1
0
forked from 0ad/0ad
0ad/source
2005-02-26 15:15:36 +00:00
..
graphics types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
gui types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib types.h => lib/types.h (avoid name collision) 2005-02-26 15:15:36 +00:00
maths Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ps types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
renderer Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
scripting - Created JSMap 2005-02-21 17:13:31 +00:00
simulation types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
sound Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile 2005-02-11 15:03:10 +00:00
main.cpp handlers section slightly updated. 2005-02-05 07:25:41 +00:00
ProgrammingSchedule.xls Some more verbose error reporting 2004-11-12 22:11:04 +00:00