- Loot script was not properly giving loot.
- Some errors were occuring in the GUI every frame when XML files are
lacking certain traits.
- Fixed time on celt female citizen forage gather animation.
This was SVN commit r4832.
CStr: Indented comments more consistently. Made some parameters
pass-by-reference, made some others not. Removed some useless methods -
Length (use length or empty), GetSubstring (use substr), LCase/UCase
(use LowerCase/UpperCase). Removed operator[] bounds-checking because
VS2005 does that anyway.
Maybe fixed noncopyable warnings on VS2003.
This was SVN commit r4828.
sorry, update-workspaces + rebuild is necessary (moved boost/utility
into PCH)
- ps/ : committed additional documentation on behalf of Joe.
- lib/ : HAVE_C99 - replace with specific e.g. HAVE_NPRINTF; intended to
help with MacOSX compat (by no longer requiring us to lie about
STDC_VERSION)
- NO_COPY_CTOR -> boost::noncopyable
This was SVN commit r4825.
- Conditions were not properly converted to JavaScript (not read from
the XML file correctly either).
- Added an OrderFromTriggers function so that triggers can give orders
which ignore fog of war.
- Fixed some spelling mistakes in TriggerSpecs.xml (parameter vs.
parameters).
- Moved trigger update to CSimulation update, which is more correct.
This was SVN commit r4821.
dll_ver: Fixed invalid free when running with OpenGL 1.1 drivers on
Vista.
GameSetup: Fixed spaces between sentences in error message.
This was SVN commit r4820.
Encryption: Deleted, just in case anyone was ever tempted to use it.
debug_warn: Removed redundant quotes around message.
oglCheck: Added error number to displayed messages, to help when
debugging errors.
Simulation: Fixed syntax confusion.
Entity: Preserve unit ID across entity-template changes (e.g. upgrades).
Atlas: Made some floating-point code less dodgy. Support number keys to
change player while placing units.
This was SVN commit r4814.
Put all entity cleanup code in kill(), so the JS function Kill() can
just call kill(), and made the code more correct in both cases. Also
fixed a bug with auras (a unit kept around auras that had been deleted).
Also fixed up some notifier code that was causing crashes (although that
can still happen in some cases).
Fixes#176.
This was SVN commit r4810.