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Commit Graph

1459 Commits

Author SHA1 Message Date
157f77887c types.h => lib/types.h (avoid name collision)
This was SVN commit r1937.
2005-02-26 15:15:36 +00:00
91d330d040 MinGW fixes
This was SVN commit r1936.
2005-02-26 15:14:55 +00:00
e6c8cef293 types.h => lib/types.h (avoid name collision)
This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
3eb6d152d6 add high level dox to snd.h; improve comments; slight improvements to GCC-compat fixes
This was SVN commit r1934.
2005-02-26 14:52:57 +00:00
85a95e3e41 Fixed warnings. Made invalid-player-ID complaint less annoying.
This was SVN commit r1930.
2005-02-21 19:49:20 +00:00
7bcc12373b - Created JSMap
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)

This was SVN commit r1929.
2005-02-21 17:13:31 +00:00
642e107242 Made a few changes on udbg to make it work with two different libbfd versions as well as made a few mmgr assertions more verbose
This was SVN commit r1928.
2005-02-21 17:08:51 +00:00
3776f91aeb Stopped crash when restarting a game
This was SVN commit r1926.
2005-02-20 23:55:07 +00:00
75ee00792a Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
This was SVN commit r1922.
2005-02-11 15:03:10 +00:00
03a6b6e804 Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
614e523c89 mmgr.h: slightly better comments / spacing
wdbg: fixed root cause of assert noted during 2005-02-05 meeting (now
skip UDT child symbols that don't have an offset, i.e. uninteresting
stuff like BaseClass symbols)

This was SVN commit r1915.
2005-02-08 21:08:00 +00:00
afbf08ab1d Avoid infinite recursion in debug_warn/assert2
This was SVN commit r1911.
2005-02-05 19:14:56 +00:00
7134b17949 Fixed warnings, and made some minor changes for consistency with other code (wchar_t(' ') => L' ', and stack-allocated CFonts)
This was SVN commit r1908.
2005-02-05 14:53:06 +00:00
Gee
008f62b026 Removed temporary log output
This was SVN commit r1906.
2005-02-05 07:32:06 +00:00
Gee
5c8ed144ed handlers section slightly updated.
This was SVN commit r1905.
2005-02-05 07:25:41 +00:00
Gee
4113aa0a36 GUI Update. Mostly with Input Control Beta :)
This was SVN commit r1904.
2005-02-05 07:25:16 +00:00
880634b598 Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
aca9ce6c3c MiniMap GCC and crash bug fix as well as some miscellany
This was SVN commit r1896.
2005-02-02 17:03:37 +00:00
28602d600d mmgr ported to linux
This was SVN commit r1895.
2005-02-02 17:01:33 +00:00
5d9fe41fec NetServer onChat event and NetClient onDisconnect event added
This was SVN commit r1894.
2005-02-02 16:57:15 +00:00
11904b70b3 symbol->descriptive_string cache - avoids redundant debug_resolve_symbol calls.
basically extracted all portable symbol code from wdbg and mmgr, so that
we can use it on linux as well.

This was SVN commit r1891.
2005-02-02 03:35:25 +00:00
3f71d8f6f3 mmgr: further cleanup; reduced size of struct Alloc; use caching symbol resolver in debug.cpp
lib.h: move debug_warn to debug.h; use assert2 instead of assert
wdbg: better explanation of "get current CONTEXT"; remove "tag ==
SymTagData" assert (triggered when dumping UDT)

This was SVN commit r1890.
2005-02-02 03:32:11 +00:00
79c7ca4cf6 fix for file_rel_chdir: check if n_path is valid, instead of argv0 (since argv0 is 0 when running sced)
This was SVN commit r1889.
2005-02-02 03:27:40 +00:00
12232b03d2 win_internal: winnt version=0x0501 for HeapSetInformation (to enable LFH)
win.cpp: enable low-fragmentation heap (if available)

This was SVN commit r1888.
2005-02-02 03:26:38 +00:00
7cb28a242c win_internal: removed contents of crtdbg and malloc.h (no longer needed, since precompiled.h now correctly includes the mem trackers and all memory-related system headers)
precompiled: restructured, documented everything, memory system headers
are now included before mmgr.h to prevent conflicts (before, had
#defined include guard of crtdbg.h and malloc.h and manually declared
their contents - a hack)

This was SVN commit r1885.
2005-01-30 23:09:51 +00:00
bc4351b1c8 _control87 is now ia32_control87 and overrides _control87 via macro. after adding float.h to precompiled.h, compiler was thinking _control87 was dllexport and creating an .exp file (confusing)
This was SVN commit r1884.
2005-01-30 23:07:55 +00:00
6d807d1c9f add win_alloc, used by wpthread to allocate memory for critical sections (safe allocator that may be called at any time, even before _cinit and during static dtors)
This was SVN commit r1882.
2005-01-30 17:40:24 +00:00
be3be6cede log only flushes to disk if option MMGR_FLUSH_ALL is set.
log is shut down in log_shutdown, instead of in every static dtor
(speeds up shutdown)
minor cleanup.

