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Commit Graph

280 Commits

Author SHA1 Message Date
d5e5bb5e09 # Updates to the combat damage system.
This was SVN commit r4766.
2007-01-13 18:41:24 +00:00
e035d781df Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
667ae032ef Fixed a bug in the XML (charge action should be in actions.attack.charge).
This was SVN commit r4739.
2007-01-05 21:40:04 +00:00
Elpea
25e0338dad Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
2d1543b93b Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
arissa_nightblade
8929e27ace Revised values for XML files. Updated Excel file.
This was SVN commit r4726.
2006-12-29 05:42:23 +00:00
805981519e Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
arissa_nightblade
84260057f9 Upaded Excel file
This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6 Added entity graph image created using entgraph.
This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9 Fixed some missing parents in entity tree.
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
arissa_nightblade
fc97a81743 This was SVN commit r4695. 2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47 This was SVN commit r4694. 2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a # Implemented initial building resource costs.
Added wood and stone costs to all the structures.

This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784 For consistency, changed traits.extant from an attribute to a stand-alone tag.
This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
591f1f1232 #Corrected Unit Portraits for Hellenes Units.
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f #Fixed the icon specifications for the Celts
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048 This was SVN commit r4636. 2006-11-12 01:05:57 +00:00
bf517216c5 This was SVN commit r4627. 2006-11-09 02:32:29 +00:00
e733d6106f This was SVN commit r4607. 2006-11-02 01:48:22 +00:00
8577b96960 This was SVN commit r4606. 2006-10-31 23:56:09 +00:00
4df019a593 - Removed some debug spam.
- Fixed skeleton entity.

This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa This was SVN commit r4603. 2006-10-29 15:51:22 +00:00
acea9cc2a3 #Several gameplay changes:
#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.

This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
b7459898a6 Removing redundant files for the gaia tree entities
This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
939e20f3b1 - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
- Removed some unnecessary computation in water shader.

This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
7c35b22f34 This was SVN commit r4566. 2006-10-17 11:49:59 +00:00
03cf167dd0 This was SVN commit r4565. 2006-10-17 11:49:13 +00:00
d86f1380a7 This was SVN commit r4553. 2006-10-15 04:13:30 +00:00
93bd041bcc Ensure that corpses have bounds.
This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
5ddb3a9190 This was SVN commit r4534. 2006-10-09 07:50:44 +00:00
34391d5e67 This was SVN commit r4533. 2006-10-09 07:50:32 +00:00
a4582caa0c # Unit AI for gather and build.
JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).

This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
23b1acfb78 #Roman Basic Equites cavalry unit.
This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
395f7ecf54 Fix to female citizens building.
This was SVN commit r4500.
2006-10-06 19:11:42 +00:00
6a3c817997 Hellenes and Celt barracks can now train things, and female citizens can build.
This was SVN commit r4499.
2006-10-06 19:10:49 +00:00
21d65a5e94 Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
This was SVN commit r4482.
2006-10-04 04:49:17 +00:00
04a3915676 This was SVN commit r4472. 2006-10-03 08:49:24 +00:00
e1f7eed3cc This was SVN commit r4466. 2006-10-03 08:31:49 +00:00
31759e53bd Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team.
This was SVN commit r4420.
2006-09-28 20:29:35 +00:00
c14378f98f #New European Beech tree entities gatherable for wood.
This was SVN commit r4419.
2006-09-28 08:53:38 +00:00
5581def43d This was SVN commit r4415. 2006-09-28 00:47:00 +00:00
39c7143a1d Changed cavalry conformance to only the X axis.
This was SVN commit r4391.
2006-09-26 00:33:58 +00:00
2736bda0c2 This was SVN commit r4352. 2006-09-17 21:48:57 +00:00
cd792eeb8e XML/JS fixes to movement and terrain conformance.
This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
b0e7085fb9 Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
This was SVN commit r4337.
2006-09-15 18:59:44 +00:00
aceaee324b XML and JavaScript changes for unit stances.
This was SVN commit r4313.
2006-09-08 23:58:57 +00:00
37e924ec4a Fixed up traits.vision.permanent (the default value was not set to false).
This was SVN commit r4271.
2006-09-01 00:23:55 +00:00
pyrolink
50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00