d07eac218c
SDL 1.3 build fixes.
...
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.
This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
1e4b950ed1
This was SVN commit r10870.
2012-01-05 03:38:54 +00:00
29a8f01254
Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
...
This was SVN commit r10869.
2012-01-04 22:48:32 +00:00
10527b4551
Fix #1092 (script runtime mismatch when saving games)
...
This was SVN commit r10868.
2012-01-04 15:28:48 +00:00
6f2eec3c2e
Fix warnings
...
This was SVN commit r10867.
2012-01-04 13:19:38 +00:00
c1c741be9a
Fix dangling pointer in Atlas
...
This was SVN commit r10866.
2012-01-04 13:18:45 +00:00
f73e3c7668
Fix uninitialised members
...
This was SVN commit r10865.
2012-01-04 13:17:26 +00:00
8b6a3923d3
instead of wcscasecmp, use std::string operator< (i.e. case-sensitive comparison)
...
closes #1036 (see rationale/discussion there)
This was SVN commit r10862.
2012-01-04 00:25:34 +00:00
56bd4b37cd
Fix #1064 more
...
This was SVN commit r10860.
2012-01-03 15:42:03 +00:00
785b6efa4b
by default, don't attempt to start the aken driver
...
addresses security concerns
[http://www.wildfiregames.com/forum/index.php?showtopic=15482 ]
This was SVN commit r10858.
2012-01-02 23:38:46 +00:00
5bf70e52de
Fixes Atlas startup in Windows when using SDL.
...
This was SVN commit r10855.
2012-01-02 22:48:43 +00:00
fa37c9b441
Reverted some of bad commit (10853) because I hit the wrong button
...
This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
...
This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
cc405939c2
Fix #1085 (incorrect buffer size), based on patch by Echelon9
...
This was SVN commit r10845.
2012-01-01 14:42:58 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
...
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
325c344ddd
increase size of error message buffer, don't complain about "invalid image hash" (known issue with aken.sys on Win7 x86).
...
fixes #1083
This was SVN commit r10834.
2011-12-29 20:15:47 +00:00
ca56add718
Add GUI and civ files to reference checker
...
This was SVN commit r10833.
2011-12-29 19:25:41 +00:00
a18195d0a1
Add checks for terrain texture references
...
This was SVN commit r10832.
2011-12-29 17:57:01 +00:00
7380d2c615
Add incomplete script for detecting data errors (broken references and unused files)
...
This was SVN commit r10830.
2011-12-29 17:39:27 +00:00
1e0074e9da
Fix crash with missing shader support
...
This was SVN commit r10829.
2011-12-29 13:35:07 +00:00
78ba79209d
more minor fixes. rename uname.machine to x64 (less confusing than amd64)
...
This was SVN commit r10827.
2011-12-29 09:47:42 +00:00
23308f0259
wsdl: add error checks, add support for bpp in sdl_surface
...
This was SVN commit r10826.
2011-12-29 09:01:09 +00:00
1e210165f2
Fix some MSVC static analysis warnings
...
This was SVN commit r10825.
2011-12-29 02:06:09 +00:00
9ef1cd8ba8
Avoid the deprecated (and fallible) SHGetMalloc, per current MSDN documentation
...
This was SVN commit r10824.
2011-12-29 01:50:18 +00:00
dbf27dbc5e
Fix #1065 (incorrect printf format string), based on patch by Echelon9
...
This was SVN commit r10823.
2011-12-29 01:40:24 +00:00
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
...
This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
6ac6d4f1ec
Fix #1062 (incorrect check for empty string), based on patch by Echelon9
...
This was SVN commit r10821.
2011-12-29 01:07:20 +00:00
eb45a8e0f0
Fix profile visualiser
...
This was SVN commit r10820.
2011-12-28 22:01:30 +00:00
52756535f3
Fix crash in GL_EXT_timer_query profiler
...
This was SVN commit r10819.
2011-12-28 22:00:52 +00:00
c134221739
minor fixes
...
waio: ensure error is disk_full on failure
cache_adt: scaffolding code wrongly used std::remove_if instead of
list::remove. thanks to Echelon9 for catching this! fixes #1063
This was SVN commit r10818.
2011-12-28 11:21:05 +00:00
0d05c96be2
[gcc] compile fix.
...
fixes #1074
thanks to Echelon9!
This was SVN commit r10816.
2011-12-27 18:56:20 +00:00
3537ae31d5
sync with work:
...
x86_x64: update MSR definitions to include model 2F (westmere ex);
update bus clock computation for sandy bridge; remove unused
cpu_Serialize; use namespace, add model names
mahaf: cope with stricter security for services/drivers
ApicId -> GetApicId, move to apic module
aken: add batch file to install driver (optional)
This was SVN commit r10815.
2011-12-27 14:12:31 +00:00
1f38526444
Fix test failures on Windows
...
This was SVN commit r10802.
2011-12-23 13:37:11 +00:00
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
...
This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
587487811b
Fixes typo in pool allocator stats, based on patch from Echelon9. Fixes #1061 .
...
This was SVN commit r10799.
2011-12-23 03:54:36 +00:00
9f0e357f09
Add a hack for a-macron-acute characters (see #1039 )
...
This was SVN commit r10796.
2011-12-22 22:44:57 +00:00
c989f52c46
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
...
This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
6399ec0cd2
# Partial support for saved games with AI.
...
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
5f0d5e4137
Tidy some whitespace
...
This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
0c84a6125b
Support larger profiler JSON output
...
This was SVN commit r10781.
2011-12-21 11:28:24 +00:00
2bc2666e4e
sync with work - minor fixes
...
This was SVN commit r10770.
2011-12-19 11:55:30 +00:00
286ce58b1c
more restrictive permissions required by tightened vista/win7 security (still unable to launch services without admin - but could install them once)
...
This was SVN commit r10762.
2011-12-18 12:21:57 +00:00
36ef0a376d
workaround hardware/BIOS craziness
...
fixes #1047
This was SVN commit r10754.
2011-12-17 20:41:32 +00:00
292ed1d9e0
Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042 .
...
This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
6156fa7c9a
Changed default idle animation speed to 1 so that waypoint flags will animate properly
...
This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
46a09ced71
Fixed some compilation warnings
...
This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
427674f713
Fix for compilation failure of [10703] on 64-bit systems
...
This was SVN commit r10705.
2011-12-10 11:53:39 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
...
Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
fbb0e3995f
Added prop point axes markers to Atlas' Actor Viewer panel
...
This was SVN commit r10703.
2011-12-10 05:11:25 +00:00