to boot
This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc Something for Philip :-)
This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
7abb71f265 Use optimised FCollada on Unix non-debug builds. Fixes #207.
This was SVN commit r7429.
2010-04-03 11:27:24 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
6fb5c1b307 lib/ changes required at work:
- allow building regardless of UNICODE setting (e.g. use LoadLibraryW
instead of LoadLibrary)
- export dlopen etc.
- more robust redirection of stdout

This was SVN commit r7427.
2010-04-03 10:46:28 +00:00
01df384cf1 gate, siege and destro sounds. Added proper folder for gate
This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf poor animals :-(
This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190 More (appropriate) arrow impact on wood.
This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb Arrow impact on metal By Goblor
This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
45fa351feb Revert unnecessary bcb462ad87
This was SVN commit r7422.
2010-04-01 08:18:16 +00:00
870fe8bfe5 fix nvidia multimon gamma issue ("if at first you fail, try again..")
refs #480

This was SVN commit r7421.
2010-03-31 22:26:08 +00:00
bcb462ad87 windows build fix
(should HAVE_VALGRIND go into e.g. lib/config2.h?)

This was SVN commit r7420.
2010-03-31 22:24:16 +00:00
f4c8225dd4 Slightly hacky attempt to fix OS X include path order so it hopefully doesn't get confused by a MacPorts SpiderMonkey
This was SVN commit r7419.
2010-03-31 20:40:45 +00:00
e1c6249eab Fix warning and debug spew on OS X
This was SVN commit r7417.
2010-03-31 20:33:42 +00:00
1ebebc4338 Avoid -Wnon-virtual-dtor warnings
This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
90d5ba7552 Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00