This was SVN commit r1881.
2005-01-30 17:31:20 +00:00
f1d322d5af - add simplify_stl_func, so STL functions are stripped of crap like std::less<int> and std::allocator<*>
- hook strdup and getcwd, since they allocate memory internally
- better reporting of owner in case only partial information is
available (don't give up and report "unknown")

This was SVN commit r1879.
2005-01-30 16:23:12 +00:00
d34780fb79 win_internal: add _getcwd prototype, made all extern
file: correct getcwd return value

This was SVN commit r1878.
2005-01-30 16:13:15 +00:00
a17998b91a debug_resolve_symbol now tries to return information even if one step fails; output params are zeroed.
wposix: getcwd is now a function that calls _getcwd, to cooperate with
mmgr's #define hook

This was SVN commit r1877.
2005-01-30 16:08:14 +00:00
NoMonkey
983ddb2283 Just submitting a few optimizations to the player renderer and the executables for all the non-programmers :)
This was SVN commit r1873.
2005-01-30 06:49:51 +00:00
NoMonkey
0b903415dd Player models now render shadows.
Viewing rectangle now moves with the camera on the mini-map and shows
it's FOV correctly.  Currently it is a little out of place and possibly
out of scale as well.

This was SVN commit r1872.
2005-01-30 06:27:07 +00:00
NoMonkey
704907db97 Player colors now recognize gaia as player 0 and allow for 8 regular player colors.
This was SVN commit r1865.
2005-01-29 18:20:16 +00:00
f093b53459 Fixed problems in texture converter's DDS output, and in the game's DDS input.
This was SVN commit r1862.
2005-01-29 17:18:14 +00:00
4ed4a7e16d Fix for the crash when a client connects, as well as some minor additions to client/server code
This was SVN commit r1861.
2005-01-29 16:51:13 +00:00
41e2f48daf add reference to required .lib files to fix linker errors reported by stu
This was SVN commit r1860.
2005-01-29 16:43:46 +00:00
60ee5acd2b Made invalid-attempt-to-get-player errors less subtle. Word-wrapping in assert2 dialog box.
This was SVN commit r1857.
2005-01-29 00:11:50 +00:00
e372bd3f5a Fixed probable mistyping. Removed apparently-unnecessary ScEd code.
This was SVN commit r1855.
2005-01-28 22:19:09 +00:00
10e1ce7511 Texture converter executable (plus some others to launch it with specific settings)
This was SVN commit r1854.
2005-01-28 22:16:50 +00:00
4c6713b582 again hooked up 0ad exception handler (pending cleanup of the exception code)
This was SVN commit r1852.
2005-01-28 19:11:30 +00:00
60dbb779eb Texture converter source, plus modified DevIL.
This was SVN commit r1851.
2005-01-28 19:05:33 +00:00
f25f6a2d70 wdbg: fix crash when exiting abnormally (alt+f4) - was erasing elements from container while iterating through it
win internal files: slight changes while looking through

This was SVN commit r1850.
2005-01-28 18:16:51 +00:00
39389b7bb2 Proper blending for player-colours
This was SVN commit r1847.
2005-01-28 15:38:49 +00:00
b48ede5438 Accept DDS files with mipmaps
This was SVN commit r1846.
2005-01-28 15:37:01 +00:00
b704c7b0e4 endian.h renamed (conflict with linux system header)
This was SVN commit r1844.
2005-01-27 20:00:47 +00:00
38d6f81d71 add/update win-specific code+header file comment
This was SVN commit r1841.
2005-01-27 16:18:22 +00:00
f55107c114 sysdep: inline vsprintf2 definition (no need for printf.h)
win.cpp: remove hWnd (not needed for clipboard code) and TSC reference
(a temporary hack)

This was SVN commit r1840.
2005-01-27 15:50:11 +00:00
09985eaa7e split thread/mutex/sem defs out of wposix to wpthread (reduce default dependencies)
waio: add include guard; include from waio.cpp

This was SVN commit r1839.
2005-01-27 15:46:02 +00:00